[ros-diffs] [ion] 17: - Add w32api to audited branch.

ion at svn.reactos.org ion at svn.reactos.org
Sat Jan 28 19:24:30 CET 2006


- Add w32api to audited branch.
Added: trunk/reactos/include/DShow.h
Added: trunk/reactos/include/GL/
Added: trunk/reactos/include/GL/gl.h
Added: trunk/reactos/include/GL/glext.h
Added: trunk/reactos/include/GL/glu.h
Added: trunk/reactos/include/accctrl.h
Added: trunk/reactos/include/aclapi.h
Added: trunk/reactos/include/aclui.h
Added: trunk/reactos/include/activecf.h
Added: trunk/reactos/include/advpub.h
Added: trunk/reactos/include/af_irda.h
Added: trunk/reactos/include/afxres.h
Added: trunk/reactos/include/amaudio.h
Added: trunk/reactos/include/amparse.h
Added: trunk/reactos/include/amvideo.h
Added: trunk/reactos/include/appmgmt.h
Added: trunk/reactos/include/audevcod.h
Added: trunk/reactos/include/authz.h
Added: trunk/reactos/include/basetsd.h
Added: trunk/reactos/include/basetyps.h
Added: trunk/reactos/include/cderr.h
Added: trunk/reactos/include/cguid.h
Added: trunk/reactos/include/comcat.h
Added: trunk/reactos/include/commctrl.h
Added: trunk/reactos/include/commdlg.h
Added: trunk/reactos/include/cpl.h
Added: trunk/reactos/include/cplext.h
Added: trunk/reactos/include/custcntl.h
Added: trunk/reactos/include/cvconst.h
Added: trunk/reactos/include/d3d.h
Added: trunk/reactos/include/d3d8.h
Added: trunk/reactos/include/d3d8caps.h
Added: trunk/reactos/include/d3d8types.h
Added: trunk/reactos/include/d3d9.h
Added: trunk/reactos/include/d3d9caps.h
Added: trunk/reactos/include/d3d9types.h
Added: trunk/reactos/include/d3dcaps.h
Added: trunk/reactos/include/d3drm.h
Added: trunk/reactos/include/d3dtypes.h
Added: trunk/reactos/include/d3dvec.inl
Added: trunk/reactos/include/d3dx8core.h
Added: trunk/reactos/include/dbghelp.h
Added: trunk/reactos/include/dbt.h
Added: trunk/reactos/include/dde.h
Added: trunk/reactos/include/ddeml.h
Added: trunk/reactos/include/ddraw.h
Added: trunk/reactos/include/ddrawgdi.h
Added: trunk/reactos/include/devguid.h
Added: trunk/reactos/include/dhcpcapi.h
Added: trunk/reactos/include/dhcpcsdk.h
Added: trunk/reactos/include/digitalv.h
Added: trunk/reactos/include/dinput.h
Added: trunk/reactos/include/dlgs.h
Added: trunk/reactos/include/docobj.h
Added: trunk/reactos/include/dplay.h
Added: trunk/reactos/include/dplobby.h
Added: trunk/reactos/include/dsconf.h
Added: trunk/reactos/include/dsdriver.h
Added: trunk/reactos/include/dsound.h
Added: trunk/reactos/include/dsrole.h
Added: trunk/reactos/include/dv.h
Added: trunk/reactos/include/dvdevcod.h
Added: trunk/reactos/include/dxdiag.h
Added: trunk/reactos/include/dxerr8.h
Added: trunk/reactos/include/dxerr9.h
Added: trunk/reactos/include/dxsdkver.h
Added: trunk/reactos/include/edevdefs.h
Added: trunk/reactos/include/errorrep.h
Added: trunk/reactos/include/errors.h
Added: trunk/reactos/include/evcode.h
Added: trunk/reactos/include/evntrace.h
Added: trunk/reactos/include/exdisp.h
Added: trunk/reactos/include/exdispid.h
Added: trunk/reactos/include/fci.h
Added: trunk/reactos/include/fdi.h
Added: trunk/reactos/include/gdiplus.h
Added: trunk/reactos/include/gdiplusbase.h
Added: trunk/reactos/include/gdiplusbrush.h
Added: trunk/reactos/include/gdipluscolor.h
Added: trunk/reactos/include/gdipluscolormatrix.h
Added: trunk/reactos/include/gdipluseffects.h
Added: trunk/reactos/include/gdiplusenums.h
Added: trunk/reactos/include/gdiplusflat.h
Added: trunk/reactos/include/gdiplusgpstubs.h
Added: trunk/reactos/include/gdiplusgraphics.h
Added: trunk/reactos/include/gdiplusheaders.h
Added: trunk/reactos/include/gdiplusimageattributes.h
Added: trunk/reactos/include/gdiplusimaging.h
Added: trunk/reactos/include/gdiplusinit.h
Added: trunk/reactos/include/gdipluslinecaps.h
Added: trunk/reactos/include/gdiplusmatrix.h
Added: trunk/reactos/include/gdiplusmem.h
Added: trunk/reactos/include/gdiplusmetafile.h
Added: trunk/reactos/include/gdiplusmetaheader.h
Added: trunk/reactos/include/gdipluspath.h
Added: trunk/reactos/include/gdipluspen.h
Added: trunk/reactos/include/gdipluspixelformats.h
Added: trunk/reactos/include/gdiplusstringformat.h
