[ros-bugs] [Bug 2458] New: doubled mouse in older win32-games and few SDL-Apps (Real hardware & emulated)

ReactOS.Bugzilla at www.reactos.org ReactOS.Bugzilla at www.reactos.org
Mon Jul 23 17:23:30 CEST 2007


http://www.reactos.org/bugzilla/show_bug.cgi?id=2458

           Summary: doubled mouse in older win32-games and few SDL-Apps
                    (Real hardware & emulated)
           Product: ReactOS
           Version: TRUNK
          Platform: x86 Hardware
        OS/Version: ReactOS
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Kernel
        AssignedTo: ros-bugs at reactos.org
        ReportedBy: Peter at drehatlas.de
         QAContact: ros-bugs at reactos.org


Summary does say it ;)
In some older win32-games, like "Masters of Orion2" and in few SDL-Apps(like
Widelands), which load their own Cursors - the ReactOS-Cursor is not hidden, so
you see a doubled mouse.

Most annoying about this is, that the SDL- or MoO2-Cursors are a bit slower
than the ReactOS one. So if you play such a game on ReactOS, the second Cursor
(the one from the game) might still move towards, even if the ROS one is
allready at the position you want the mouse.

Of course this is a minor bug - no blocker, but I wanted to mention it for
further development - so that it won't be forgotten.


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