[ros-dev] [ros-diffs] [fireball] 27186: - Resurrect "old"bootvid. The plan is to * make it working in trunk * addframebuffer support for olpc and xbox kind of devices.

Magnus Olsen magnus at greatlord.com
Fri Jun 15 21:14:52 CEST 2007


Do not add any new hack to reactos, that will create a new hell we already
manger getting out from ntoskrnl.
it took alex 1-2 year fix.

and we all have been agree not adding any new hacks to
reactos, do a proper fix, try figout what it really cause of the problem.
some times I stting weeks debug win32k
to solv a serten bug. or I can choice write a hack solv
it within 5mins.  please do proper fix not hacks, even a proper fix leads to
allot more problem at moment I can not boot reactos now after all new hacks.
thanks allot



----- Original Message ----- 
From: "Alex Ionescu" <ionucu at videotron.ca>
To: <ros-dev at reactos.org>
Sent: Friday, June 15, 2007 8:51 PM
Subject: Re: [ros-dev] [ros-diffs] [fireball] 27186: - Resurrect
"old"bootvid. The plan is to * make it working in trunk * addframebuffer
support for olpc and xbox kind of devices.


> Screwing up compatibility continues! Here's an idea, let's rename all the
kernel exports!
>
> -----Original Message-----
> From: ros-diffs-bounces at reactos.org [mailto:ros-diffs-bounces at reactos.org]
On Behalf Of fireball at svn.reactos.org
> Sent: Friday, June 15, 2007 3:59 AM
> To: ros-diffs at reactos.org
> Subject: [ros-diffs] [fireball] 27186: - Resurrect "old" bootvid. The plan
is to * make it working in trunk * add framebuffer support for olpc and xbox
kind of devices.
>
> Author: fireball
> Date: Fri Jun 15 14:58:37 2007
> New Revision: 27186
>
> URL: http://svn.reactos.org/svn/reactos?rev=27186&view=rev
> Log:
> - Resurrect "old" bootvid. The plan is to
>  * make it working in trunk
>  * add framebuffer support for olpc and xbox kind of devices.
>
> Added:
>     branches/olpc/drivers/base/bootvid/bar.bmp
>       - copied unchanged from r25677,
trunk/reactos/drivers/base/bootvid/bar.bmp
>     branches/olpc/drivers/base/bootvid/bootimage.bmp
>       - copied unchanged from r25677,
trunk/reactos/drivers/base/bootvid/bootimage.bmp
>     branches/olpc/drivers/base/bootvid/bootvid.h
>       - copied unchanged from r25677,
trunk/reactos/drivers/base/bootvid/bootvid.h
>     branches/olpc/drivers/base/bootvid/resource.h
>       - copied unchanged from r25677,
trunk/reactos/drivers/base/bootvid/resource.h
>     branches/olpc/drivers/base/bootvid/vid.c
>       - copied unchanged from r25677,
trunk/reactos/drivers/base/bootvid/vid.c
>     branches/olpc/drivers/base/bootvid/vid_vga.c
>       - copied unchanged from r25677,
trunk/reactos/drivers/base/bootvid/vid_vga.c
>     branches/olpc/drivers/base/bootvid/vid_vgatext.c
>       - copied unchanged from r25677,
trunk/reactos/drivers/base/bootvid/vid_vgatext.c
>     branches/olpc/drivers/base/bootvid/vid_xbox.c
>       - copied unchanged from r25677,
trunk/reactos/drivers/base/bootvid/vid_xbox.c
> Removed:
>     branches/olpc/drivers/base/bootvid/bootdata.c
>     branches/olpc/drivers/base/bootvid/precomp.h
>     branches/olpc/drivers/base/bootvid/vga.c
> Modified:
>     branches/olpc/drivers/base/bootvid/bootvid.c   (contents, props
changed)
>     branches/olpc/drivers/base/bootvid/bootvid.def   (contents, props
changed)
>     branches/olpc/drivers/base/bootvid/bootvid.rbuild   (contents, props
changed)
>     branches/olpc/drivers/base/bootvid/bootvid.rc   (contents, props
changed)
>
> Removed: branches/olpc/drivers/base/bootvid/bootdata.c
> URL:
http://svn.reactos.org/svn/reactos/branches/olpc/drivers/base/bootvid/bootdata.c?rev=27185&view=auto
>
============================================================================
==
> --- branches/olpc/drivers/base/bootvid/bootdata.c (original)
> +++ branches/olpc/drivers/base/bootvid/bootdata.c (removed)
> @@ -1,309 +1,0 @@
> -#include "precomp.h"
> -
> -USHORT AT_Initialization[] =
> -{
> -    0x10 | CMD_STREAM_READ,     // Major Command = 0x10. Minor Command =
0x08.
> -    0x3DA,                      // Index Status 1 Register Port Address
> -
> -    //
> -    // This Stream performs a USHORT Array Indexed Write at port 0x3C0
> -    //
> -    0x20 | 0x01,                // Major Command = 0x20. Minor Command =
0x01.
> -    0x3C0,                      // Attribute Controller Data Register
> -    0x10,                       // Loop Count = 16 (Number of Pallette
Entries)
> -    0x0,                        // Index to select (Index = 0, palettes)
> -    0x00,                       // Palette 0
> -    0x01,                       // Palette 1
> -    0x02,                       // Palette 2
> -    0x03,                       // Palette 3
> -    0x04,                       // Palette 4
> -    0x05,                       // Palette 5
> -    0x06,                       // Palette 6
> -    0x07,                       // Palette 7
> -    0x08,                       // Palette 8
> -    0x09,                       // Palette 9
> -    0x0A,                       // Palette 10
> -    0x0B,                       // Palette 11
> -    0x0C,                       // Palette 12
> -    0x0D,                       // Palette 13
> -    0x0E,                       // Palette 14
> -    0x0F,                       // Palette 15
> -
> -    //
> -    // This Stream performs a UCHAR READ of port 0x3DA
> -    //
> -    0x10 | CMD_STREAM_READ,     // Major Command = 0x10. Minor Command =
0x08.
> -    0x3DA,                      // Index Status 1 Register Port Address
> -
> -    //
> -    // This Stream performs a UCHAR WRITE of value 0x20 at port 0x3C0
> -    //
> -    0x10 | CMD_STREAM_WRITE,    // Major Command = 0x10. Minor Command =
0x00.
> -    0x3C0,                      // Attribute Controller Data Register
> -    0x20,                       // Set Palette Address Source
> -
> -    //
> -    // End of Stream Marker
> -    //
> -    0x0                         // End of command stream
> -};
> -
> -UCHAR FontData[256 * 13] =
> -{
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 0
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 13
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 26
> -    0x18, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 39
> -    0x14, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 52
> -    0x00, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 65
> -    0x24, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 78
> -    0x10, 0x28, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 91
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10,
0x10, 0x10, // 104
> -    0x14, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 117
> -    0x28, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 130
> -    0x10, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 143
> -    0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 156
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x10, 0x10, // 169
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 182
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 195
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 208
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 221
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 234
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 247
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 260
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 273
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 286
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 299
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 312
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 325
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 338
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 351
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 364
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 377
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 390
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 403
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 416
> -    0x00, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00, 0x00, 0x10, 0x00,
0x00, 0x00, // 429
> -    0x24, 0x24, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 442
> -    0x00, 0x14, 0x14, 0x14, 0x7F, 0x28, 0xFE, 0x50, 0x50, 0x50, 0x00,
0x00, 0x00, // 455
> -    0x10, 0x3C, 0x50, 0x50, 0x70, 0x38, 0x1C, 0x14, 0x14, 0x78, 0x10,
0x00, 0x00, // 468
> -    0x00, 0x61, 0x92, 0x94, 0x68, 0x18, 0x16, 0x29, 0x49, 0x86, 0x00,
0x00, 0x00, // 481
> -    0x00, 0x18, 0x24, 0x24, 0x38, 0x71, 0x89, 0x8E, 0xC6, 0x7E, 0x00,
0x00, 0x00, // 494
> -    0x10, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 507
> -    0x06, 0x08, 0x10, 0x30, 0x20, 0x20, 0x20, 0x20, 0x30, 0x10, 0x08,
0x06, 0x00, // 520
> -    0x60, 0x10, 0x08, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x08, 0x10,
0x60, 0x00, // 533
> -    0x00, 0x10, 0x52, 0x24, 0x3C, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 546
> -    0x00, 0x00, 0x00, 0x10, 0x10, 0x10, 0xFE, 0x10, 0x10, 0x10, 0x00,
0x00, 0x00, // 559
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0x10,
0x20, 0x00, // 572
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 585
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0x00,
0x00, 0x00, // 598
> -    0x01, 0x02, 0x02, 0x04, 0x08, 0x08, 0x10, 0x10, 0x20, 0x40, 0x40,
0x80, 0x00, // 611
> -    0x00, 0x18, 0x24, 0x42, 0x42, 0x42, 0x42, 0x42, 0x24, 0x3C, 0x00,
0x00, 0x00, // 624
> -    0x00, 0x30, 0xD0, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0xFE, 0x00,
0x00, 0x00, // 637
> -    0x00, 0x78, 0x04, 0x04, 0x04, 0x08, 0x10, 0x20, 0x40, 0x7C, 0x00,
0x00, 0x00, // 650
> -    0x00, 0x78, 0x04, 0x04, 0x08, 0x30, 0x0C, 0x04, 0x04, 0x78, 0x00,
0x00, 0x00, // 663
> -    0x00, 0x08, 0x18, 0x28, 0x28, 0x48, 0x88, 0xFC, 0x08, 0x08, 0x00,
0x00, 0x00, // 676
> -    0x00, 0x3C, 0x20, 0x20, 0x38, 0x04, 0x04, 0x04, 0x04, 0x38, 0x00,
0x00, 0x00, // 689
> -    0x00, 0x1C, 0x20, 0x40, 0x5C, 0x62, 0x42, 0x42, 0x22, 0x1C, 0x00,
0x00, 0x00, // 702
> -    0x00, 0x7E, 0x02, 0x04, 0x08, 0x08, 0x10, 0x10, 0x20, 0x20, 0x00,
0x00, 0x00, // 715
> -    0x00, 0x3C, 0x42, 0x42, 0x24, 0x3C, 0x46, 0x42, 0x42, 0x3C, 0x00,
0x00, 0x00, // 728
> -    0x00, 0x38, 0x44, 0x42, 0x42, 0x46, 0x3A, 0x02, 0x04, 0x38, 0x00,
0x00, 0x00, // 741
> -    0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00, 0x18, 0x18, 0x00,
0x00, 0x00, // 754
> -    0x00, 0x00, 0x00, 0x30, 0x30, 0x00, 0x00, 0x00, 0x30, 0x30, 0x10,
0x20, 0x00, // 767
> -    0x00, 0x00, 0x00, 0x02, 0x0C, 0x10, 0x60, 0x10, 0x0C, 0x02, 0x00,
0x00, 0x00, // 780
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x00, 0x00,
0x00, 0x00, // 793
> -    0x00, 0x00, 0x00, 0x40, 0x30, 0x08, 0x06, 0x08, 0x30, 0x40, 0x00,
0x00, 0x00, // 806
> -    0x00, 0x7C, 0x42, 0x02, 0x04, 0x08, 0x10, 0x00, 0x00, 0x10, 0x00,
0x00, 0x00, // 819
> -    0x00, 0x3C, 0x62, 0xDE, 0xB2, 0xA2, 0xA6, 0x9B, 0x44, 0x3C, 0x00,
0x00, 0x00, // 832
> -    0x00, 0x00, 0x18, 0x18, 0x24, 0x24, 0x24, 0x7E, 0x42, 0x81, 0x00,
0x00, 0x00, // 845
> -    0x00, 0x00, 0x7C, 0x42, 0x42, 0x7C, 0x42, 0x42, 0x42, 0x7C, 0x00,
0x00, 0x00, // 858
> -    0x00, 0x00, 0x3E, 0x40, 0x80, 0x80, 0x80, 0x80, 0x40, 0x3E, 0x00,
0x00, 0x00, // 871
> -    0x00, 0x00, 0x78, 0x44, 0x42, 0x42, 0x42, 0x42, 0x44, 0x78, 0x00,
0x00, 0x00, // 884
> -    0x00, 0x00, 0x7E, 0x40, 0x40, 0x40, 0x7C, 0x40, 0x40, 0x7E, 0x00,
0x00, 0x00, // 897
> -    0x00, 0x00, 0x7E, 0x40, 0x40, 0x40, 0x7C, 0x40, 0x40, 0x40, 0x00,
0x00, 0x00, // 910
> -    0x00, 0x00, 0x3E, 0x40, 0x80, 0x80, 0x8E, 0x82, 0x42, 0x3E, 0x00,
0x00, 0x00, // 923
> -    0x00, 0x00, 0x42, 0x42, 0x42, 0x7E, 0x42, 0x42, 0x42, 0x42, 0x00,
0x00, 0x00, // 936
> -    0x00, 0x00, 0x7C, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x7C, 0x00,
0x00, 0x00, // 949
> -    0x00, 0x00, 0x3C, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x78, 0x00,
0x00, 0x00, // 962
> -    0x00, 0x00, 0x42, 0x44, 0x48, 0x70, 0x50, 0x48, 0x44, 0x42, 0x00,
0x00, 0x00, // 975
> -    0x00, 0x00, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x7E, 0x00,
0x00, 0x00, // 988