Added: trunk/reactos/include/gdiplustypes.h
Added: trunk/reactos/include/guiddef.h
[truncated at 100 lines; 201 more skipped] 
  _____  

Added: trunk/reactos/include/DShow.h
--- trunk/reactos/include/DShow.h	2006-01-28 18:07:22 UTC (rev 16)
+++ trunk/reactos/include/DShow.h	2006-01-28 18:22:54 UTC (rev 17)
@@ -0,0 +1,51 @@

+
+#ifndef __DSHOW_INCLUDED__
+#define __DSHOW_INCLUDED__
+
+#if __GNUC__ >= 3
+#pragma GCC system_header
+#endif
+
+#if _MSC_VER>=1100
+#define AM_NOVTABLE __declspec(novtable)
+#else
+#define AM_NOVTABLE
+#endif
+	
+
+#include <windows.h>
+#include <windowsx.h>
+#include <olectl.h>
+#include <ddraw.h>
+#include <mmsystem.h>
+
+#ifndef NUMELMS
+   #define NUMELMS(aa) (sizeof(aa)/sizeof((aa)[0]))
+#endif
+
+#include <strmif.h>
+#include <amvideo.h>
+#include <amaudio.h>
+//#include <control.h>
+#include <evcode.h> 
+#include <uuids.h>  
+#include <errors.h> 
+#include <edevdefs.h> 
+#include <audevcod.h> 
+#include <dvdevcod.h> 
+
+#ifndef OATRUE
+#define OATRUE (-1)
+#endif 
+#ifndef OAFALSE
+#define OAFALSE (0)
+#endif 
+
+
+#ifndef InterlockedExchangePointer
+#define InterlockedExchangePointer(Target, Value) \
+   (PVOID)InterlockedExchange((PLONG)(Target), (LONG)(Value))
+#endif 
+
+
+#endif 
  _____  

Added: trunk/reactos/include/GL/gl.h
--- trunk/reactos/include/GL/gl.h	2006-01-28 18:07:22 UTC (rev 16)
+++ trunk/reactos/include/GL/gl.h	2006-01-28 18:22:54 UTC (rev 17)
@@ -0,0 +1,1472 @@

+/* $Id: gl.h 12852 2005-01-06 13:58:04Z mf $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version:  4.0
+ *
+ * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person
obtaining a
+ * copy of this software and associated documentation files (the
"Software"),
+ * to deal in the Software without restriction, including without
limitation
+ * the rights to use, copy, modify, merge, publish, distribute,
sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom
the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT
SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
+ */
+
+
+/**********************************************************************
**
+ * 2002-Apr-22, JosÚ Fonseca:
+ *   Removed non Win32 system-specific stuff
+ *
+ * 2002-Apr-17, Marcus Geelnard:
+ *   For win32, OpenGL 1.2 & 1.3 definitions are not made in this file
+ *   anymore, since under Windows those are regarded as extensions, and
+ *   are better defined in glext.h (especially the function prototypes
may
+ *   conflict with extension function pointers). A few "cosmetical"
+ *   changes were also made to this file.
+ *
+ * 2002-Apr-15, Marcus Geelnard:
+ *   Modified this file to better fit a wider range of compilers,
removed
+ *   Mesa specific stuff, and removed extension definitions (this file
now
+ *   relies on GL/glext.h). Hopefully this file should now function as
a
+ *   generic OpenGL gl.h include file for most compilers and
environments.
+ *   Changed GLAPIENTRY to APIENTRY (to be consistent with GL/glext.h).
+
************************************************************************
/
+
+
+#ifndef __gl_h_
+#define __gl_h_
+
+
+
+/**********************************************************************
**
+ * Begin system-specific stuff.
+ */
+/* __WIN32__ */
+#if !defined(__WIN32__) && (defined(_WIN32) || defined(WIN32) ||
defined(__CYGWIN__))
+#  define __WIN32__
+#endif
+
+/* GLAPI, part 1 (use WINGDIAPI, if defined) */
+#if defined(__WIN32__) && defined(WINGDIAPI)
+#  define GLAPI WINGDIAPI
+#endif
+
+/* GLAPI, part 2 */
+#if !defined(GLAPI)
+#  if defined(_MSC_VER)                        /* Microsoft Visual C++
*/
+#    define GLAPI __declspec(dllimport)
+#  elif defined(__LCC__) && defined(__WIN32__) /* LCC-Win32 */
+#    define GLAPI __stdcall
+#  else                                        /* Others (e.g. MinGW,
Cygwin, non-win32) */
+#    define GLAPI extern
+#  endif
+#endif
+
+/* APIENTRY */
+#if !defined(APIENTRY)
+#  if defined(__WIN32__)
+#    define APIENTRY __stdcall
+#  else
+#    define APIENTRY
+#  endif
+#endif
+/*
+ * End system-specific stuff.
