[ros-dev] Role of UI coordinator and committing graphicalimprovements

Magnus Olsen magnus at itkonsult-olsen.com
Fri Oct 28 21:54:24 CEST 2005


Role of UI coordinator and committing graphical improvementsReactOS is not in beta we are in alpha

  ----- Original Message ----- 
  From: Murphy, Ged (Bolton) 
  To: 'ReactOS Development List' 
  Sent: den 27 October 2005 13:02
  Subject: [ros-dev] Role of UI coordinator and committing graphicalimprovements


  How does this work? 
   I can't find anything in the wiki about this and it seems a bit of a grey area. 

  There has been quite a bit of discussion about the UI recently, and I've had a few people asking me how they can get involved, as they are finding it difficult to get their ideas accepted.

  Two good designs that spring to mind are that of crappish and Dominic. 

  Due to the recent interest in the GUI, I would be relatively interested in getting some of their ideas into ReactOS. 
  I know Alex has some thoughts on improvements for 0.3 also 

  For instance, I think the button icon and menu graphic Dominic did are much fresher and easier on the eye (see attached  ... the graphic text needs tweaking). However I don't know whether I can just commit, whether there is a vote, whether MindFlyer can overrule us, etc.

  <<start.jpg>> 
  Can we set some rules down so no toes are stepped on. 

  Thanks, 
  Ged. 







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