> -    0x00, 0x00, 0xC6, 0xC6, 0xAA, 0xAA, 0xAA, 0x92, 0x82, 0x82, 0x00,
0x00, 0x00, // 1001
> -    0x00, 0x00, 0x42, 0x62, 0x52, 0x52, 0x4A, 0x4A, 0x46, 0x42, 0x00,
0x00, 0x00, // 1014
> -    0x00, 0x00, 0x38, 0x44, 0x82, 0x82, 0x82, 0x82, 0x44, 0x38, 0x00,
0x00, 0x00, // 1027
> -    0x00, 0x00, 0x7C, 0x42, 0x42, 0x42, 0x7C, 0x40, 0x40, 0x40, 0x00,
0x00, 0x00, // 1040
> -    0x00, 0x00, 0x38, 0x44, 0x82, 0x82, 0x82, 0x82, 0x44, 0x38, 0x06,
0x03, 0x00, // 1053
> -    0x00, 0x00, 0x78, 0x44, 0x44, 0x44, 0x78, 0x48, 0x44, 0x42, 0x00,
0x00, 0x00, // 1066
> -    0x00, 0x00, 0x3E, 0x40, 0x40, 0x38, 0x04, 0x02, 0x02, 0x7C, 0x00,
0x00, 0x00, // 1079
> -    0x00, 0x00, 0xFE, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00,
0x00, 0x00, // 1092
> -    0x00, 0x00, 0x42, 0x42, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3C, 0x00,
0x00, 0x00, // 1105
> -    0x00, 0x00, 0x81, 0x42, 0x42, 0x44, 0x24, 0x28, 0x38, 0x10, 0x00,
0x00, 0x00, // 1118
> -    0x00, 0x00, 0x81, 0x81, 0x92, 0x5A, 0x5A, 0x6A, 0x66, 0x24, 0x00,
0x00, 0x00, // 1131
> -    0x00, 0x00, 0x81, 0x42, 0x24, 0x18, 0x18, 0x24, 0x42, 0x81, 0x00,
0x00, 0x00, // 1144
> -    0x00, 0x00, 0x82, 0x44, 0x28, 0x28, 0x10, 0x10, 0x10, 0x10, 0x00,
0x00, 0x00, // 1157
> -    0x00, 0x00, 0xFE, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0xFE, 0x00,
0x00, 0x00, // 1170
> -    0x1E, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
0x1E, 0x00, // 1183
> -    0x80, 0x40, 0x40, 0x20, 0x10, 0x10, 0x08, 0x08, 0x04, 0x02, 0x02,
0x01, 0x00, // 1196
> -    0x78, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x78, 0x00, // 1209
> -    0x00, 0x08, 0x08, 0x18, 0x14, 0x24, 0x24, 0x42, 0x00, 0x00, 0x00,
0x00, 0x00, // 1222
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
0x00, 0x00, // 1235
> -    0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 1248
> -    0x00, 0x00, 0x00, 0x38, 0x04, 0x04, 0x3C, 0x44, 0x44, 0x3E, 0x00,
0x00, 0x00, // 1261
> -    0x40, 0x40, 0x40, 0x5C, 0x62, 0x42, 0x42, 0x42, 0x62, 0x5C, 0x00,
0x00, 0x00, // 1274
> -    0x00, 0x00, 0x00, 0x1E, 0x20, 0x40, 0x40, 0x40, 0x20, 0x1E, 0x00,
0x00, 0x00, // 1287
> -    0x02, 0x02, 0x02, 0x3A, 0x46, 0x42, 0x42, 0x42, 0x46, 0x3A, 0x00,
0x00, 0x00, // 1300
> -    0x00, 0x00, 0x00, 0x3C, 0x22, 0x42, 0x7E, 0x40, 0x40, 0x3E, 0x00,
0x00, 0x00, // 1313
> -    0x1E, 0x20, 0x20, 0xFE, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00,
0x00, 0x00, // 1326
> -    0x00, 0x00, 0x00, 0x3A, 0x46, 0x42, 0x42, 0x42, 0x46, 0x3A, 0x02,
0x02, 0x3C, // 1339
> -    0x40, 0x40, 0x40, 0x5C, 0x62, 0x42, 0x42, 0x42, 0x42, 0x42, 0x00,
0x00, 0x00, // 1352
> -    0x18, 0x18, 0x00, 0x78, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
0x00, 0x00, // 1365
> -    0x18, 0x18, 0x00, 0x78, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08,
0x08, 0x70, // 1378
> -    0x40, 0x40, 0x40, 0x44, 0x48, 0x50, 0x60, 0x50, 0x48, 0x44, 0x00,
0x00, 0x00, // 1391
> -    0x78, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
0x00, 0x00, // 1404
> -    0x00, 0x00, 0x00, 0xB6, 0xDA, 0x92, 0x92, 0x92, 0x92, 0x92, 0x00,
0x00, 0x00, // 1417
> -    0x00, 0x00, 0x00, 0x5C, 0x62, 0x42, 0x42, 0x42, 0x42, 0x42, 0x00,
0x00, 0x00, // 1430
> -    0x00, 0x00, 0x00, 0x3C, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3C, 0x00,
0x00, 0x00, // 1443
> -    0x00, 0x00, 0x00, 0x5C, 0x62, 0x42, 0x42, 0x42, 0x62, 0x5C, 0x40,
0x40, 0x40, // 1456
> -    0x00, 0x00, 0x00, 0x3A, 0x46, 0x42, 0x42, 0x42, 0x46, 0x3A, 0x02,
0x02, 0x02, // 1469
> -    0x00, 0x00, 0x00, 0x5C, 0x64, 0x40, 0x40, 0x40, 0x40, 0x40, 0x00,
0x00, 0x00, // 1482
> -    0x00, 0x00, 0x00, 0x3C, 0x40, 0x60, 0x18, 0x04, 0x04, 0x78, 0x00,
0x00, 0x00, // 1495
> -    0x00, 0x00, 0x20, 0xFC, 0x20, 0x20, 0x20, 0x20, 0x20, 0x1C, 0x00,
0x00, 0x00, // 1508
> -    0x00, 0x00, 0x00, 0x42, 0x42, 0x42, 0x42, 0x42, 0x46, 0x3A, 0x00,
0x00, 0x00, // 1521
> -    0x00, 0x00, 0x00, 0x82, 0x44, 0x44, 0x44, 0x28, 0x28, 0x10, 0x00,
0x00, 0x00, // 1534
> -    0x00, 0x00, 0x00, 0x81, 0x91, 0x5A, 0x5A, 0x6A, 0x24, 0x24, 0x00,
0x00, 0x00, // 1547
> -    0x00, 0x00, 0x00, 0x42, 0x24, 0x18, 0x18, 0x18, 0x24, 0x42, 0x00,
0x00, 0x00, // 1560
> -    0x00, 0x00, 0x00, 0x81, 0x42, 0x42, 0x24, 0x24, 0x18, 0x18, 0x10,
0x30, 0xE0, // 1573
> -    0x00, 0x00, 0x00, 0x7E, 0x02, 0x04, 0x08, 0x10, 0x20, 0x7E, 0x00,
0x00, 0x00, // 1586
> -    0x1C, 0x10, 0x10, 0x10, 0x10, 0x60, 0x10, 0x10, 0x10, 0x10, 0x10,
0x0C, 0x00, // 1599
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
0x10, 0x00, // 1612
> -    0x30, 0x08, 0x08, 0x08, 0x08, 0x06, 0x08, 0x08, 0x08, 0x08, 0x08,
0x30, 0x00, // 1625
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x71, 0x8E, 0x00, 0x00, 0x00,
0x00, 0x00, // 1638
> -    0x00, 0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x3C, 0x00,
0x00, 0x00, // 1651
> -    0x00, 0x00, 0x3E, 0x40, 0x80, 0x80, 0x80, 0x80, 0x40, 0x3E, 0x04,
0x02, 0x06, // 1664
> -    0x00, 0x24, 0x00, 0x42, 0x42, 0x42, 0x42, 0x42, 0x46, 0x3A, 0x00,
0x00, 0x00, // 1677
> -    0x08, 0x10, 0x00, 0x3C, 0x22, 0x42, 0x7E, 0x40, 0x40, 0x3E, 0x00,
0x00, 0x00, // 1690
> -    0x18, 0x24, 0x00, 0x38, 0x04, 0x04, 0x3C, 0x44, 0x44, 0x3E, 0x00,
0x00, 0x00, // 1703
> -    0x00, 0x24, 0x00, 0x38, 0x04, 0x04, 0x3C, 0x44, 0x44, 0x3E, 0x00,
0x00, 0x00, // 1716
> -    0x10, 0x08, 0x00, 0x38, 0x04, 0x04, 0x3C, 0x44, 0x44, 0x3E, 0x00,
0x00, 0x00, // 1729
> -    0x10, 0x28, 0x10, 0x38, 0x04, 0x04, 0x3C, 0x44, 0x44, 0x3E, 0x00,
0x00, 0x00, // 1742
> -    0x00, 0x00, 0x00, 0x1E, 0x20, 0x40, 0x40, 0x40, 0x20, 0x1E, 0x08,
0x04, 0x0C, // 1755
> -    0x18, 0x24, 0x00, 0x3C, 0x22, 0x42, 0x7E, 0x40, 0x40, 0x3E, 0x00,
0x00, 0x00, // 1768
> -    0x00, 0x12, 0x00, 0x3C, 0x22, 0x42, 0x7E, 0x40, 0x40, 0x3E, 0x00,
0x00, 0x00, // 1781
> -    0x10, 0x08, 0x00, 0x3C, 0x22, 0x42, 0x7E, 0x40, 0x40, 0x3E, 0x00,
0x00, 0x00, // 1794
> -    0x00, 0x24, 0x00, 0x78, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
0x00, 0x00, // 1807
> -    0x18, 0x24, 0x00, 0x78, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
0x00, 0x00, // 1820
> -    0x10, 0x08, 0x00, 0x78, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
0x00, 0x00, // 1833
> -    0x24, 0x00, 0x18, 0x18, 0x24, 0x24, 0x24, 0x7E, 0x42, 0x81, 0x00,
0x00, 0x00, // 1846
> -    0x10, 0x28, 0x10, 0x28, 0x28, 0x24, 0x44, 0x7E, 0x42, 0x81, 0x00,
0x00, 0x00, // 1859
> -    0x08, 0x10, 0x7E, 0x40, 0x40, 0x40, 0x7C, 0x40, 0x40, 0x7E, 0x00,
0x00, 0x00, // 1872
> -    0x00, 0x00, 0x00, 0xFC, 0x12, 0x12, 0x7E, 0x90, 0x90, 0x6E, 0x00,
0x00, 0x00, // 1885
> -    0x00, 0x00, 0x0F, 0x18, 0x18, 0x28, 0x2E, 0x78, 0x48, 0x8F, 0x00,
0x00, 0x00, // 1898
> -    0x18, 0x24, 0x00, 0x3C, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3C, 0x00,
0x00, 0x00, // 1911
> -    0x00, 0x24, 0x00, 0x3C, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3C, 0x00,
0x00, 0x00, // 1924
> -    0x20, 0x10, 0x00, 0x3C, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3C, 0x00,
0x00, 0x00, // 1937
> -    0x18, 0x24, 0x00, 0x42, 0x42, 0x42, 0x42, 0x42, 0x46, 0x3A, 0x00,
0x00, 0x00, // 1950
> -    0x20, 0x10, 0x00, 0x42, 0x42, 0x42, 0x42, 0x42, 0x46, 0x3A, 0x00,
0x00, 0x00, // 1963
> -    0x00, 0x24, 0x00, 0x81, 0x42, 0x42, 0x24, 0x24, 0x18, 0x18, 0x10,
0x30, 0xE0, // 1976
> -    0x24, 0x00, 0x38, 0x44, 0x82, 0x82, 0x82, 0x82, 0x44, 0x38, 0x00,
0x00, 0x00, // 1989
> -    0x24, 0x00, 0x42, 0x42, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3C, 0x00,
0x00, 0x00, // 2002
> -    0x00, 0x08, 0x1C, 0x28, 0x48, 0x48, 0x48, 0x68, 0x1C, 0x08, 0x00,
0x00, 0x00, // 2015
> -    0x00, 0x0E, 0x10, 0x10, 0x10, 0x38, 0x10, 0x10, 0x20, 0x3E, 0x00,
0x00, 0x00, // 2028
> -    0x00, 0x81, 0x42, 0x24, 0x18, 0x7C, 0x10, 0x7C, 0x10, 0x10, 0x00,
0x00, 0x00, // 2041
> -    0x00, 0xE0, 0x90, 0x90, 0xE0, 0x96, 0xBC, 0x94, 0x92, 0x9E, 0x00,
0x00, 0x00, // 2054
> -    0x0E, 0x10, 0x10, 0x3C, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
0x10, 0xE0, // 2067
> -    0x08, 0x10, 0x00, 0x38, 0x04, 0x04, 0x3C, 0x44, 0x44, 0x3E, 0x00,
0x00, 0x00, // 2080
> -    0x08, 0x10, 0x00, 0x78, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00,
0x00, 0x00, // 2093
> -    0x08, 0x10, 0x00, 0x3C, 0x42, 0x42, 0x42, 0x42, 0x42, 0x3C, 0x00,
0x00, 0x00, // 2106
> -    0x08, 0x10, 0x00, 0x42, 0x42, 0x42, 0x42, 0x42, 0x46, 0x3A, 0x00,
0x00, 0x00, // 2119
> -    0x14, 0x28, 0x00, 0x5C, 0x62, 0x42, 0x42, 0x42, 0x42, 0x42, 0x00,
0x00, 0x00, // 2132
> -    0x14, 0x28, 0x42, 0x62, 0x52, 0x52, 0x4A, 0x4A, 0x46, 0x42, 0x00,
0x00, 0x00, // 2145
> -    0x00, 0x78, 0x08, 0x38, 0x48, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 2158
> -    0x00, 0x38, 0x44, 0x44, 0x44, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 2171
> -    0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x08, 0x10, 0x20, 0x40, 0x42,
0x3E, 0x00, // 2184
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x7E, 0x40, 0x40, 0x00, 0x00, 0x00,
0x00, 0x00, // 2197
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0xFE, 0x02, 0x02, 0x00, 0x00, 0x00,
0x00, 0x00, // 2210
> -    0x00, 0xC4, 0x48, 0x48, 0x50, 0x37, 0x21, 0x43, 0x44, 0x87, 0x00,
0x00, 0x00, // 2223
> -    0x00, 0xC4, 0x48, 0x48, 0x50, 0x22, 0x26, 0x4A, 0x4F, 0x82, 0x00,
0x00, 0x00, // 2236
> -    0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x10, 0x10, 0x10, 0x10, 0x10,
0x10, 0x00, // 2249
> -    0x00, 0x00, 0x00, 0x00, 0x12, 0x24, 0x48, 0x24, 0x12, 0x00, 0x00,
0x00, 0x00, // 2262
> -    0x00, 0x00, 0x00, 0x00, 0x48, 0x24, 0x12, 0x24, 0x48, 0x00, 0x00,
0x00, 0x00, // 2275
> -    0x94, 0x00, 0x00, 0x94, 0x00, 0x94, 0x00, 0x00, 0x94, 0x00, 0x94,
0x00, 0x00, // 2288
> -    0x49, 0x94, 0x00, 0x49, 0x94, 0x49, 0x00, 0x94, 0x49, 0x94, 0x49,
0x00, 0x94, // 2301
> -    0xFF, 0x94, 0x94, 0xFF, 0x94, 0xFF, 0x94, 0x94, 0xFF, 0x94, 0xFF,
0x94, 0x94, // 2314
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
0x10, 0x10, // 2327
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0xF0, 0x10, 0x10, 0x10, 0x10,
0x10, 0x10, // 2340
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0xF0, 0x10, 0xF0, 0x10, 0x10, 0x10,
0x10, 0x10, // 2353
> -    0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0xF4, 0x14, 0x14, 0x14, 0x14,
0x14, 0x14, // 2366
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x14, 0x14, 0x14, 0x14,
0x14, 0x14, // 2379
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x10, 0xF0, 0x10, 0x10, 0x10,
0x10, 0x10, // 2392
> -    0x14, 0x14, 0x14, 0x14, 0x14, 0xF4, 0x04, 0xF4, 0x14, 0x14, 0x14,
0x14, 0x14, // 2405
> -    0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x14,
0x14, 0x14, // 2418
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0xFC, 0x04, 0xF4, 0x14, 0x14, 0x14,
0x14, 0x14, // 2431
> -    0x14, 0x14, 0x14, 0x14, 0x14, 0xF4, 0x04, 0xFC, 0x00, 0x00, 0x00,
0x00, 0x00, // 2444
> -    0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0xFC, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 2457
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0xF0, 0x10, 0xF0, 0x00, 0x00, 0x00,
0x00, 0x00, // 2470
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x10, 0x10, 0x10, 0x10,
0x10, 0x10, // 2483
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1F, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 2496
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 2509
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x10, 0x10, 0x10, 0x10,
0x10, 0x10, // 2522
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1F, 0x10, 0x10, 0x10, 0x10,
0x10, 0x10, // 2535
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 2548
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0xFF, 0x10, 0x10, 0x10, 0x10,
0x10, 0x10, // 2561
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0x1F, 0x10, 0x1F, 0x10, 0x10, 0x10,
0x10, 0x10, // 2574
> -    0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x17, 0x14, 0x14, 0x14, 0x14,
0x14, 0x14, // 2587
> -    0x14, 0x14, 0x14, 0x14, 0x14, 0x17, 0x10, 0x1F, 0x00, 0x00, 0x00,
0x00, 0x00, // 2600
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x10, 0x17, 0x14, 0x14, 0x14,
0x14, 0x14, // 2613
> -    0x14, 0x14, 0x14, 0x14, 0x14, 0xF7, 0x00, 0xFF, 0x00, 0x00, 0x00,
0x00, 0x00, // 2626
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xF7, 0x14, 0x14, 0x14,