+
************************************************************************
/
+
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+#define GL_VERSION_1_1   1
+
+#if !defined(__WIN32__)
+#define GL_VERSION_1_2   1
+#define GL_VERSION_1_3   1
+#define GL_ARB_imaging   1
+#endif
+
+
+/*
+ *
+ * Datatypes
+ *
+ */
+#ifdef CENTERLINE_CLPP
+#define signed
+#endif
+typedef unsigned int    GLenum;
+typedef unsigned char   GLboolean;
+typedef unsigned int    GLbitfield;
+typedef void            GLvoid;
+typedef signed char     GLbyte;         /* 1-byte signed */
+typedef short           GLshort;        /* 2-byte signed */
+typedef int             GLint;          /* 4-byte signed */
+typedef unsigned char   GLubyte;        /* 1-byte unsigned */
+typedef unsigned short  GLushort;       /* 2-byte unsigned */
+typedef unsigned int    GLuint;         /* 4-byte unsigned */
+typedef int             GLsizei;        /* 4-byte signed */
+typedef float           GLfloat;        /* single precision float */
+typedef float           GLclampf;       /* single precision float in
[0,1] */
+typedef double          GLdouble;       /* double precision float */
+typedef double          GLclampd;       /* double precision float in
[0,1] */
+
+
+
+/**********************************************************************
**
+ *
+ * Constants
+ *
+
************************************************************************
/
+
+/* Boolean values */
+#define GL_FALSE                                0x0
+#define GL_TRUE                                 0x1
+
+/* Data types */
+#define GL_BYTE                                 0x1400
+#define GL_UNSIGNED_BYTE                        0x1401
+#define GL_SHORT                                0x1402
+#define GL_UNSIGNED_SHORT                       0x1403
+#define GL_INT                                  0x1404
+#define GL_UNSIGNED_INT                         0x1405
+#define GL_FLOAT                                0x1406
+#define GL_DOUBLE                               0x140A
+#define GL_2_BYTES                              0x1407
+#define GL_3_BYTES                              0x1408
+#define GL_4_BYTES                              0x1409
+
+/* Primitives */
+#define GL_POINTS                               0x0000
+#define GL_LINES                                0x0001
+#define GL_LINE_LOOP                            0x0002
+#define GL_LINE_STRIP                           0x0003
+#define GL_TRIANGLES                            0x0004
+#define GL_TRIANGLE_STRIP                       0x0005
+#define GL_TRIANGLE_FAN                         0x0006
+#define GL_QUADS                                0x0007
+#define GL_QUAD_STRIP                           0x0008
+#define GL_POLYGON                              0x0009
+
+/* Vertex Arrays */
+#define GL_VERTEX_ARRAY                         0x8074
+#define GL_NORMAL_ARRAY                         0x8075
+#define GL_COLOR_ARRAY                          0x8076
+#define GL_INDEX_ARRAY                          0x8077
+#define GL_TEXTURE_COORD_ARRAY                  0x8078
+#define GL_EDGE_FLAG_ARRAY                      0x8079
+#define GL_VERTEX_ARRAY_SIZE                    0x807A
+#define GL_VERTEX_ARRAY_TYPE                    0x807B
+#define GL_VERTEX_ARRAY_STRIDE                  0x807C
+#define GL_NORMAL_ARRAY_TYPE                    0x807E
+#define GL_NORMAL_ARRAY_STRIDE                  0x807F
+#define GL_COLOR_ARRAY_SIZE                     0x8081
+#define GL_COLOR_ARRAY_TYPE                     0x8082
+#define GL_COLOR_ARRAY_STRIDE                   0x8083
+#define GL_INDEX_ARRAY_TYPE                     0x8085
+#define GL_INDEX_ARRAY_STRIDE                   0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE           0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C
+#define GL_VERTEX_ARRAY_POINTER                 0x808E
+#define GL_NORMAL_ARRAY_POINTER                 0x808F
+#define GL_COLOR_ARRAY_POINTER                  0x8090
+#define GL_INDEX_ARRAY_POINTER                  0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER          0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER              0x8093
+#define GL_V2F                                  0x2A20
+#define GL_V3F                                  0x2A21
+#define GL_C4UB_V2F                             0x2A22
+#define GL_C4UB_V3F                             0x2A23
+#define GL_C3F_V3F                              0x2A24
+#define GL_N3F_V3F                              0x2A25
+#define GL_C4F_N3F_V3F                          0x2A26
+#define GL_T2F_V3F                              0x2A27
+#define GL_T4F_V4F                              0x2A28
+#define GL_T2F_C4UB_V3F                         0x2A29
+#define GL_T2F_C3F_V3F                          0x2A2A
+#define GL_T2F_N3F_V3F                          0x2A2B
+#define GL_T2F_C4F_N3F_V3F                      0x2A2C
+#define GL_T4F_C4F_N3F_V4F                      0x2A2D
+
+/* Matrix Mode */
+#define GL_MATRIX_MODE                          0x0BA0
+#define GL_MODELVIEW                            0x1700
+#define GL_PROJECTION                           0x1701
+#define GL_TEXTURE                              0x1702
+
+/* Points */
+#define GL_POINT_SMOOTH                         0x0B10
+#define GL_POINT_SIZE                           0x0B11
+#define GL_POINT_SIZE_GRANULARITY               0x0B13
+#define GL_POINT_SIZE_RANGE                     0x0B12
+
+/* Lines */
+#define GL_LINE_SMOOTH                          0x0B20
+#define GL_LINE_STIPPLE                         0x0B24
+#define GL_LINE_STIPPLE_PATTERN                 0x0B25
+#define GL_LINE_STIPPLE_REPEAT                  0x0B26
+#define GL_LINE_WIDTH                           0x0B21
+#define GL_LINE_WIDTH_GRANULARITY               0x0B23
+#define GL_LINE_WIDTH_RANGE                     0x0B22
+
+/* Polygons */
+#define GL_POINT                                0x1B00
+#define GL_LINE                                 0x1B01
+#define GL_FILL                                 0x1B02
