Creative EAX Aureal 3D and others in old games

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MadWolf
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Creative EAX Aureal 3D and others in old games

Post by MadWolf »

this is a follow up post to viewtopic.php?f=2&t=16471&p=126870&hilit=audio#p126870
Kristijonas wrote:Hello, I've only found out about ReactOS 4 minutes ago so excuse my ignorance but I think I have a valid question already.

I was intrigued by reading ReactOS is based on old Windows server 2003 version.

As a lover of old games I have to ask: Which version of directx is used by ReactOS? Is it customized specifically for ReactOS?

And very important: Since Vista, Windows bypassed audio processing which made sound cards a bit obsolete. This also made many special 3D sounds such as A3D (Aureal 3D) and EAX (by Creative) to stop working in many games. How is audio processed in ReactOS? Perhaps it will be processed just like in the old Windows OSs and it will be the perfect OS for old games and EAX and A3D will be possible to be enjoyed natively on it?

Thank you!
have a look at this http://indirectsound.com/ or https://pcgamingwiki.com/wiki/Glossary: ... dware_path this may help to get the audio effects
IndirectSound emulates audio hardware acceleration on modern Windows operating systems. This enables older games to have 3D positional audio (i.e. surround sound played out of rear and side speakers) like they were intended to when they were originally released.
i have not tested this on reactos
Rosh
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Joined: Thu May 03, 2018 12:44 am

Re: Creative EAX Aureal 3D and others in old games

Post by Rosh »

You should open a JIRA report, when you test it.
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