0x14, 0x14, // 2639
> -    0x14, 0x14, 0x14, 0x14, 0x14, 0x17, 0x10, 0x17, 0x14, 0x14, 0x14,
0x14, 0x14, // 2652
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0x00,
0x00, 0x00, // 2665
> -    0x14, 0x14, 0x14, 0x14, 0x14, 0xF7, 0x00, 0xF7, 0x14, 0x14, 0x14,
0x14, 0x14, // 2678
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0x00,
0x00, 0x00, // 2691
> -    0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0xFF, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 2704
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00, 0xFF, 0x10, 0x10, 0x10,
0x10, 0x10, // 2717
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x14, 0x14, 0x14, 0x14,
0x14, 0x14, // 2730
> -    0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0x1F, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 2743
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0x1F, 0x10, 0x1F, 0x00, 0x00, 0x00,
0x00, 0x00, // 2756
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x10, 0x1F, 0x10, 0x10, 0x10,
0x10, 0x10, // 2769
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x14, 0x14, 0x14, 0x14,
0x14, 0x14, // 2782
> -    0x14, 0x14, 0x14, 0x14, 0x14, 0x14, 0xFF, 0x14, 0x14, 0x14, 0x14,
0x14, 0x14, // 2795
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0xFF, 0x10, 0xFF, 0x10, 0x10, 0x10,
0x10, 0x10, // 2808
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0xF0, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 2821
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x10, 0x10, 0x10, 0x10,
0x10, 0x10, // 2834
> -    0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, // 2847
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, // 2860
> -    0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
0xF0, 0xF0, // 2873
> -    0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, // 2886
> -    0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 2899
> -    0x00, 0x00, 0x00, 0x31, 0x49, 0x86, 0x84, 0x84, 0x8A, 0x71, 0x00,
0x00, 0x00, // 2912
> -    0x38, 0x48, 0x48, 0x50, 0x50, 0x58, 0x44, 0x42, 0x42, 0x5C, 0x00,
0x00, 0x00, // 2925
> -    0x00, 0x00, 0x3F, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00,
0x00, 0x00, // 2938
> -    0x00, 0x00, 0x00, 0x7F, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x00,
0x00, 0x00, // 2951
> -    0x00, 0x00, 0xFF, 0x40, 0x20, 0x10, 0x10, 0x20, 0x40, 0xFF, 0x00,
0x00, 0x00, // 2964
> -    0x00, 0x00, 0x00, 0x7F, 0x84, 0x84, 0x84, 0x84, 0x84, 0x78, 0x00,
0x00, 0x00, // 2977
> -    0x00, 0x00, 0x00, 0x42, 0x42, 0x42, 0x42, 0x42, 0x66, 0x5A, 0x40,
0x40, 0x40, // 2990
> -    0x00, 0x00, 0x00, 0xFE, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x00,
0x00, 0x00, // 3003
> -    0x00, 0x00, 0x10, 0x7C, 0x92, 0x92, 0x92, 0x92, 0x7C, 0x10, 0x00,
0x00, 0x00, // 3016
> -    0x00, 0x00, 0x38, 0x44, 0x82, 0xBA, 0x82, 0x82, 0x44, 0x38, 0x00,
0x00, 0x00, // 3029
> -    0x00, 0x00, 0x7C, 0xC6, 0x82, 0x82, 0x82, 0x84, 0x44, 0xEE, 0x00,
0x00, 0x00, // 3042
> -    0x38, 0x40, 0x60, 0x18, 0x24, 0x42, 0x42, 0x42, 0x42, 0x3C, 0x00,
0x00, 0x00, // 3055
> -    0x00, 0x00, 0x00, 0x00, 0x66, 0x99, 0x99, 0x99, 0x66, 0x00, 0x00,
0x00, 0x00, // 3068
> -    0x10, 0x10, 0x10, 0x7C, 0x92, 0x91, 0x91, 0x91, 0x92, 0x7C, 0x10,
0x10, 0x10, // 3081
> -    0x00, 0x00, 0x00, 0x1E, 0x20, 0x40, 0x7C, 0x40, 0x60, 0x1E, 0x00,
0x00, 0x00, // 3094
> -    0x00, 0x00, 0x00, 0x38, 0x44, 0x82, 0x82, 0x82, 0x82, 0x82, 0x00,
0x00, 0x00, // 3107
> -    0x00, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x7E, 0x00, 0x00,
0x00, 0x00, // 3120
> -    0x00, 0x00, 0x00, 0x10, 0x10, 0xFE, 0x10, 0x10, 0x00, 0xFE, 0x00,
0x00, 0x00, // 3133
> -    0x00, 0x00, 0x40, 0x30, 0x08, 0x06, 0x08, 0x30, 0x40, 0x00, 0x7E,
0x00, 0x00, // 3146
> -    0x00, 0x00, 0x02, 0x0C, 0x10, 0x60, 0x10, 0x0C, 0x02, 0x00, 0x7E,
0x00, 0x00, // 3159
> -    0x0C, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
0x10, 0x10, // 3172
> -    0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10,
0x10, 0x60, // 3185
> -    0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0xFE, 0x00, 0x00, 0x10, 0x00,
0x00, 0x00, // 3198
> -    0x00, 0x00, 0x00, 0x00, 0x72, 0x4E, 0x00, 0x72, 0x4E, 0x00, 0x00,
0x00, 0x00, // 3211
> -    0x00, 0x10, 0x28, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 3224
> -    0x00, 0x00, 0x00, 0x00, 0x18, 0x3C, 0x3C, 0x18, 0x00, 0x00, 0x00,
0x00, 0x00, // 3237
> -    0x00, 0x00, 0x00, 0x00, 0x18, 0x3C, 0x3C, 0x18, 0x00, 0x00, 0x00,
0x00, 0x00, // 3250
> -    0x01, 0x01, 0x02, 0x02, 0x02, 0x04, 0x04, 0xC4, 0x28, 0x28, 0x18,
0x10, 0x00, // 3263
> -    0x00, 0x3C, 0x24, 0x24, 0x24, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 3276
> -    0x00, 0x3C, 0x04, 0x18, 0x3C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, // 3289
> -    0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x00,
0x00, 0x00, // 3302
> -    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00  // 3315
> -};
>
> Modified: branches/olpc/drivers/base/bootvid/bootvid.c
> URL:
http://svn.reactos.org/svn/reactos/branches/olpc/drivers/base/bootvid/bootvid.c?rev=27186&r1=27185&r2=27186&view=diff
>
============================================================================
==
> --- branches/olpc/drivers/base/bootvid/bootvid.c (original)
> +++ branches/olpc/drivers/base/bootvid/bootvid.c Fri Jun 15 14:58:37 2007
> @@ -1,475 +1,290 @@
> -#include "precomp.h"
> -
> -/* PRIVATE FUNCTIONS
*********************************************************/
> -
> -BOOLEAN
> -NTAPI
> -VgaInterpretCmdStream(IN PUSHORT CmdStream)
> -{
> -    PUCHAR Base = (PUCHAR)VgaRegisterBase;
> -    USHORT Cmd;
> -    UCHAR Major, Minor;
> -    USHORT Count;
> -    UCHAR Index;
> -    PUSHORT Buffer;
> -    PUSHORT ShortPort;
> -    PUCHAR Port;
> -    UCHAR Value;
> -    USHORT ShortValue;
> -
> -    /* First make sure that we have a Command Stream */
> -    if (!CmdStream) return TRUE;
> -
> -    /* Loop as long as we have commands */
> -    while (*CmdStream)
> -    {
> -        /* Get the Major and Minor Function */
> -        Cmd = *CmdStream;
> -        Major = Cmd & 0xF0;
> -        Minor = Cmd & 0x0F;
> -
> -        /* Move to the next command */
> -        CmdStream++;
> -
> -        /* Check which major function this was */
> -        if (Major == 0x10)
> -        {
> -            /* Now let's see the minor function */
> -            if (Minor & CMD_STREAM_READ)
> -            {
> -                /* Now check the sub-type */
> -                if (Minor & CMD_STREAM_USHORT)
> -                {
> -                    /* The port is what is in the stream right now */
> -                    ShortPort = UlongToPtr((ULONG)*CmdStream);
> -
> -                    /* Move to the next command */
> -                    CmdStream++;
> -
> -                    /* Read USHORT from the port */
> -                    READ_PORT_USHORT(PtrToUlong(Base) + ShortPort);
> -                }
> -                else
> -                {
> -                    /* The port is what is in the stream right now */
> -                    Port = UlongToPtr((ULONG)*CmdStream);
> -
> -                    /* Move to the next command */
> -                    CmdStream++;
> -
> -                    /* Read UCHAR from the port */
> -                    READ_PORT_UCHAR(PtrToUlong(Base) + Port);
> -                }
> -            }
> -            else if (Minor & CMD_STREAM_WRITE_ARRAY)
> -            {
> -                /* Now check the sub-type */
> -                if (Minor & CMD_STREAM_USHORT)
> -                {
> -                    /* The port is what is in the stream right now */
> -                    ShortPort = UlongToPtr(Cmd);
> -
> -                    /* Move to the next command and get the count */
> -                    Count = *(CmdStream++);
> -
> -                    /* The buffer is what's next in the command stream */
> -                    Buffer = CmdStream++;
> -
> -                    /* Write USHORT to the port */
> -                    WRITE_PORT_BUFFER_USHORT(PtrToUshort(Base) +
ShortPort, Buffer, Count);
> -
> -                    /* Move past the buffer in the command stream */
> -                    CmdStream += Count;
> -                }
> -                else
> -                {
> -                    /* The port is what is in the stream right now */
> -                    Port = UlongToPtr(Cmd);
> -
> -                    /* Move to the next command and get the count */
> -                    Count = *(CmdStream++);
> -
> -                    /* Add the base to the port */
> -                    Port = PtrToUlong(Port) + Base;
> -
> -                    /* Move to next command */
> -                    CmdStream++;
> -
> -                    /* Loop the cmd array */
> -                    for (; Count; Count--, CmdStream++)
> -                    {
> -                        /* Get the byte we're writing */
> -                        Value = (UCHAR)*CmdStream;
> -
> -                        /* Write UCHAR to the port */
> -                        WRITE_PORT_UCHAR(Port, Value);
> -                    }
> -                }
> -            }
> -            else if (Minor & CMD_STREAM_USHORT)
> -            {
> -                /* Get the ushort we're writing and advance in the stream
*/
> -                ShortValue = *CmdStream;
> -                CmdStream++;
> -
> -                /* Write USHORT to the port (which is in cmd) */
> -                WRITE_PORT_USHORT((PUSHORT)Base + Cmd, ShortValue);
> -            }
> -            else
> -            {
> -                /* The port is what is in the stream right now */
> -                Port = UlongToPtr((ULONG)*CmdStream);
> -
> -                /* Get the uchar we're writing */
> -                Value = (UCHAR)*++CmdStream;
> -
> -                /* Move to the next command */
> -                CmdStream++;
> -
> -                /* Write UCHAR to the port (which is in cmd) */
> -                WRITE_PORT_UCHAR(PtrToUlong(Base) + Port, Value);
> -            }
> -        }
> -        else if (Major == 0x20)
> -        {
> -            /* Check the minor function. Note these are not flags
anymore. */
> -            switch (Minor)
> -            {
> -                case 0:
> -                    /* The port is what is in the stream right now */
> -                    ShortPort = UlongToPtr(*CmdStream);
> -
> -                    /* Move to the next command and get the count */
> -                    Count = *(CmdStream++);
> -
> -                    /* Move to the next command and get the value to
write */
> -                    ShortValue = *(CmdStream++);
> -
> -                    /* Add the base to the port */
> -                    ShortPort = PtrToUlong(ShortPort) + (PUSHORT)Base;
> -
> -                    /* Move to next command */
> -                    CmdStream++;
> -
> -                    /* Make sure we have data */
> -                    if (!ShortValue) continue;
> -
> -                    /* Loop the cmd array */
> -                    for (; Count; Count--, CmdStream++, Value++)
> -                    {
> -                        /* Get the byte we're writing */
> -                        ShortValue += (*CmdStream) << 8;
> -
> -                        /* Write USHORT to the port */
> -                        WRITE_PORT_USHORT(ShortPort, ShortValue);
> -                    }
> -                    break;
> -                case 1:
> -                    /* The port is what is in the stream right now. Add
the base too */
> -                    Port = *CmdStream + Base;
> -
> -                    /* Move to the next command and get the count */
> -                    Count = *++CmdStream;
> -
> -                    /* Move to the next command and get the index to
write */
> -                    Index = (UCHAR)*++CmdStream;
> -
> -                    /* Move to next command */
> -                    CmdStream++;
> -
> -                    /* Loop the cmd array */
> -                    for (; Count; Count--, Index++)
> -                    {
> -                        /* Write the index */