+#define GL_CW                                   0x0900
+#define GL_CCW                                  0x0901
+#define GL_FRONT                                0x0404
+#define GL_BACK                                 0x0405
+#define GL_POLYGON_MODE                         0x0B40
+#define GL_POLYGON_SMOOTH                       0x0B41
+#define GL_POLYGON_STIPPLE                      0x0B42
+#define GL_EDGE_FLAG                            0x0B43
+#define GL_CULL_FACE                            0x0B44
+#define GL_CULL_FACE_MODE                       0x0B45
+#define GL_FRONT_FACE                           0x0B46
+#define GL_POLYGON_OFFSET_FACTOR                0x8038
+#define GL_POLYGON_OFFSET_UNITS                 0x2A00
+#define GL_POLYGON_OFFSET_POINT                 0x2A01
+#define GL_POLYGON_OFFSET_LINE                  0x2A02
+#define GL_POLYGON_OFFSET_FILL                  0x8037
+
+/* Display Lists */
+#define GL_COMPILE                              0x1300
+#define GL_COMPILE_AND_EXECUTE                  0x1301
+#define GL_LIST_BASE                            0x0B32
+#define GL_LIST_INDEX                           0x0B33
+#define GL_LIST_MODE                            0x0B30
+
+/* Depth buffer */
+#define GL_NEVER                                0x0200
+#define GL_LESS                                 0x0201
+#define GL_EQUAL                                0x0202
+#define GL_LEQUAL                               0x0203
+#define GL_GREATER                              0x0204
+#define GL_NOTEQUAL                             0x0205
+#define GL_GEQUAL                               0x0206
+#define GL_ALWAYS                               0x0207
+#define GL_DEPTH_TEST                           0x0B71
+#define GL_DEPTH_BITS                           0x0D56
+#define GL_DEPTH_CLEAR_VALUE                    0x0B73
+#define GL_DEPTH_FUNC                           0x0B74
+#define GL_DEPTH_RANGE                          0x0B70
+#define GL_DEPTH_WRITEMASK                      0x0B72
+#define GL_DEPTH_COMPONENT                      0x1902
+
+/* Lighting */
+#define GL_LIGHTING                             0x0B50
+#define GL_LIGHT0                               0x4000
+#define GL_LIGHT1                               0x4001
+#define GL_LIGHT2                               0x4002
+#define GL_LIGHT3                               0x4003
+#define GL_LIGHT4                               0x4004
+#define GL_LIGHT5                               0x4005
+#define GL_LIGHT6                               0x4006
+#define GL_LIGHT7                               0x4007
+#define GL_SPOT_EXPONENT                        0x1205
+#define GL_SPOT_CUTOFF                          0x1206
+#define GL_CONSTANT_ATTENUATION                 0x1207
+#define GL_LINEAR_ATTENUATION                   0x1208
+#define GL_QUADRATIC_ATTENUATION                0x1209
+#define GL_AMBIENT                              0x1200
+#define GL_DIFFUSE                              0x1201
+#define GL_SPECULAR                             0x1202
+#define GL_SHININESS                            0x1601
+#define GL_EMISSION                             0x1600
+#define GL_POSITION                             0x1203
+#define GL_SPOT_DIRECTION                       0x1204
+#define GL_AMBIENT_AND_DIFFUSE                  0x1602
+#define GL_COLOR_INDEXES                        0x1603
+#define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52
+#define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51
+#define GL_LIGHT_MODEL_AMBIENT                  0x0B53
+#define GL_FRONT_AND_BACK                       0x0408
+#define GL_SHADE_MODEL                          0x0B54
+#define GL_FLAT                                 0x1D00
+#define GL_SMOOTH                               0x1D01
+#define GL_COLOR_MATERIAL                       0x0B57
+#define GL_COLOR_MATERIAL_FACE                  0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER             0x0B56
+#define GL_NORMALIZE                            0x0BA1
+
+/* User clipping planes */
+#define GL_CLIP_PLANE0                          0x3000
+#define GL_CLIP_PLANE1                          0x3001
+#define GL_CLIP_PLANE2                          0x3002
+#define GL_CLIP_PLANE3                          0x3003
+#define GL_CLIP_PLANE4                          0x3004
+#define GL_CLIP_PLANE5                          0x3005
+
+/* Accumulation buffer */
+#define GL_ACCUM_RED_BITS                       0x0D58
+#define GL_ACCUM_GREEN_BITS                     0x0D59
+#define GL_ACCUM_BLUE_BITS                      0x0D5A
+#define GL_ACCUM_ALPHA_BITS                     0x0D5B
+#define GL_ACCUM_CLEAR_VALUE                    0x0B80
+#define GL_ACCUM                                0x0100
+#define GL_ADD                                  0x0104
+#define GL_LOAD                                 0x0101
+#define GL_MULT                                 0x0103
+#define GL_RETURN                               0x0102
+
+/* Alpha testing */
+#define GL_ALPHA_TEST                           0x0BC0
+#define GL_ALPHA_TEST_REF                       0x0BC2
+#define GL_ALPHA_TEST_FUNC                      0x0BC1
+
+/* Blending */
+#define GL_BLEND                                0x0BE2
+#define GL_BLEND_SRC                            0x0BE1
+#define GL_BLEND_DST                            0x0BE0
+#define GL_ZERO                                 0x0
+#define GL_ONE                                  0x1
+#define GL_SRC_COLOR                            0x0300
+#define GL_ONE_MINUS_SRC_COLOR                  0x0301
+#define GL_SRC_ALPHA                            0x0302
+#define GL_ONE_MINUS_SRC_ALPHA                  0x0303
+#define GL_DST_ALPHA                            0x0304
+#define GL_ONE_MINUS_DST_ALPHA                  0x0305
+#define GL_DST_COLOR                            0x0306
+#define GL_ONE_MINUS_DST_COLOR                  0x0307
+#define GL_SRC_ALPHA_SATURATE                   0x0308
+#define GL_CONSTANT_COLOR                       0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
