[ros-dev] Static - dynamic generation of reactos.dff

Aleksey Bragin aleksey at reactos.org
Sat Oct 30 16:58:20 UTC 2010


I like the solution which involves a static file for modules which I  
want to hardcode (e.g. drivers, some dlls), and everything else built  
automatically. Good idea!

WBR,
Aleksey.

On Oct 30, 2010, at 3:09 PM, Ged Murphy wrote:

> I like the idea. It sounds much better than manually maintaining a  
> huge text file
>
> On 30 October 2010 10:27, Olaf Siejka <caemyr at gmail.com> wrote:
> I`m ok as long as there will be the a way to add files statically,  
> it is vital atm for driver slipstreaming
>
> Regards
>
> 2010/10/30 Jérôme Gardou <jerome.gardou at laposte.net>
> As long as they are included in the build system, they will be  
> added to reactos.dff. If they're not, they won't ever be mentioned.
>
> Ged Murphy wrote:
> how does this work for rosapps and other such optional inclusions?
>
> 2010/10/30 Jérôme Gardou <jerome.gardou at laposte.net  
> <mailto:jerome.gardou at laposte.net>>
>
>
>    Hi reactos developers.
>
>    As many of you know, the cmake branch development is going along
>    and is the occasion of many innovations in the way reactos is  
> built.
>
>    One of this way is the reactos.dff file. Currently, it is a static
>    file, meaning that each time you want to add a module to reactos,
>    you have to edit this file. What I propose is to create this file
>    dynamically, when parsing the build system file. Adding a reactos
>    module twould then be as simple as (!) creating a new build file
>    for this module.
>
>    For those who are concerned about slipstreaming or optional files
>    like wallpapers or whatever hacking they do with the current
>    reactos.dff, it will be as easy as before. There will be a file to
>    edit, which will be the "static" part of it. Whatever you'll write
>    in this file will be written back to reactos.dff, so there is no
>    need to worry about that.
>
>    What do you think?
>
>    Regards.
>    Jérôme.
>
>    PS : The patch is there. It waits for your approval :-)
>
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