> -                        WRITE_PORT_UCHAR(Port, Index);
> -
> -                        /* Get the byte we're writing */
> -                        Value = (UCHAR)*CmdStream;
> -
> -                        /* Move to next command */
> -                        CmdStream++;
> -
> -                        /* Write UCHAR value to the port */
> -                        WRITE_PORT_UCHAR(Port, Value);
> -                    }
> -                    break;
> -                case 2:
> -                    /* The port is what is in the stream right now. Add
the base too */
> -                    Port = *CmdStream + Base;
> -
> -                    /* Read the current value and add the stream data */
> -                    Value = READ_PORT_UCHAR(Port);
> -                    Value &= *CmdStream++;
> -                    Value ^= *CmdStream++;
> -
> -                    /* Write the value */
> -                    WRITE_PORT_UCHAR(Port, Value);
> -                    break;
> -                default:
> -                    /* Unknown command, fail */
> -                    return FALSE;
> -            }
> -        }
> -        else if (Major != 0xF0)
> -        {
> -            /* Unknown major function, fail */
> -            return FALSE;
> -        }
> -
> -        /* Get the next command */
> -        Cmd = *CmdStream;
> -    }
> -
> -    /* If we got here, return success */
> -    return TRUE;
> -}
> -
> -BOOLEAN
> -NTAPI
> -VgaIsPresent(VOID)
> -{
> -    UCHAR VgaReg, VgaReg2, VgaReg3;
> -    UCHAR SeqReg, SeqReg2;
> -    UCHAR i;
> -
> -    /* Read the VGA Address Register */
> -    VgaReg = READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE);
> -
> -    /* Select Read Map Select Register */
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 4);
> -
> -    /* Read it back...it should be 4 */
> -    if (((READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE)) & 0xF) != 4)
return FALSE;
> -
> -    /* Read the VGA Data Register */
> -    VgaReg2 = READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF);
> -
> -    /* Enable all planes */
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 3);
> -
> -    /* Read it back...it should be 3 */
> -    if (READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF) != 0x3)
> -    {
> -        /* Reset the registers and fail */
> -        WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 0);
> -        return FALSE;
> -    }
> -
> -    /* Select Bit Mask Register */
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 8);
> -
> -    /* Read it back...it should be 8 */
> -    if (((READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE)) & 0xF) != 8)
> -    {
> -        /* Reset the registers and fail */
> -        WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 4);
> -        WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 0);
> -        return FALSE;
> -    }
> -
> -    /* Read the VGA Data Register */
> -    VgaReg3 = READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF);
> -
> -    /* Loop bitmasks */
> -    for (i = 0xBB; i; i >>= 1)
> -    {
> -        /*  Set bitmask */
> -        WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, i);
> -
> -        /* Read it back...it should be the same */
> -        if (READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF) != i)
> -        {
> -            /* Reset the registers and fail */
> -            WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 0xFF);
> -            WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 4);
> -            WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 0);
> -            return FALSE;
> -        }
> -    }
> -
> -    /* Select Read Map Select Register */
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 4);
> -
> -    /* Read it back...it should be 3 */
> -    if (READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF) != 3)
> -    {
> -        /* Reset the registers and fail */
> -        WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 0);
> -        WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 8);
> -        WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 0xFF);
> -        return FALSE;
> -    }
> -
> -    /* Write the registers we read earlier */
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, VgaReg);
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 8);
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, VgaReg2);
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, VgaReg3);
> -
> -    /* Read sequencer address */
> -    SeqReg = READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C4);
> -
> -    /* Select memory mode register */
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C4, 4);
> -
> -    /* Read it back...it should still be 4 */
> -    if (((READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C4)) & 7) != 4)
> -    {
> -        /*  Fail */
> -        return FALSE;
> -    }
> -
> -    /* Read sequencer Data */
> -    SeqReg2 = READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C5);
> -
> -    /* Write null plane */
> -    WRITE_PORT_USHORT((PUSHORT)VgaRegisterBase + 0x3C4, 0x100);
> -
> -    /* Write sequencer flag */
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C5, SeqReg2 ^ 8);
> -
> -    /* Read it back */
> -    if ((READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C5)) != (SeqReg2 ^
8))
> -    {
> -        /* Not the same value...restore registers and fail */
> -        WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C5, 2);
> -        WRITE_PORT_USHORT((PUSHORT)VgaRegisterBase + 0x3C4, 0x300);
> -        return FALSE;
> -    }
> -
> -    /* Now write the registers we read */
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C5, SeqReg2);
> -    WRITE_PORT_USHORT((PUSHORT)VgaRegisterBase + 0x3C4, 0x300);
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3C4, SeqReg);
> -
> -    /* VGA is present! */
> -    return TRUE;
> -}
> -
> -/* PUBLIC FUNCTIONS
**********************************************************/
> -
>  /*
> - * @implemented
> + * ReactOS Boot video driver
> + *
> + * Copyright (C) 2003 Casper S. Hornstroup
> + * Copyright (C) 2004, 2005 Filip Navara
> + *
> + * This program is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU General Public License
> + * as published by the Free Software Foundation; either version 2
> + * of the License, or (at your option) any later version.
> + *
> + * This program is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
> + * GNU General Public License for more details.
> + *
> + * You should have received a copy of the GNU General Public License
> + * along with this program; if not, write to the Free Software
> + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
USA.
> + *
> + * $Id$
>   */
> -BOOLEAN
> -NTAPI
> -VidInitialize(IN BOOLEAN SetMode)
> -{
> -    ULONG Context = 0;
> -    PHYSICAL_ADDRESS TranslatedAddress;
> -    PHYSICAL_ADDRESS NullAddress = {{0}};
> -    ULONG AddressSpace = 1;
> -    BOOLEAN Result;
> -    ULONG_PTR Base;
> -
> -    /* Make sure that we have a bus translation function */
> -    if (!HalFindBusAddressTranslation) return FALSE;
> -
> -    /* Get the VGA Register address */
> -    Result = HalFindBusAddressTranslation(NullAddress,
> -                                          &AddressSpace,
> -                                          &TranslatedAddress,
> -                                          &Context,
> -                                          TRUE);
> -    if (!Result) return FALSE;
> -
> -    /* See if this is I/O Space, which we need to map */
> -TryAgain:
> -    if (!AddressSpace)
> -    {
> -        /* Map it */
> -        Base = (ULONG_PTR)MmMapIoSpace(TranslatedAddress, 0x400,
MmNonCached);
> -    }
> -    else
> -    {
> -        /* The base is the translated address, no need to map I/O space
*/
> -        Base = TranslatedAddress.LowPart;
> -    }
> -
> -    /* Set the VGA Register base and now check if we have a VGA device */
> -    VgaRegisterBase = Base;
> -    if (VgaIsPresent())
> -    {
> -        /* Translate the VGA Memory Address */
> -        NullAddress.LowPart = 0xA0000;
> -        AddressSpace = 0;
> -        Result = HalFindBusAddressTranslation(NullAddress,
> -                                              &AddressSpace,
> -                                              &TranslatedAddress,
> -                                              &Context,
> -                                              FALSE);
> -        if (Result)
> -        {
> -            /* Success! See if this is I/O Space, which we need to map */
> -            if (!AddressSpace)
> -            {
> -                /* Map it */
> -                Base = (ULONG_PTR)MmMapIoSpace(TranslatedAddress,
> -                                               0x20000,
> -                                               MmNonCached);
> -            }
> -            else
> -            {
> -                /* The base is the translated address, no need to map I/O
space */
> -                Base = TranslatedAddress.LowPart;
> -            }
> -
> -            /* Set the VGA Memory Base */
> -            VgaBase = Base;
> -
> -            /* Now check if we have to set the mode */
> -            if (SetMode)
> -            {
> -                //
> -                // Reset the display
> -                //
> -                //HalResetDisplay();
> -                curr_x = 0;
> -                curr_y = 0;
> -
> -                /* Initialize it */
> -                VgaInterpretCmdStream(AT_Initialization);
> -                return TRUE;
> -            }
> -        }
> -    }
> -    else
> -    {
> -        /* It's not, so unmap the I/O space if we mapped it */
> -        if (!AddressSpace) MmUnmapIoSpace((PVOID)VgaRegisterBase, 0x400);
> -    }
> -
> -    /* If we got here, then we failed...let's try again */
> -    Result = HalFindBusAddressTranslation(NullAddress,
> -                                          &AddressSpace,
> -                                          &TranslatedAddress,
> -                                          &Context,
> -                                          TRUE);
> -    if (Result) goto TryAgain;
> -
> -    /* If we got here, then we failed even past our re-try... */
> -    return FALSE;
> -}
> -
> -/*
> - * @implemented
> - */
> -VOID
> -NTAPI
> -VidResetDisplay(IN BOOLEAN HalReset)
> -{
> -    /* Clear the current position */
> -    curr_x = 0;
> -    curr_y = 0;
> -
> -    /* Clear the screen with HAL if we were asked to */
> -    //if (HalReset) HalResetDisplay();
> -
> -    /* Re-initialize the VGA Display */
> -    VgaInterpretCmdStream(AT_Initialization);
> -
> -    /* Re-initialize the palette and fill the screen black */
> -    InitializePalette();
> -    VidSolidColorFill(0, 0, 639, 479, 0);
> -}
> -
> +
> +/* INCLUDES
******************************************************************/
> +
> +#include "bootvid.h"
> +#include "resource.h"
> +
> +#define NDEBUG
> +#include <debug.h>
> +
> +//#define USE_PROGRESS_BAR
> +
> +/* GLOBALS
*******************************************************************/
> +
> +static volatile LONG ShutdownNotify;
> +static KEVENT ShutdownCompleteEvent;
> +
> +/* DATA
**********************************************************************/
> +
> +static RGBQUAD _MainPalette[16];
> +static UCHAR _Square1[9 * 4];
> +static UCHAR _Square2[9 * 4];
> +static UCHAR _Square3[9 * 4];
> +
> +/* FUNCTIONS
*****************************************************************/
> +
> +static VOID NTAPI
> +BootVidAnimationThread(PVOID Ignored)
> +{
> +   UCHAR PaletteBitmapBuffer[sizeof(BITMAPINFOHEADER) +
sizeof(_MainPalette)];
> +   PBITMAPINFOHEADER PaletteBitmap =
(PBITMAPINFOHEADER)PaletteBitmapBuffer;
> +   LPRGBQUAD Palette = (LPRGBQUAD)(PaletteBitmapBuffer +
sizeof(BITMAPINFOHEADER));
> +   ULONG Iteration, Index, ClrUsed;
> +   UINT AnimBarPos;
> +   LARGE_INTEGER Interval;
> +
> +   /*
> +    * Build a bitmap containing the fade in palette. The palette entries
> +    * are then processed in a loop and set using VidBitBlt function.