+#define GL_CONSTANT_ALPHA                       0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004
+
+/* Render Mode */
+#define GL_FEEDBACK                             0x1C01
+#define GL_RENDER                               0x1C00
+#define GL_SELECT                               0x1C02
+
+/* Feedback */
+#define GL_2D                                   0x0600
+#define GL_3D                                   0x0601
+#define GL_3D_COLOR                             0x0602
+#define GL_3D_COLOR_TEXTURE                     0x0603
+#define GL_4D_COLOR_TEXTURE                     0x0604
+#define GL_POINT_TOKEN                          0x0701
+#define GL_LINE_TOKEN                           0x0702
+#define GL_LINE_RESET_TOKEN                     0x0707
+#define GL_POLYGON_TOKEN                        0x0703
+#define GL_BITMAP_TOKEN                         0x0704
+#define GL_DRAW_PIXEL_TOKEN                     0x0705
+#define GL_COPY_PIXEL_TOKEN                     0x0706
+#define GL_PASS_THROUGH_TOKEN                   0x0700
+#define GL_FEEDBACK_BUFFER_POINTER              0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2
+
+/* Selection */
+#define GL_SELECTION_BUFFER_POINTER             0x0DF3
+#define GL_SELECTION_BUFFER_SIZE                0x0DF4
+
+/* Fog */
+#define GL_FOG                                  0x0B60
+#define GL_FOG_MODE                             0x0B65
+#define GL_FOG_DENSITY                          0x0B62
+#define GL_FOG_COLOR                            0x0B66
+#define GL_FOG_INDEX                            0x0B61
+#define GL_FOG_START                            0x0B63
+#define GL_FOG_END                              0x0B64
+#define GL_LINEAR                               0x2601
+#define GL_EXP                                  0x0800
+#define GL_EXP2                                 0x0801
+
+/* Logic Ops */
+#define GL_LOGIC_OP                             0x0BF1
+#define GL_INDEX_LOGIC_OP                       0x0BF1
+#define GL_COLOR_LOGIC_OP                       0x0BF2
+#define GL_LOGIC_OP_MODE                        0x0BF0
+#define GL_CLEAR                                0x1500
+#define GL_SET                                  0x150F
+#define GL_COPY                                 0x1503
+#define GL_COPY_INVERTED                        0x150C
+#define GL_NOOP                                 0x1505
+#define GL_INVERT                               0x150A
+#define GL_AND                                  0x1501
+#define GL_NAND                                 0x150E
+#define GL_OR                                   0x1507
+#define GL_NOR                                  0x1508
+#define GL_XOR                                  0x1506
+#define GL_EQUIV                                0x1509
+#define GL_AND_REVERSE                          0x1502
+#define GL_AND_INVERTED                         0x1504
+#define GL_OR_REVERSE                           0x150B
+#define GL_OR_INVERTED                          0x150D
+
+/* Stencil */
+#define GL_STENCIL_TEST                         0x0B90
+#define GL_STENCIL_WRITEMASK                    0x0B98
+#define GL_STENCIL_BITS                         0x0D57
+#define GL_STENCIL_FUNC                         0x0B92
+#define GL_STENCIL_VALUE_MASK                   0x0B93
+#define GL_STENCIL_REF                          0x0B97
+#define GL_STENCIL_FAIL                         0x0B94
+#define GL_STENCIL_PASS_DEPTH_PASS              0x0B96
+#define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95
+#define GL_STENCIL_CLEAR_VALUE                  0x0B91
+#define GL_STENCIL_INDEX                        0x1901
+#define GL_KEEP                                 0x1E00
+#define GL_REPLACE                              0x1E01
+#define GL_INCR                                 0x1E02
+#define GL_DECR                                 0x1E03
+
+/* Buffers, Pixel Drawing/Reading */
+#define GL_NONE                                 0x0
+#define GL_LEFT                                 0x0406
+#define GL_RIGHT                                0x0407
+/*GL_FRONT                                      0x0404 */
+/*GL_BACK                                       0x0405 */
+/*GL_FRONT_AND_BACK                             0x0408 */
+#define GL_FRONT_LEFT                           0x0400
+#define GL_FRONT_RIGHT                          0x0401
+#define GL_BACK_LEFT                            0x0402
+#define GL_BACK_RIGHT                           0x0403
+#define GL_AUX0                                 0x0409
+#define GL_AUX1                                 0x040A
+#define GL_AUX2                                 0x040B
+#define GL_AUX3                                 0x040C
+#define GL_COLOR_INDEX                          0x1900
+#define GL_RED                                  0x1903
+#define GL_GREEN                                0x1904
+#define GL_BLUE                                 0x1905
+#define GL_ALPHA                                0x1906
+#define GL_LUMINANCE                            0x1909
+#define GL_LUMINANCE_ALPHA                      0x190A
+#define GL_ALPHA_BITS                           0x0D55
+#define GL_RED_BITS                             0x0D52
+#define GL_GREEN_BITS                           0x0D53
+#define GL_BLUE_BITS                            0x0D54
+#define GL_INDEX_BITS                           0x0D51
+#define GL_SUBPIXEL_BITS                        0x0D50
+#define GL_AUX_BUFFERS                          0x0C00
+#define GL_READ_BUFFER                          0x0C02
+#define GL_DRAW_BUFFER                          0x0C01
+#define GL_DOUBLEBUFFER                         0x0C32
+#define GL_STEREO                               0x0C33
+#define GL_BITMAP                               0x1A00
+#define GL_COLOR                                0x1800
+#define GL_DEPTH                                0x1801
+#define GL_STENCIL                              0x1802
+#define GL_DITHER                               0x0BD0