> +    */
> +
> +   ClrUsed = sizeof(_MainPalette) / sizeof(_MainPalette[0]);
> +   RtlZeroMemory(PaletteBitmap, sizeof(BITMAPINFOHEADER));
> +   PaletteBitmap->biSize = sizeof(BITMAPINFOHEADER);
> +   PaletteBitmap->biBitCount = 4;
> +   PaletteBitmap->biClrUsed = ClrUsed;
> +
> +   /*
> +    * Main animation loop.
> +    */
> +
> +   for (Iteration = 0, AnimBarPos = 0; !ShutdownNotify; Iteration++)
> +   {
> +      if (Iteration <= PALETTE_FADE_STEPS)
> +      {
> +         for (Index = 0; Index < ClrUsed; Index++)
> +         {
> +            Palette[Index].rgbRed =
> +               _MainPalette[Index].rgbRed * Iteration /
PALETTE_FADE_STEPS;
> +            Palette[Index].rgbGreen =
> +               _MainPalette[Index].rgbGreen * Iteration /
PALETTE_FADE_STEPS;
> +            Palette[Index].rgbBlue =
> +               _MainPalette[Index].rgbBlue * Iteration /
PALETTE_FADE_STEPS;
> +         }
> +
> +         VidBitBlt(PaletteBitmapBuffer, 0, 0);
> +      }
> +#ifdef USE_PROGRESS_BAR
> +      else
> +      {
> +         break;
> +      }
> +
> +      Interval.QuadPart = -PALETTE_FADE_TIME;
> +#else
> +
> +#if 0
> +      if (AnimBarPos == 0)
> +      {
> +         VidSolidColorFill(0x173, 354, 0x178, 354 + 9, 0);
> +      }
> +      else if (AnimBarPos > 3)
> +      {
> +         VidSolidColorFill(0xe3 + AnimBarPos * 8, 354,
> +                           0xe8 + AnimBarPos * 8, 354 + 9,
> +                           0);
> +      }
> +
> +      if (AnimBarPos >= 3)
> +      {
> +         VidBufferToScreenBlt(_Square1, 0xeb + AnimBarPos * 8, 354, 6, 9,
4);
> +      }
> +      if (AnimBarPos >= 2 && AnimBarPos <= 16)
> +      {
> +         VidBufferToScreenBlt(_Square2, 0xf3 + AnimBarPos * 8, 354, 6, 9,
4);
> +      }
> +      if (AnimBarPos >= 1 && AnimBarPos <= 15)
> +      {
> +         VidBufferToScreenBlt(_Square3, 0xfb + AnimBarPos * 8, 354, 6, 9,
4);
> +      }
> +#endif
> +
> +      if (Iteration <= PALETTE_FADE_STEPS)
> +      {
> +         Interval.QuadPart = -PALETTE_FADE_TIME;
> +         if ((Iteration % 5) == 0)
> +            AnimBarPos++;
> +      }
> +      else
> +      {
> +         Interval.QuadPart = -PALETTE_FADE_TIME * 5;
> +         AnimBarPos++;
> +      }
> +      AnimBarPos = Iteration % 18;
> +#endif
> +
> +      /* Wait for a bit. */
> +      KeDelayExecutionThread(KernelMode, FALSE, &Interval);
> +   }
> +
> +   DPRINT("Finishing bootvid thread.\n");
> +   KeSetEvent(&ShutdownCompleteEvent, 0, FALSE);
> +
> +   PsTerminateSystemThread(0);
> +}
> +
> +
> +NTSTATUS NTAPI
> +BootVidDisplayBootLogo(PVOID ImageBase)
> +{
> +   PBITMAPINFOHEADER BitmapInfoHeader;
> +   LPRGBQUAD Palette;
> +   static const ULONG BitmapIds[2] = {IDB_BOOTIMAGE, IDB_BAR};
> +   PUCHAR BitmapData[2];
> +   ULONG Index;
> +   HANDLE BitmapThreadHandle;
> +   CLIENT_ID BitmapThreadId;
> +   NTSTATUS Status;
> +
> +   KeInitializeEvent(&ShutdownCompleteEvent, NotificationEvent, FALSE);
> +
> +   /*
> +    * Get the bitmaps from the executable.
> +    */
> +
> +   for (Index = 0; Index < sizeof(BitmapIds) / sizeof(BitmapIds[0]);
Index++)
> +   {
> +      PIMAGE_RESOURCE_DATA_ENTRY ResourceDataEntry;
> +      LDR_RESOURCE_INFO ResourceInfo;
> +      ULONG Size;
> +
> +      ResourceInfo.Type = /* RT_BITMAP */ 2;
> +      ResourceInfo.Name = BitmapIds[Index];
> +      ResourceInfo.Language = 0x09;
> +
> +      Status = LdrFindResource_U(
> +         ImageBase,
> +         &ResourceInfo,
> +         RESOURCE_DATA_LEVEL,
> +         &ResourceDataEntry);
> +
> +      if (!NT_SUCCESS(Status))
> +      {
> +         DPRINT("LdrFindResource_U() failed with status 0x%.08x\n",
Status);
> +         return Status;
> +      }
> +
> +      Status = LdrAccessResource(
> +         ImageBase,
> +         ResourceDataEntry,
> +         (PVOID*)&BitmapData[Index],
> +         &Size);
> +
> +      if (!NT_SUCCESS(Status))
> +      {
> +         DPRINT("LdrAccessResource() failed with status 0x%.08x\n",
Status);
> +         return Status;
> +      }
> +   }
> +
> +
> +   /*
> +    * Initialize the graphics output.
> +    */
> +
> +   if (!VidInitialize(TRUE))
> +   {
> +      return STATUS_UNSUCCESSFUL;
> +   }
> +
> +   /*
> +    * Load the bar bitmap and get the square data from it.
> +    */
> +
> +   VidBitBlt(BitmapData[1], 0, 0);
> +   VidScreenToBufferBlt(_Square1, 0, 0, 6, 9, 4);
> +   VidScreenToBufferBlt(_Square2, 8, 0, 6, 9, 4);
> +   VidScreenToBufferBlt(_Square3, 16, 0, 6, 9, 4);
> +
> +   /*
> +    * Save the main image palette and replace it with black palette, so
> +    * we can do fade in effect later.
> +    */
> +
> +   BitmapInfoHeader = (PBITMAPINFOHEADER)BitmapData[0];
> +   Palette = (LPRGBQUAD)(BitmapData[0] + BitmapInfoHeader->biSize);
> +   RtlCopyMemory(_MainPalette, Palette, sizeof(_MainPalette));
> +   RtlZeroMemory(Palette, sizeof(_MainPalette));
> +
> +   /*
> +    * Display the main image.
> +    */
> +
> +   VidBitBlt(BitmapData[0], 0, 0);
> +
> +   /*
> +    * Start a thread that handles the fade in and bar animation effects.
> +    */
> +
> +   Status = PsCreateSystemThread(
> +      &BitmapThreadHandle,
> +      THREAD_ALL_ACCESS,
> +      NULL,
> +      NULL,
> +      &BitmapThreadId,
> +      BootVidAnimationThread,
> +      NULL);
> +
> +   if (!NT_SUCCESS(Status))
> +   {
> +      VidCleanUp();
> +      return Status;
> +   }
> +
> +   ZwClose(BitmapThreadHandle);
> +
> +   return STATUS_SUCCESS;
> +}
> +
> +
> +VOID NTAPI
> +BootVidUpdateProgress(ULONG Progress)
> +{
> +#ifdef USE_PROGRESS_BAR
> +   if (ShutdownNotify == 0)
> +   {
> +      VidSolidColorFill(0x103, 354, 0x103 + (Progress * 120 / 100), 354 +
9, 1);
> +   }
> +#endif
> +}
> +
> +
> +VOID NTAPI
> +BootVidFinalizeBootLogo(VOID)
> +{
> +   InterlockedIncrement(&ShutdownNotify);
> +   DPRINT1("Waiting for bootvid thread to finish.\n");
> +   KeWaitForSingleObject(&ShutdownCompleteEvent, Executive, KernelMode,
> +                         FALSE, NULL);
> +   DPRINT1("Bootvid thread to finish.\n");
> +   //VidResetDisplay();
> +}
> +
> +
> +NTSTATUS STDCALL
> +DriverEntry(PDRIVER_OBJECT DriverObject, PUNICODE_STRING RegistryPath)
> +{
> +   return STATUS_SUCCESS;
> +}
>
> Propchange: branches/olpc/drivers/base/bootvid/bootvid.c
> --------------------------------------------------------------------------
----
> --- svn:needs-lock (original)
> +++ svn:needs-lock (removed)
> @@ -1,1 +1,0 @@
> -*
>
> Modified: branches/olpc/drivers/base/bootvid/bootvid.def
> URL:
http://svn.reactos.org/svn/reactos/branches/olpc/drivers/base/bootvid/bootvid.def?rev=27186&r1=27185&r2=27186&view=diff
>
============================================================================
==
> --- branches/olpc/drivers/base/bootvid/bootvid.def (original)
> +++ branches/olpc/drivers/base/bootvid/bootvid.def Fri Jun 15 14:58:37
2007
> @@ -1,15 +1,14 @@
> -LIBRARY BOOTVID.DLL
> +LIBRARY bootvid.sys
>
>  EXPORTS
> -VidBitBlt at 12
> -VidBufferToScreenBlt at 24
> -VidCleanUp at 0
> -VidDisplayString at 4
> -VidDisplayStringXY
> -VidInitialize at 4
> -VidResetDisplay at 4
> -VidScreenToBufferBlt at 24
> -VidSetScrollRegion at 16
> -VidSetTextColor at 4
> -VidSolidColorFill at 20
> -
> +VidInitialize
> +VidCleanUp
> +VidResetDisplay
> +VidBufferToScreenBlt
> +VidScreenToBufferBlt
> +VidBitBlt
> +VidSolidColorFill
> +VidDisplayString
> +BootVidDisplayBootLogo
> +BootVidUpdateProgress
> +BootVidFinalizeBootLogo
>
> Propchange: branches/olpc/drivers/base/bootvid/bootvid.def
> --------------------------------------------------------------------------
----
> --- svn:needs-lock (original)
> +++ svn:needs-lock (removed)
> @@ -1,1 +1,0 @@
> -*
>
> Modified: branches/olpc/drivers/base/bootvid/bootvid.rbuild
> URL:
http://svn.reactos.org/svn/reactos/branches/olpc/drivers/base/bootvid/bootvid.rbuild?rev=27186&r1=27185&r2=27186&view=diff
>
============================================================================
==
> --- branches/olpc/drivers/base/bootvid/bootvid.rbuild (original)
> +++ branches/olpc/drivers/base/bootvid/bootvid.rbuild Fri Jun 15 14:58:37
2007
> @@ -2,11 +2,13 @@
>   <importlibrary definition="bootvid.def"></importlibrary>
>   <bootstrap base="$(CDOUTPUT)" nameoncd="bootvid.dll" />
>   <include base="bootvid">.</include>
> - <define name="__USE_W32API" />
> +        <define name="__USE_W32API" />
>   <library>ntoskrnl</library>
>   <library>hal</library>
>   <file>bootvid.c</file>
> - <file>bootdata.c</file>
> - <file>vga.c</file>
> + <file>vid.c</file>
> + <file>vid_vga.c</file>
> + <file>vid_vgatext.c</file>
> + <file>vid_xbox.c</file>
>   <file>bootvid.rc</file>
> -</module>
> +</module>
>
> Propchange: branches/olpc/drivers/base/bootvid/bootvid.rbuild
> --------------------------------------------------------------------------
----
> --- svn:needs-lock (original)
> +++ svn:needs-lock (removed)
> @@ -1,1 +1,0 @@
> -*
>
> Modified: branches/olpc/drivers/base/bootvid/bootvid.rc
> URL:
http://svn.reactos.org/svn/reactos/branches/olpc/drivers/base/bootvid/bootvid.rc?rev=27186&r1=27185&r2=27186&view=diff
>
============================================================================
==
> --- branches/olpc/drivers/base/bootvid/bootvid.rc (original)
> +++ branches/olpc/drivers/base/bootvid/bootvid.rc Fri Jun 15 14:58:37 2007
> @@ -3,8 +3,12 @@
>  #include "resource.h"
>
>  #define REACTOS_VERSION_DLL
> -#define REACTOS_STR_FILE_DESCRIPTION "VGA Boot Driver\0"
> -#define REACTOS_STR_INTERNAL_NAME "bootvid.dll\0"
> -#define REACTOS_STR_ORIGINAL_FILENAME "bootvid.dll\0"
> +#define REACTOS_STR_FILE_DESCRIPTION "ReactOS Boot Video\0"
> +#define REACTOS_STR_INTERNAL_NAME "bootvid\0"
> +#define REACTOS_STR_ORIGINAL_FILENAME "bootvid.sys\0"
> +#include <reactos/version.rc>
>
> -#include <reactos/version.rc>
> +IDB_BOOTIMAGE   BITMAP  DISCARDABLE   "bootimage.bmp"
> +IDB_BAR         BITMAP  DISCARDABLE   "bar.bmp"
> +
> +
>
> Propchange: branches/olpc/drivers/base/bootvid/bootvid.rc
> --------------------------------------------------------------------------
----
> --- svn:needs-lock (original)
> +++ svn:needs-lock (removed)
> @@ -1,1 +1,0 @@
> -*
>
> Removed: branches/olpc/drivers/base/bootvid/precomp.h
> URL:
http://svn.reactos.org/svn/reactos/branches/olpc/drivers/base/bootvid/precomp.h?rev=27185&view=auto
>
============================================================================
==
> --- branches/olpc/drivers/base/bootvid/precomp.h (original)
> +++ branches/olpc/drivers/base/bootvid/precomp.h (removed)
> @@ -1,46 +1,0 @@
> -#include "ntddk.h"
> -#include "arc/arc.h"
> -#include "halfuncs.h"
> -#include "drivers/bootvid/bootvid.h"
> -
> -//
> -// Command Stream Definitions
> -//
> -#define CMD_STREAM_WRITE            0x0
> -#define CMD_STREAM_WRITE_ARRAY      0x2
> -#define CMD_STREAM_USHORT           0x4
> -#define CMD_STREAM_READ             0x8
> -
> -//
> -// Bitmap Header
> -//
> -typedef struct tagBITMAPINFOHEADER
> -{
> -    ULONG biSize;
> -    LONG biWidth;
> -    LONG biHeight;
> -    USHORT biPlanes;
> -    USHORT biBitCount;
> -    ULONG biCompression;
> -    ULONG biSizeImage;
> -    LONG biXPelsPerMeter;
> -    LONG biYPelsPerMeter;
> -    ULONG biClrUsed;
> -    ULONG biClrImportant;
> -} BITMAPINFOHEADER, *PBITMAPINFOHEADER;
> -
> -VOID
> -NTAPI
> -InitializePalette(
> -    VOID
> -);
> -
> -//
> -// Globals
> -//
> -extern USHORT AT_Initialization[];
> -extern ULONG curr_x;
> -extern ULONG curr_y;
> -extern ULONG_PTR VgaRegisterBase;
> -extern ULONG_PTR VgaBase;
> -extern UCHAR FontData[256 * 13];
>
> Removed: branches/olpc/drivers/base/bootvid/vga.c
> URL:
http://svn.reactos.org/svn/reactos/branches/olpc/drivers/base/bootvid/vga.c?rev=27185&view=auto
>
============================================================================
==
> --- branches/olpc/drivers/base/bootvid/vga.c (original)
> +++ branches/olpc/drivers/base/bootvid/vga.c (removed)
> @@ -1,1274 +1,0 @@
> -#include "precomp.h"
> -
> -/* GLOBALS
*******************************************************************/
> -
> -ULONG ScrollRegion[4] =
> -{
> -    0,
> -    0,
> -    640 - 1,
> -    480 - 1
> -};
> -UCHAR lMaskTable[8] =