+#define GL_RGB                                  0x1907
+#define GL_RGBA                                 0x1908
+
+/* Implementation limits */
+#define GL_MAX_LIST_NESTING                     0x0B31
+#define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36
+#define GL_MAX_NAME_STACK_DEPTH                 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39
+#define GL_MAX_EVAL_ORDER                       0x0D30
+#define GL_MAX_LIGHTS                           0x0D31
+#define GL_MAX_CLIP_PLANES                      0x0D32
+#define GL_MAX_TEXTURE_SIZE                     0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE                  0x0D34
+#define GL_MAX_VIEWPORT_DIMS                    0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B
+
+/* Gets */
+#define GL_ATTRIB_STACK_DEPTH                   0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1
+#define GL_COLOR_CLEAR_VALUE                    0x0C22
+#define GL_COLOR_WRITEMASK                      0x0C23
+#define GL_CURRENT_INDEX                        0x0B01
+#define GL_CURRENT_COLOR                        0x0B00
+#define GL_CURRENT_NORMAL                       0x0B02
+#define GL_CURRENT_RASTER_COLOR                 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE              0x0B09
+#define GL_CURRENT_RASTER_INDEX                 0x0B05
+#define GL_CURRENT_RASTER_POSITION              0x0B07
+#define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06
+#define GL_CURRENT_RASTER_POSITION_VALID        0x0B08
+#define GL_CURRENT_TEXTURE_COORDS               0x0B03
+#define GL_INDEX_CLEAR_VALUE                    0x0C20
+#define GL_INDEX_MODE                           0x0C30
+#define GL_INDEX_WRITEMASK                      0x0C21
+#define GL_MODELVIEW_MATRIX                     0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH                0x0BA3
+#define GL_NAME_STACK_DEPTH                     0x0D70
+#define GL_PROJECTION_MATRIX                    0x0BA7
+#define GL_PROJECTION_STACK_DEPTH               0x0BA4
+#define GL_RENDER_MODE                          0x0C40
+#define GL_RGBA_MODE                            0x0C31
+#define GL_TEXTURE_MATRIX                       0x0BA8
+#define GL_TEXTURE_STACK_DEPTH                  0x0BA5
+#define GL_VIEWPORT                             0x0BA2
+
+/* Evaluators */
+#define GL_AUTO_NORMAL                          0x0D80
+#define GL_MAP1_COLOR_4                         0x0D90
+#define GL_MAP1_GRID_DOMAIN                     0x0DD0
+#define GL_MAP1_GRID_SEGMENTS                   0x0DD1
+#define GL_MAP1_INDEX                           0x0D91
+#define GL_MAP1_NORMAL                          0x0D92
+#define GL_MAP1_TEXTURE_COORD_1                 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2                 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3                 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4                 0x0D96
+#define GL_MAP1_VERTEX_3                        0x0D97
+#define GL_MAP1_VERTEX_4                        0x0D98
+#define GL_MAP2_COLOR_4                         0x0DB0
+#define GL_MAP2_GRID_DOMAIN                     0x0DD2
+#define GL_MAP2_GRID_SEGMENTS                   0x0DD3
+#define GL_MAP2_INDEX                           0x0DB1
+#define GL_MAP2_NORMAL                          0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1                 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2                 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3                 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4                 0x0DB6
+#define GL_MAP2_VERTEX_3                        0x0DB7
+#define GL_MAP2_VERTEX_4                        0x0DB8
+#define GL_COEFF                                0x0A00
+#define GL_DOMAIN                               0x0A02
+#define GL_ORDER                                0x0A01
+
+/* Hints */
+#define GL_FOG_HINT                             0x0C54
+#define GL_LINE_SMOOTH_HINT                     0x0C52
+#define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50
+#define GL_POINT_SMOOTH_HINT                    0x0C51
+#define GL_POLYGON_SMOOTH_HINT                  0x0C53
+#define GL_DONT_CARE                            0x1100
+#define GL_FASTEST                              0x1101
+#define GL_NICEST                               0x1102
+
+/* Scissor box */
+#define GL_SCISSOR_TEST                         0x0C11
+#define GL_SCISSOR_BOX                          0x0C10
+
+/* Pixel Mode / Transfer */
+#define GL_MAP_COLOR                            0x0D10
+#define GL_MAP_STENCIL                          0x0D11
+#define GL_INDEX_SHIFT                          0x0D12
+#define GL_INDEX_OFFSET                         0x0D13
+#define GL_RED_SCALE                            0x0D14
+#define GL_RED_BIAS                             0x0D15
+#define GL_GREEN_SCALE                          0x0D18
+#define GL_GREEN_BIAS                           0x0D19
+#define GL_BLUE_SCALE                           0x0D1A
+#define GL_BLUE_BIAS                            0x0D1B
+#define GL_ALPHA_SCALE                          0x0D1C
+#define GL_ALPHA_BIAS                           0x0D1D
+#define GL_DEPTH_SCALE                          0x0D1E
+#define GL_DEPTH_BIAS                           0x0D1F
+#define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1
+#define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0
+#define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9
+#define GL_PIXEL_MAP_S_TO_S                     0x0C71
+#define GL_PIXEL_MAP_I_TO_I                     0x0C70
+#define GL_PIXEL_MAP_I_TO_R                     0x0C72
+#define GL_PIXEL_MAP_I_TO_G                     0x0C73
+#define GL_PIXEL_MAP_I_TO_B                     0x0C74
+#define GL_PIXEL_MAP_I_TO_A                     0x0C75
+#define GL_PIXEL_MAP_R_TO_R                     0x0C76
+#define GL_PIXEL_MAP_G_TO_G                     0x0C77
+#define GL_PIXEL_MAP_B_TO_B                     0x0C78