> -{
> -    (1 << 8) - (1 << 0),
> -    (1 << 7) - (1 << 0),
> -    (1 << 6) - (1 << 0),
> -    (1 << 5) - (1 << 0),
> -    (1 << 4) - (1 << 0),
> -    (1 << 3) - (1 << 0),
> -    (1 << 2) - (1 << 0),
> -    (1 << 1) - (1 << 0)
> -};
> -UCHAR rMaskTable[8] =
> -{
> -    (1 << 7),
> -    (1 << 7)+ (1 << 6),
> -    (1 << 7)+ (1 << 6) + (1 << 5),
> -    (1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4),
> -    (1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3),
> -    (1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2),
> -    (1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2) + (1
<< 1),
> -    (1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2) + (1
<< 1) +
> -    (1 << 0),
> -};
> -UCHAR PixelMask[8] =
> -{
> -    (1 << 7),
> -    (1 << 6),
> -    (1 << 5),
> -    (1 << 4),
> -    (1 << 3),
> -    (1 << 2),
> -    (1 << 1),
> -    (1 << 0),
> -};
> -ULONG lookup[16] =
> -{
> -    0x0000,
> -    0x0100,
> -    0x1000,
> -    0x1100,
> -    0x0001,
> -    0x0101,
> -    0x1001,
> -    0x1101,
> -    0x0010,
> -    0x0110,
> -    0x1010,
> -    0x1110,
> -    0x0011,
> -    0x0111,
> -    0x1011,
> -    0x1111,
> -};
> -
> -ULONG TextColor = 0xF;
> -ULONG curr_x = 0;
> -ULONG curr_y = 0;
> -BOOLEAN NextLine = FALSE;
> -ULONG_PTR VgaRegisterBase = 0;
> -ULONG_PTR VgaBase = 0;
> -
> -/* PRIVATE FUNCTIONS
*********************************************************/
> -
> -VOID
> -NTAPI
> -ReadWriteMode(UCHAR Mode)
> -{
> -    UCHAR Value;
> -
> -    /* Switch to graphics mode register */
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 5);
> -
> -    /* Get the current register value, minus the current mode */
> -    Value = READ_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF) & 0xF4;
> -
> -    /* Set the new mode */
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, Mode | Value);
> -}
> -
> -VOID
> -NTAPI
> -__outpb(IN ULONG Port,
> -        IN ULONG Value)
> -{
> -    /* Write to the VGA Register */
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + Port, (UCHAR)Value);
> -}
> -
> -VOID
> -NTAPI
> -__outpw(IN ULONG Port,
> -        IN ULONG Value)
> -{
> -    /* Write to the VGA Register */
> -    WRITE_PORT_USHORT((PUSHORT)(VgaRegisterBase + Port), (USHORT)Value);
> -}
> -
> -VOID
> -NTAPI
> -SetPixel(IN ULONG Left,
> -         IN ULONG Top,
> -         IN UCHAR Color)
> -{
> -    PUCHAR PixelPosition;
> -
> -    /* Calculate the pixel position. */
> -    PixelPosition = (PUCHAR)VgaBase + (Left >> 3) + (Top * 80);
> -
> -    /* Switch to mode 10 */
> -    ReadWriteMode(10);
> -
> -    /* Clear the 4 planes (we're already in unchained mode here) */
> -    __outpw(0x3C4, 0xF02);
> -
> -    /* Select the color don't care register */
> -    __outpw(0x3CE, 7);
> -
> -    /* Select the bitmask register and write the mask */
> -    __outpw(0x3CE, (PixelMask[Left & 7] << 8) | 8);
> -
> -    /* Read the current pixel value and add our color */
> -    WRITE_REGISTER_UCHAR(PixelPosition,
> -                         READ_REGISTER_UCHAR(PixelPosition) & Color);
> -}
> -
> -VOID
> -NTAPI
> -DisplayCharacter(CHAR Character,
> -                 ULONG Left,
> -                 ULONG Top,
> -                 ULONG TextColor,
> -                 ULONG BackTextColor)
> -{
> -    PUCHAR FontChar;
> -    ULONG i, j, XOffset;
> -
> -    /* Get the font line for this character */
> -    FontChar = &FontData[Character * 13 - Top];
> -
> -    /* Loop each pixel height */
> -    i = 13;
> -    do
> -    {
> -        /* Loop each pixel width */
> -        j = 128;
> -        XOffset = Left;
> -        do
> -        {
> -            /* Check if we should draw this pixel */
> -            if (FontChar[Top] & (UCHAR)j)
> -            {
> -                /* We do, use the given Text Color */
> -                SetPixel(XOffset, Top, (UCHAR)TextColor);
> -            }
> -            else if (BackTextColor < 16)
> -            {
> -                /* This is a background pixel. We're drawing it unless
it's */
> -                /* transparent. */
> -                SetPixel(XOffset, Top, (UCHAR)BackTextColor);
> -            }
> -
> -            /* Increase X Offset */
> -            XOffset++;
> -        } while (j >>= 1);
> -
> -        /* Move to the next Y ordinate */
> -        Top++;
> -    } while (--i);
> -}
> -
> -VOID
> -NTAPI
> -DisplayStringXY(PUCHAR String,
> -                ULONG Left,
> -                ULONG Top,
> -                ULONG TextColor,
> -                ULONG BackColor)
> -{
> -    /* Loop every character */
> -    while (*String)
> -    {
> -        /* Display a character */
> -        DisplayCharacter(*String, Left, Top, TextColor, BackColor);
> -
> -        /* Move to next character and next position */
> -        String++;
> -        Left += 8;
> -    }
> -}
> -
> -VOID
> -NTAPI
> -SetPaletteEntryRGB(IN ULONG Id,
> -                   IN ULONG Rgb)
> -{
> -    PCHAR Colors = (PCHAR)&Rgb;
> -
> -    /* Set the palette index */
> -    __outpb(0x3C8, (UCHAR)Id);
> -
> -    /* Set RGB colors */
> -    __outpb(0x3C9, Colors[2] >> 2);
> -    __outpb(0x3C9, Colors[1] >> 2);
> -    __outpb(0x3C9, Colors[0] >> 2);
> -}
> -
> -VOID
> -NTAPI
> -InitPaletteWithTable(IN PULONG Table,
> -                     IN ULONG Count)
> -{
> -    ULONG i;
> -    PULONG Entry = Table;
> -
> -    /* Loop every entry */
> -    for (i = 0; i < Count; i++, Entry++)
> -    {
> -        /* Set the entry */
> -        SetPaletteEntryRGB(i, *Entry);
> -    }
> -}
> -
> -VOID
> -NTAPI
> -SetPaletteEntry(IN ULONG Id,
> -                IN ULONG PaletteEntry)
> -{
> -    /* Set the palette index */
> -    __outpb(0x3C8, (UCHAR)Id);
> -
> -    /* Set RGB colors */
> -    __outpb(0x3C9, PaletteEntry & 0xFF);
> -    __outpb(0x3C9, (PaletteEntry >>= 8) & 0xFF);
> -    __outpb(0x3C9, (PaletteEntry >> 8) & 0xFF);
> -}
> -
> -VOID
> -NTAPI
> -InitializePalette(VOID)
> -{
> -    ULONG PaletteEntry[16] = {0,
> -                              0x20,
> -                              0x2000,
> -                              0x2020,
> -                              0x200000,
> -                              0x200020,
> -                              0x202000,
> -                              0x202020,
> -                              0x303030,
> -                              0x3F,
> -                              0x3F00,
> -                              0x3F3F,
> -                              0x3F0000,
> -                              0x3F003F,
> -                              0x3F3F00,
> -                              0x3F3F3F};
> -    ULONG i;
> -
> -    /* Loop all the entries and set their palettes */
> -    for (i = 0; i < 16; i++) SetPaletteEntry(i, PaletteEntry[i]);
> -}
> -
> -VOID
> -NTAPI
> -VgaScroll(ULONG Scroll)
> -{
> -    ULONG Top;
> -    ULONG SourceOffset, DestOffset;
> -    ULONG Offset;
> -    ULONG i, j;
> -
> -    /* Set memory positions of the scroll */
> -    SourceOffset = VgaBase + (ScrollRegion[1] * 80) + (ScrollRegion[0] >>
3);
> -    DestOffset = SourceOffset + (Scroll * 80);
> -
> -    /* Clear the 4 planes */
> -    __outpw(0x3C4, 0xF02);
> -
> -    /* Set the bitmask to 0xFF for all 4 planes */
> -    __outpw(0x3CE, 0xFF08);
> -
> -    /* Set Mode 1 */
> -    ReadWriteMode(1);
> -
> -    /* Save top and check if it's above the bottom */
> -    Top = ScrollRegion[1];
> -    if (Top > ScrollRegion[3]) return;
> -
> -    /* Start loop */
> -    do
> -    {
> -        /* Set number of bytes to loop and start offset */
> -        Offset = ScrollRegion[0] >> 3;
> -        j = SourceOffset;
> -
> -        /* Check if this is part of the scroll region */
> -        if (Offset <= (ScrollRegion[2] >> 3))
> -        {
> -            /* Update position */
> -            i = DestOffset - SourceOffset;
> -
> -            /* Loop the X axis */
> -            do
> -            {
> -                /* Write value in the new position so that we can do the
scroll */
> -                WRITE_REGISTER_UCHAR((PUCHAR)j,
> -                                     READ_REGISTER_UCHAR((PUCHAR)j + i));
> -
> -                /* Move to the next memory location to write to */
> -                j++;
> -
> -                /* Move to the next byte in the region */
> -                Offset++;
> -
> -                /* Make sure we don't go past the scroll region */
> -            } while (Offset <= (ScrollRegion[2] >> 3));
> -        }
> -
> -        /* Move to the next line */
> -        SourceOffset += 80;
> -        DestOffset += 80;
> -
> -        /* Increase top */
> -        Top++;
> -
> -        /* Make sure we don't go past the scroll region */
> -    } while (Top <= ScrollRegion[3]);
> -}
> -
> -VOID
> -NTAPI
> -PreserveRow(IN ULONG CurrentTop,
> -            IN ULONG TopDelta,
> -            IN BOOLEAN Direction)
> -{
> -    PUCHAR Position1, Position2;
> -    ULONG Count;
> -
> -    /* Clear the 4 planes */
> -    __outpw(0x3C4, 0xF02);
> -
> -    /* Set the bitmask to 0xFF for all 4 planes */
> -    __outpw(0x3CE, 0xFF08);
> -
> -    /* Set Mode 1 */
> -    ReadWriteMode(1);
> -
> -    /* Check which way we're preserving */
> -    if (Direction)
> -    {
> -        /* Calculate the position in memory for the row */
> -        Position1 = (PUCHAR)VgaBase + CurrentTop * 80;
> -        Position2 = (PUCHAR)VgaBase + 0x9600;
> -    }
> -    else
> -    {
> -        /* Calculate the position in memory for the row */
> -        Position1 = (PUCHAR)VgaBase + 0x9600;
> -        Position2 = (PUCHAR)VgaBase + CurrentTop * 80;
> -    }
> -
> -    /* Set the count and make sure it's above 0 */
> -    Count = TopDelta * 80;
> -    if (Count)
> -    {
> -        /* Loop every pixel */
> -        do
> -        {
> -            /* Write the data back on the other position */
> -            WRITE_REGISTER_UCHAR(Position1,
READ_REGISTER_UCHAR(Position2));
> -
> -            /* Increase both positions */
> -            Position2++;
> -            Position1++;
> -        } while (--Count);
> -    }
> -}
> -
> -VOID
> -NTAPI
> -BitBlt(IN ULONG Left,
> -       IN ULONG Top,
> -       IN ULONG Width,
> -       IN ULONG Height,
> -       IN PUCHAR Buffer,
> -       IN ULONG BitsPerPixel,
> -       IN ULONG Delta)
> -{
> -    ULONG LeftAnd, LeftShifted, LeftPlusOne, LeftPos;
> -    ULONG lMask, rMask;
> -    UCHAR NotlMask;
> -    ULONG Distance;
> -    ULONG DistanceMinusLeftBpp;
> -    ULONG SomeYesNoFlag, SomeYesNoFlag2;
> -    PUCHAR PixelPosition, m;
> -    PUCHAR i, k;
> -    ULONG j;
> -    ULONG x;
> -    ULONG Plane;
> -    UCHAR LeftArray[84];
> -    PUCHAR CurrentLeft;
> -    PUCHAR l;
> -    ULONG LoopCount;
> -    UCHAR pMask, PlaneShift;
> -    BOOLEAN Odd;
> -    UCHAR Value;
> -
> -    /* Check if the buffer isn't 4bpp */
> -    if (BitsPerPixel != 4)
> -    {
> -        /* FIXME: TODO */
> -        DbgPrint("Unhandled BitBlt\n"
> -                 "%lxx%lx @ (%lx,%lx)\n"
> -                 "Bits Per Pixel %lx\n"
> -                 "Buffer: %p. Delta: %lx\n",
> -                 Width,
> -                 Height,
> -                 Left,
> -                 Top,
> -                 BitsPerPixel,
> -                 Buffer,
> -                 Delta);
> -        return;
> -    }
> -
> -    /* Get the masks and other values */
> -    LeftAnd = Left & 0x7;
> -    lMask = lMaskTable[LeftAnd];
> -    Distance = Width + Left;
> -    rMask = rMaskTable[(Distance - 1) & 0x7];
> -    Left >>= 3;
> -
> -    /* Set some values */
> -    SomeYesNoFlag = FALSE;
> -    SomeYesNoFlag2 = FALSE;
> -    Distance = (Distance - 1) >> 3;
> -    DistanceMinusLeftBpp = Distance - Left;
> -
> -    /* Check if the distance is equal to the left position and add the
masks */
> -    if (Left == Distance) lMask += rMask;
> -
> -    /* Check if there's no distance offset */
> -    if (DistanceMinusLeftBpp)
> -    {
> -        /* Set the first flag on */
> -        SomeYesNoFlag = TRUE;
> -
> -        /* Decrease offset and check if we still have one */
> -        if (--DistanceMinusLeftBpp)
> -        {
> -            /* Still have a distance offset */
> -            SomeYesNoFlag2 = TRUE;
> -        }
> -    }
> -
> -    /* Calculate initial pixel position */
> -    PixelPosition = (PUCHAR)VgaBase + (Top * 80) + Left;
> -
> -    /* Set loop buffer variable */
> -    i = Buffer;
> -
> -    /* Switch to mode 0 */
> -    ReadWriteMode(0);
> -
> -    /* Leave now if the height is 0 */
> -    if (Height <= 0) return;
> -
> -    /* Set more weird values */
> -    CurrentLeft = &LeftArray[Left];
> -    NotlMask = ~(UCHAR)lMask;
> -    LeftPlusOne = Left + 1;
> -    LeftShifted = (lMask << 8) | 8;
> -    j = Height;
> -
> -    /* Start the height loop */
> -    do
> -    {
> -        /* Start the plane loop */
> -        Plane = 0;
> -        do
> -        {
> -            /* Clear the current value */
> -            *CurrentLeft = 0;
> -            LoopCount = 0;
> -
> -            /* Set the buffer loop variable for this loop */
> -            k = i;
> -
> -            /* Calculate plane shift and pixel mask */
> -            PlaneShift = 1 << Plane;
> -            pMask = PixelMask[LeftAnd];
> -
> -            /* Check if we have a width */
> -            if (Width > 0)
> -            {
> -                /* Loop it */
> -                l = CurrentLeft;
> -                x = Width;
> -                do
> -                {
> -                    /* Check if we're odd and increase the loop count */
> -                    Odd = LoopCount & 1 ? TRUE : FALSE;
> -                    LoopCount++;
> -                    if (Odd)
> -                    {
> -                        /* Check for the plane shift */
> -                        if (*k & PlaneShift)
> -                        {
> -                            /* Write the pixel mask */
> -                            *l |= pMask;
> -                        }
> -
> -                        /* Increase buffer position */
> -                        k++;
> -                    }
> -                    else
> -                    {
> -                        /* Check for plane shift */
> -                        if ((*k >> 4) & PlaneShift)
> -                        {
> -                            /* Write the pixel mask */
> -                            *l |= pMask;
> -                        }
> -                    }
> -
> -                    /* Shift the pixel mask */
> -                    pMask >>= 1;
> -                    if (!pMask)
> -                    {
> -                        /* Move to the next current left position and
clear it */
> -                        l++;
> -                        *l = 0;
> -
> -                        /* Set the pixel mask to 0x80 */
> -                        pMask = 0x80;
> -                    }
> -                } while (--x);
> -            }
> -
> -            /* Set the plane value */
> -            __outpw(0x3C4, (1 << (Plane + 8) | 2));
> -
> -            /* Select the bitmask register and write the mask */
> -            __outpw(0x3CE, (USHORT)LeftShifted);
> -
> -            /* Read the current Pixel value */
> -            Value = READ_REGISTER_UCHAR(PixelPosition);
> -
> -            /* Add our mask */
> -            Value = (Value & NotlMask) | *CurrentLeft;
> -
> -            /* Set current left for the loop, and write new pixel value
*/
> -            LeftPos = LeftPlusOne;
> -            WRITE_REGISTER_UCHAR(PixelPosition, Value);
> -
> -            /* Set loop pixel position and check if we should loop */
> -            m = PixelPosition + 1;
> -            if (SomeYesNoFlag2)
> -            {
> -                /* Set the bitmask to 0xFF for all 4 planes */
> -                __outpw(0x3CE, 0xFF08);
> -
> -                /* Check if we have any distance left */
> -                if (DistanceMinusLeftBpp > 0)
> -                {
> -                    /* Start looping it */
> -                    x = DistanceMinusLeftBpp;
> -                    do
> -                    {
> -                        /* Write the value */
> -                        WRITE_REGISTER_UCHAR(m, LeftArray[LeftPos]);
> -
> -                        /* Go to the next position */
> -                        m++;
> -                        LeftPos++;
> -                    } while (--x);
> -                }
> -            }
> -
> -            /* Check if the first flag is on */
> -            if (SomeYesNoFlag)
> -            {
> -                /* Set the mask value */
> -                __outpw(0x3CE, (rMask << 8) | 8);
> -
> -                /* Read the current Pixel value */
> -                Value = READ_REGISTER_UCHAR(m);
> -
> -                /* Add our mask */
> -                Value = (Value & ~(UCHAR)rMask) | LeftArray[LeftPos];
> -
> -                /* Set current left for the loop, and write new pixel
value */
> -                WRITE_REGISTER_UCHAR(m, Value);
> -            }
> -        } while (++Plane < 4);
> -
> -        /* Update pixel position, buffer and height */
> -        PixelPosition += 80;
> -        i += Delta;
> -    } while (--j);
> -}
> -
> -VOID
> -NTAPI
> -RleBitBlt(IN ULONG Left,
> -          IN ULONG Top,
> -          IN ULONG Width,
> -          IN ULONG Height,
> -          IN PUCHAR Buffer)
> -{
> -    ULONG YDelta;
> -    ULONG x;
> -    ULONG RleValue, NewRleValue;
> -    ULONG Color, Color2;
> -    ULONG i, j;
> -    ULONG Code;
> -
> -    /* Set Y height and current X value and start loop */
> -    YDelta = Top + Height - 1;
> -    x = Left;
> -    for (;;)
> -    {
> -        /* Get the current value and advance in the buffer */
> -        RleValue = *Buffer;
> -        Buffer++;
> -        if (RleValue)
> -        {
> -            /* Check if we've gone past the edge */
> -            if ((x + RleValue) > (Width + Left))
> -            {
> -                /* Fixeup the pixel value */
> -                RleValue = Left - x + Width;
> -            }
> -
> -            /* Get the new value */
> -            NewRleValue = *Buffer;
> -
> -            /* Get the two colors */
> -            Color = NewRleValue >> 4;
> -            Color2 = NewRleValue & 0xF;
> -
> -            /* Increase buffer positition */
> -            Buffer++;
> -
> -            /* Check if we need to do a fill */
> -            if (Color == Color2)
> -            {
> -                /* Do a fill and continue the loop */
> -                RleValue += x;
> -                VidSolidColorFill(x, YDelta, RleValue - 1, YDelta,
(UCHAR)Color);
> -                x = RleValue;
> -                continue;
> -            }
> -
> -            /* Check if the pixel value is 1 or below */
> -            if (RleValue > 1)
> -            {
> -                /* Set loop variables */
> -                i = (RleValue - 2) / 2 + 1;
> -                do
> -                {
> -                    /* Set the pixels */
> -                    SetPixel(x, YDelta, (UCHAR)Color);
> -                    x++;
> -                    SetPixel(x, YDelta, (UCHAR)Color2);
> -                    x++;
> -
> -                    /* Decrease pixel value */
> -                    RleValue -= 2;
> -                } while (--i);
> -            }
> -
> -            /* Check if there is any value at all */
> -            if (RleValue)
> -            {
> -                /* Set the pixel and increase posititon */
> -                SetPixel(x, YDelta, (UCHAR)Color);
> -                x++;
> -            }
> -
> -            /* Start over */
> -            continue;
> -        }
> -
> -        /* Get the current pixel value */
> -        RleValue = *Buffer;
> -        Code = RleValue;
> -        switch (Code)
> -        {
> -            /* Case 0 */
> -            case 0:
> -
> -                /* Set new x value, decrease distance and restart */
> -                x = Left;
> -                YDelta--;
> -                Buffer++;
> -                continue;
> -
> -            /* Case 1 */
> -            case 1:
> -
> -                /* Done */
> -                return;
> -
> -            /* Case 2 */
> -            case 2:
> -
> -                /* Set new x value, decrease distance and restart */
> -                Buffer++;
> -                x += *Buffer;
> -                Buffer++;
> -                YDelta -= *Buffer;
> -                Buffer++;
> -                continue;
> -
> -            /* Other values */
> -            default:
> -
> -                Buffer++;
> -                break;
> -        }
> -
> -        /* Check if we've gone past the edge */
> -        if ((x + RleValue) > (Width + Left))
> -        {
> -            /* Set fixed up loop count */
> -            i = RleValue - Left - Width + x;
> -
> -            /* Fixup pixel value */
> -            RleValue -= i;
> -        }
> -        else
> -        {
> -            /* Clear loop count */
> -            i = 0;
> -        }
> -
> -        /* Check the value now */
> -        if (RleValue > 1)
> -        {
> -            /* Set loop variables */
> -            j = (RleValue - 2) / 2 + 1;
> -            do
> -            {
> -                /* Get the new value */
> -                NewRleValue = *Buffer;
> -
> -                /* Get the two colors */
> -                Color = NewRleValue >> 4;
> -                Color2 = NewRleValue & 0xF;
> -
> -                /* Increase buffer position */
> -                Buffer++;
> -
> -                /* Set the pixels */
> -                SetPixel(x, YDelta, (UCHAR)Color);
> -                x++;
> -                SetPixel(x, YDelta, (UCHAR)Color2);
> -                x++;
> -
> -                /* Decrease pixel value */
> -                RleValue -= 2;
> -            } while (--j);
> -        }
> -
> -        /* Check if there is any value at all */
> -        if (RleValue)
> -        {
> -            /* Set the pixel and increase position */
> -            Color = *Buffer >> 4;
> -            Buffer++;
> -            SetPixel(x, YDelta, (UCHAR)Color);
> -            x++;
> -            i--;
> -        }
> -
> -        /* Check loop count now */
> -        if ((LONG)i > 0)
> -        {
> -            /* Decrease it */
> -            i--;
> -
> -            /* Set new position */
> -            Buffer = Buffer + (i / 2) + 1;
> -        }
> -
> -        /* Check if we need to increase the buffer */
> -        if ((ULONG_PTR)Buffer & 1) Buffer++;
> -    }
> -}
> -
> -/* PUBLIC FUNCTIONS
**********************************************************/
> -
> -/*
> - * @implemented
> - */
> -ULONG
> -NTAPI
> -VidSetTextColor(ULONG Color)
> -{
> -    ULONG OldColor;
> -
> -    /* Save the old color and set the new one */
> -    OldColor = TextColor;
> -    TextColor = Color;
> -    return OldColor;
> -}
> -
> -/*
> - * @implemented
> - */
> -VOID
> -NTAPI
> -VidDisplayStringXY(PUCHAR String,
> -                   ULONG Left,
> -                   ULONG Top,
> -                   BOOLEAN Transparent)
> -{
> -    ULONG BackColor;
> -
> -    /* If the caller wanted transparent, then send the special value
(16), else */
> -    /* use our default and call the helper routine. */
> -    BackColor = (Transparent) ? 16 : 14;
> -    DisplayStringXY(String, Left, Top, 12, BackColor);
> -}
> -
> -/*
> - * @implemented
> - */
> -VOID
> -NTAPI
> -VidSetScrollRegion(ULONG x1,
> -                   ULONG y1,
> -                   ULONG x2,
> -                   ULONG y2)
> -{
> -    /* Assert alignment */
> -    ASSERT((x1 & 0x7) == 0);
> -    ASSERT((x2 & 0x7) == 7);
> -
> -    /* Set Scroll Region */
> -    ScrollRegion[0] = x1;
> -    ScrollRegion[1] = y1;
> -    ScrollRegion[2] = x2;
> -    ScrollRegion[3] = y2;
> -
> -    /* Set current X and Y */
> -    curr_x = x1;
> -    curr_y = y1;
> -}
> -
> -/*
> - * @implemented
> - */
> -VOID
> -NTAPI
> -VidCleanUp(VOID)
> -{
> -    /* Select bit mask register */
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CE, 8);
> -
> -    /* Clear it */
> -    WRITE_PORT_UCHAR((PUCHAR)VgaRegisterBase + 0x3CF, 255);
> -}
> -
> -/*
> - * @implemented
> - */
> -VOID
> -NTAPI
> -VidBufferToScreenBlt(IN PUCHAR Buffer,
> -                     IN ULONG Left,
> -                     IN ULONG Top,