+#define GL_PIXEL_MAP_A_TO_A                     0x0C79
+#define GL_PACK_ALIGNMENT                       0x0D05
+#define GL_PACK_LSB_FIRST                       0x0D01
+#define GL_PACK_ROW_LENGTH                      0x0D02
+#define GL_PACK_SKIP_PIXELS                     0x0D04
+#define GL_PACK_SKIP_ROWS                       0x0D03
+#define GL_PACK_SWAP_BYTES                      0x0D00
+#define GL_UNPACK_ALIGNMENT                     0x0CF5
+#define GL_UNPACK_LSB_FIRST                     0x0CF1
+#define GL_UNPACK_ROW_LENGTH                    0x0CF2
+#define GL_UNPACK_SKIP_PIXELS                   0x0CF4
+#define GL_UNPACK_SKIP_ROWS                     0x0CF3
+#define GL_UNPACK_SWAP_BYTES                    0x0CF0
+#define GL_ZOOM_X                               0x0D16
+#define GL_ZOOM_Y                               0x0D17
+
+/* Texture mapping */
+#define GL_TEXTURE_ENV                          0x2300
+#define GL_TEXTURE_ENV_MODE                     0x2200
+#define GL_TEXTURE_1D                           0x0DE0
+#define GL_TEXTURE_2D                           0x0DE1
+#define GL_TEXTURE_WRAP_S                       0x2802
+#define GL_TEXTURE_WRAP_T                       0x2803
+#define GL_TEXTURE_MAG_FILTER                   0x2800
+#define GL_TEXTURE_MIN_FILTER                   0x2801
+#define GL_TEXTURE_ENV_COLOR                    0x2201
+#define GL_TEXTURE_GEN_S                        0x0C60
+#define GL_TEXTURE_GEN_T                        0x0C61
+#define GL_TEXTURE_GEN_MODE                     0x2500
+#define GL_TEXTURE_BORDER_COLOR                 0x1004
+#define GL_TEXTURE_WIDTH                        0x1000
+#define GL_TEXTURE_HEIGHT                       0x1001
+#define GL_TEXTURE_BORDER                       0x1005
+#define GL_TEXTURE_COMPONENTS                   0x1003
+#define GL_TEXTURE_RED_SIZE                     0x805C
+#define GL_TEXTURE_GREEN_SIZE                   0x805D
+#define GL_TEXTURE_BLUE_SIZE                    0x805E
+#define GL_TEXTURE_ALPHA_SIZE                   0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE               0x8060
+#define GL_TEXTURE_INTENSITY_SIZE               0x8061
+#define GL_NEAREST_MIPMAP_NEAREST               0x2700
+#define GL_NEAREST_MIPMAP_LINEAR                0x2702
+#define GL_LINEAR_MIPMAP_NEAREST                0x2701
+#define GL_LINEAR_MIPMAP_LINEAR                 0x2703
+#define GL_OBJECT_LINEAR                        0x2401
+#define GL_OBJECT_PLANE                         0x2501
+#define GL_EYE_LINEAR                           0x2400
+#define GL_EYE_PLANE                            0x2502
+#define GL_SPHERE_MAP                           0x2402
+#define GL_DECAL                                0x2101
+#define GL_MODULATE                             0x2100
+#define GL_NEAREST                              0x2600
+#define GL_REPEAT                               0x2901
+#define GL_CLAMP                                0x2900
+#define GL_S                                    0x2000
+#define GL_T                                    0x2001
+#define GL_R                                    0x2002
+#define GL_Q                                    0x2003
+#define GL_TEXTURE_GEN_R                        0x0C62
+#define GL_TEXTURE_GEN_Q                        0x0C63
+
+/* Utility */
+#define GL_VENDOR                               0x1F00
+#define GL_RENDERER                             0x1F01
+#define GL_VERSION                              0x1F02
+#define GL_EXTENSIONS                           0x1F03
+
+/* Errors */
+#define GL_NO_ERROR                             0x0
+#define GL_INVALID_VALUE                        0x0501
+#define GL_INVALID_ENUM                         0x0500
+#define GL_INVALID_OPERATION                    0x0502
+#define GL_STACK_OVERFLOW                       0x0503
+#define GL_STACK_UNDERFLOW                      0x0504
+#define GL_OUT_OF_MEMORY                        0x0505
+
+/* glPush/PopAttrib bits */
+#define GL_CURRENT_BIT                          0x00000001
+#define GL_POINT_BIT                            0x00000002
+#define GL_LINE_BIT                             0x00000004
+#define GL_POLYGON_BIT                          0x00000008
+#define GL_POLYGON_STIPPLE_BIT                  0x00000010
+#define GL_PIXEL_MODE_BIT                       0x00000020
+#define GL_LIGHTING_BIT                         0x00000040
+#define GL_FOG_BIT                              0x00000080
+#define GL_DEPTH_BUFFER_BIT                     0x00000100
+#define GL_ACCUM_BUFFER_BIT                     0x00000200
+#define GL_STENCIL_BUFFER_BIT                   0x00000400
+#define GL_VIEWPORT_BIT                         0x00000800
+#define GL_TRANSFORM_BIT                        0x00001000
+#define GL_ENABLE_BIT                           0x00002000
+#define GL_COLOR_BUFFER_BIT                     0x00004000
+#define GL_HINT_BIT                             0x00008000
+#define GL_EVAL_BIT                             0x00010000
+#define GL_LIST_BIT                             0x00020000
+#define GL_TEXTURE_BIT                          0x00040000
+#define GL_SCISSOR_BIT                          0x00080000
+#define GL_ALL_ATTRIB_BITS                      0x000FFFFF
+
+
+/* OpenGL 1.1 */
+#define GL_PROXY_TEXTURE_1D                     0x8063
+#define GL_PROXY_TEXTURE_2D                     0x8064
+#define GL_TEXTURE_PRIORITY                     0x8066
+#define GL_TEXTURE_RESIDENT                     0x8067
+#define GL_TEXTURE_BINDING_1D                   0x8068
+#define GL_TEXTURE_BINDING_2D                   0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT              0x1003
+#define GL_ALPHA4                               0x803B
+#define GL_ALPHA8                               0x803C
+#define GL_ALPHA12                              0x803D
+#define GL_ALPHA16                              0x803E
+#define GL_LUMINANCE4                           0x803F
+#define GL_LUMINANCE8                           0x8040