> -                     IN ULONG Width,
> -                     IN ULONG Height,
> -                     IN ULONG Delta)
> -{
> -    /* Make sure we have a width and height */
> -    if (!(Width) || !(Height)) return;
> -
> -    /* Call the helper function */
> -    BitBlt(Left, Top, Width, Height, Buffer, 4, Delta);
> -}
> -
> -/*
> - * @implemented
> - */
> -VOID
> -NTAPI
> -VidDisplayString(PUCHAR String)
> -{
> -    ULONG TopDelta = 14;
> -
> -    /* Start looping the string */
> -    while (*String)
> -    {
> -        /* Treat new-line separately */
> -        if (*String == '\n')
> -        {
> -            /* Modify Y position */
> -            curr_y += TopDelta;
> -            if (curr_y >= ScrollRegion[3])
> -            {
> -                /* Scroll the view */
> -                VgaScroll(TopDelta);
> -                curr_y -= TopDelta;
> -
> -                /* Preserve row */
> -                PreserveRow(curr_y, TopDelta, TRUE);
> -            }
> -
> -            /* Update current X */
> -            curr_x = ScrollRegion[0];
> -
> -            /* Preseve the current row */
> -            PreserveRow(curr_y, TopDelta, FALSE);
> -        }
> -        else if (*String == '\r')
> -        {
> -            /* Update current X */
> -            curr_x = ScrollRegion[0];
> -
> -            /* Check if we're being followed by a new line */
> -            if (String[1] != '\n') NextLine = TRUE;
> -        }
> -        else
> -        {
> -            /* Check if we had a \n\r last time */
> -            if (NextLine)
> -            {
> -                /* We did, preserve the current row */
> -                PreserveRow(curr_y, TopDelta, TRUE);
> -                NextLine = FALSE;
> -            }
> -
> -            /* Display this character */
> -            DisplayCharacter(*String, curr_x, curr_y, TextColor, 16);
> -            curr_x += 8;
> -
> -            /* Check if we should scroll */
> -            if (curr_x > ScrollRegion[2])
> -            {
> -                /* Update Y position and check if we should scroll it */
> -                curr_y += TopDelta;
> -                if (curr_y > ScrollRegion[3])
> -                {
> -                    /* Do the scroll */
> -                    VgaScroll(TopDelta);
> -                    curr_y -= TopDelta;
> -
> -                    /* Save the row */
> -                    PreserveRow(curr_y, TopDelta, TRUE);
> -                }
> -
> -                /* Update X */
> -                curr_x = ScrollRegion[0];
> -            }
> -        }
> -
> -        /* Get the next character */
> -        String++;
> -    }
> -}
> -
> -/*
> - * @implemented
> - */
> -VOID
> -NTAPI
> -VidBitBlt(PUCHAR Buffer,
> -          ULONG Left,
> -          ULONG Top)
> -{
> -    PBITMAPINFOHEADER BitmapInfoHeader;
> -    LONG Delta;
> -    PUCHAR BitmapOffset;
> -
> -    /* Get the Bitmap Header */
> -    BitmapInfoHeader = (PBITMAPINFOHEADER)Buffer;
> -
> -    /* Initialize the palette */
> -    InitPaletteWithTable((PULONG)(Buffer + BitmapInfoHeader->biSize),
> -                         (BitmapInfoHeader->biClrUsed) ?
> -                         BitmapInfoHeader->biClrUsed : 16);
> -
> -    /* Make sure we can support this bitmap */
> -    ASSERT((BitmapInfoHeader->biBitCount * BitmapInfoHeader->biPlanes) <=
4);
> -
> -    /* Calculate the delta and align it on 32-bytes, then calculate the
actual */
> -    /* start of the bitmap data. */
> -    Delta = (BitmapInfoHeader->biBitCount * BitmapInfoHeader->biWidth) +
31;
> -    Delta >>= 3;
> -    Delta &= ~3;
> -    BitmapOffset = Buffer + sizeof(BITMAPINFOHEADER) + 16 *
sizeof(ULONG);
> -
> -    /* Check the compression of the bitmap */
> -    if (BitmapInfoHeader->biCompression == 2)
> -    {
> -        /* Make sure we have a width and a height */
> -        if ((BitmapInfoHeader->biWidth) && (BitmapInfoHeader->biHeight))
> -        {
> -            /* We can use RLE Bit Blt */
> -            RleBitBlt(Left,
> -                      Top,
> -                      BitmapInfoHeader->biWidth,
> -                      BitmapInfoHeader->biHeight,
> -                      BitmapOffset);
> -        }
> -    }
> -    else
> -    {
> -        /* Check if the height is negative */
> -        if (BitmapInfoHeader->biHeight < 0)
> -        {
> -            /* Make it positive in the header */
> -            BitmapInfoHeader->biHeight *= -1;
> -        }
> -        else
> -        {
> -            /* Update buffer offset */
> -            BitmapOffset += ((BitmapInfoHeader->biHeight -1) * Delta);
> -            Delta *= -1;
> -        }
> -
> -        /* Make sure we have a width and a height */
> -        if ((BitmapInfoHeader->biWidth) && (BitmapInfoHeader->biHeight))
> -        {
> -            /* Do the BitBlt */
> -            BitBlt(Left,
> -                   Top,
> -                   BitmapInfoHeader->biWidth,
> -                   BitmapInfoHeader->biHeight,
> -                   BitmapOffset,
> -                   BitmapInfoHeader->biBitCount,
> -                   Delta);
> -        }
> -    }
> -}
> -
> -/*
> - * @implemented
> - */
> -VOID
> -NTAPI
> -VidScreenToBufferBlt(PUCHAR Buffer,
> -                     ULONG Left,
> -                     ULONG Top,
> -                     ULONG Width,
> -                     ULONG Height,
> -                     ULONG Delta)
> -{
> -    ULONG Plane;
> -    ULONG XDistance;
> -    ULONG LeftDelta, RightDelta;
> -    ULONG PixelOffset;
> -    PUCHAR PixelPosition;
> -    PUCHAR k, i;
> -    PULONG m;
> -    UCHAR Value, Value2;
> -    UCHAR a;
> -    ULONG b;
> -    ULONG x, y;
> -
> -    /* Calculate total distance to copy on X */
> -    XDistance = Left + Width - 1;
> -
> -    /* Start at plane 0 */
> -    Plane = 0;
> -
> -    /* Calculate the 8-byte left and right deltas */
> -    LeftDelta = Left & 7;
> -    RightDelta = 8 - LeftDelta;
> -
> -    /* Clear the destination buffer */
> -    RtlZeroMemory(Buffer, Delta * Height);
> -
> -    /* Calculate the pixel offset and convert the X distance into byte
form */
> -    PixelOffset = Top * 80 + (Left >> 3);
> -    XDistance >>= 3;
> -
> -    /* Loop the 4 planes */
> -    do
> -    {
> -        /* Set the current pixel position and reset buffer loop variable
*/
> -        PixelPosition = (PUCHAR)VgaBase + PixelOffset;
> -        i = Buffer;
> -
> -        /* Set Mode 0 */
> -        ReadWriteMode(0);
> -
> -        /* Set the current plane */
> -        __outpw(0x3CE, (Plane << 8) | 4);
> -
> -        /* Make sure we have a height */
> -        if (Height > 0)
> -        {
> -            /* Start the outer Y loop */
> -            y = Height;
> -            do
> -            {
> -                /* Read the current value */
> -                m = (PULONG)i;
> -                Value = READ_REGISTER_UCHAR(PixelPosition);
> -
> -                /* Set Pixel Position loop variable */
> -                k = PixelPosition + 1;
> -
> -                /* Check if we're still within bounds */
> -                if (Left <= XDistance)
> -                {
> -                    /* Start X Inner loop */
> -                    x = (XDistance - Left) + 1;
> -                    do
> -                    {
> -                        /* Read the current value */
> -                        Value2 = READ_REGISTER_UCHAR(k);
> -
> -                        /* Increase pixel position */
> -                        k++;
> -
> -                        /* Do the blt */
> -                        a = Value2 >> (UCHAR)RightDelta;
> -                        a |= Value << (UCHAR)LeftDelta;
> -                        b = lookup[a & 0xF];
> -                        a >>= 4;
> -                        b <<= 16;
> -                        b |= lookup[a];
> -
> -                        /* Save new value to buffer */
> -                        *m |= (b << Plane);
> -
> -                        /* Move to next destination location */
> -                        m++;
> -
> -                        /* Write new value */
> -                        Value = Value2;
> -                    } while (--x);
> -                }
> -
> -                /* Update pixel position */
> -                PixelPosition += 80;
> -                i += Delta;
> -            } while (--y);
> -        }
> -   } while (++Plane < 4);
> -}
> -
> -/*
> - * @implemented
> - */
> -VOID
> -NTAPI
> -VidSolidColorFill(IN ULONG Left,
> -                  IN ULONG Top,
> -                  IN ULONG Right,
> -                  IN ULONG Bottom,
> -                  IN UCHAR Color)
> -{
> -    ULONG rMask, lMask;
> -    ULONG LeftOffset, RightOffset, Distance;
> -    PUCHAR Offset;
> -    ULONG i, j;
> -
> -    /* Get the left and right masks, shifts, and delta */
> -    LeftOffset = Left >> 3;
> -    lMask = (lMaskTable[Left & 0x7] << 8) | 8;
> -    RightOffset = Right >> 3;
> -    rMask = (rMaskTable[Right & 0x7] << 8) | 8;
> -    Distance = RightOffset - LeftOffset;
> -
> -    /* If there is no distance, then combine the right and left masks */
> -    if (!Distance) lMask &= rMask;
> -
> -    /* Switch to mode 10 */
> -    ReadWriteMode(10);
> -
> -    /* Clear the 4 planes (we're already in unchained mode here) */
> -    __outpw(0x3C4, 0xF02);
> -
> -    /* Select the color don't care register */
> -    __outpw(0x3CE, 7);
> -
> -    /* Calculate pixel position for the read */
> -    Offset = VgaBase + (Top * 80) + (PUCHAR)LeftOffset;
> -
> -    /* Select the bitmask register and write the mask */
> -    __outpw(0x3CE, (USHORT)lMask);
> -
> -    /* Check if the top coord is below the bottom one */
> -    if (Top <= Bottom)
> -    {
> -        /* Start looping each line */
> -        i = (Bottom - Top) + 1;
> -        do
> -        {
> -            /* Read the previous value and add our color */
> -            WRITE_REGISTER_UCHAR(Offset, READ_REGISTER_UCHAR(Offset) &
Color);
> -
> -            /* Move to the next line */
> -            Offset += 80;
> -        } while (--i);
> -    }
> -
> -    /* Check if we have a delta */
> -    if (Distance)
> -    {
> -        /* Calculate new pixel position */
> -        Offset = VgaBase + (Top * 80) + (PUCHAR)RightOffset;
> -        Distance--;
> -
> -        /* Select the bitmask register and write the mask */
> -        __outpw(0x3CE, (USHORT)rMask);
> -
> -        /* Check if the top coord is below the bottom one */
> -        if (Top <= Bottom)
> -        {
> -            /* Start looping each line */
> -            i = (Bottom - Top) + 1;
> -            do
> -            {
> -                /* Read the previous value and add our color */
> -                WRITE_REGISTER_UCHAR(Offset,
> -                                     READ_REGISTER_UCHAR(Offset) &
Color);
> -
> -                /* Move to the next line */
> -                Offset += 80;
> -            } while (--i);
> -        }
> -
> -        /* Check if we still have a delta */
> -        if (Distance)
> -        {
> -            /* Calculate new pixel position */
> -            Offset = VgaBase + (Top * 80) + (PUCHAR)(LeftOffset + 1);
> -
> -            /* Set the bitmask to 0xFF for all 4 planes */
> -            __outpw(0x3CE, 0xFF08);
> -
> -            /* Check if the top coord is below the bottom one */
> -            if (Top <= Bottom)
> -            {
> -                /* Start looping each line */
> -                i = (Bottom - Top) + 1;
> -                do
> -                {
> -                    /* Loop the shift delta */
> -                    if (Distance > 0)
> -                    {
> -                        for (j = Distance; j; Offset++, j--)
> -                        {
> -                            /* Write the color */
> -                            WRITE_REGISTER_UCHAR(Offset, Color);
> -                        }
> -                    }
> -
> -                    /* Update position in memory */
> -                    Offset += (80 - Distance);
> -                } while (--i);
> -            }
> -        }
> -    }
> -}
> -
>
>
>
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