+#define GL_LUMINANCE12                          0x8041
+#define GL_LUMINANCE16                          0x8042
+#define GL_LUMINANCE4_ALPHA4                    0x8043
+#define GL_LUMINANCE6_ALPHA2                    0x8044
+#define GL_LUMINANCE8_ALPHA8                    0x8045
+#define GL_LUMINANCE12_ALPHA4                   0x8046
+#define GL_LUMINANCE12_ALPHA12                  0x8047
+#define GL_LUMINANCE16_ALPHA16                  0x8048
+#define GL_INTENSITY                            0x8049
+#define GL_INTENSITY4                           0x804A
+#define GL_INTENSITY8                           0x804B
+#define GL_INTENSITY12                          0x804C
+#define GL_INTENSITY16                          0x804D
+#define GL_R3_G3_B2                             0x2A10
+#define GL_RGB4                                 0x804F
+#define GL_RGB5                                 0x8050
+#define GL_RGB8                                 0x8051
+#define GL_RGB10                                0x8052
+#define GL_RGB12                                0x8053
+#define GL_RGB16                                0x8054
+#define GL_RGBA2                                0x8055
+#define GL_RGBA4                                0x8056
+#define GL_RGB5_A1                              0x8057
+#define GL_RGBA8                                0x8058
+#define GL_RGB10_A2                             0x8059
+#define GL_RGBA12                               0x805A
+#define GL_RGBA16                               0x805B
+#define GL_CLIENT_PIXEL_STORE_BIT               0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002
+#define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF
+#define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF
+
+
+/* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality,
since
+   it is treated as extensions (defined in glext.h) */
+#if !defined(__WIN32__)
+
+/* OpenGL 1.2 */
+#define GL_RESCALE_NORMAL                       0x803A
+#define GL_CLAMP_TO_EDGE                        0x812F
+#define GL_MAX_ELEMENTS_VERTICES                0x80E8
+#define GL_MAX_ELEMENTS_INDICES                 0x80E9
+#define GL_BGR                                  0x80E0
+#define GL_BGRA                                 0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2                  0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV              0x8362
+#define GL_UNSIGNED_SHORT_5_6_5                 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV             0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4               0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV           0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1               0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV           0x8366
+#define GL_UNSIGNED_INT_8_8_8_8                 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV             0x8367
+#define GL_UNSIGNED_INT_10_10_10_2              0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV          0x8368
+#define GL_LIGHT_MODEL_COLOR_CONTROL            0x81F8
+#define GL_SINGLE_COLOR                         0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR              0x81FA
+#define GL_TEXTURE_MIN_LOD                      0x813A
+#define GL_TEXTURE_MAX_LOD                      0x813B
+#define GL_TEXTURE_BASE_LEVEL                   0x813C
+#define GL_TEXTURE_MAX_LEVEL                    0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE              0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY        0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE              0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY        0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE             0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE             0x846E
+#define GL_PACK_SKIP_IMAGES                     0x806B
+#define GL_PACK_IMAGE_HEIGHT                    0x806C
+#define GL_UNPACK_SKIP_IMAGES                   0x806D
+#define GL_UNPACK_IMAGE_HEIGHT                  0x806E
+#define GL_TEXTURE_3D                           0x806F
+#define GL_PROXY_TEXTURE_3D                     0x8070
+#define GL_TEXTURE_DEPTH                        0x8071
+#define GL_TEXTURE_WRAP_R                       0x8072
+#define GL_MAX_3D_TEXTURE_SIZE                  0x8073
+#define GL_TEXTURE_BINDING_3D                   0x806A
+
+/* OpenGL 1.2 imaging subset */
+/* GL_EXT_color_table */
+#define GL_COLOR_TABLE                          0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE         0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE        0x80D2
+#define GL_PROXY_COLOR_TABLE                    0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE  0x80D5
+#define GL_COLOR_TABLE_SCALE                    0x80D6
+#define GL_COLOR_TABLE_BIAS                     0x80D7
+#define GL_COLOR_TABLE_FORMAT                   0x80D8
+#define GL_COLOR_TABLE_WIDTH                    0x80D9
+#define GL_COLOR_TABLE_RED_SIZE                 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE               0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE                0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE               0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE           0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE           0x80DF
+/* GL_EXT_convolution and GL_HP_convolution_border_modes */
+#define GL_CONVOLUTION_1D                       0x8010
+#define GL_CONVOLUTION_2D                       0x8011
+#define GL_SEPARABLE_2D                         0x8012
+#define GL_CONVOLUTION_BORDER_MODE              0x8013
+#define GL_CONVOLUTION_FILTER_SCALE             0x8014
+#define GL_CONVOLUTION_FILTER_BIAS              0x8015
+#define GL_REDUCE                               0x8016
+#define GL_CONVOLUTION_FORMAT                   0x8017
+#define GL_CONVOLUTION_WIDTH                    0x8018
+#define GL_CONVOLUTION_HEIGHT                   0x8019
+#define GL_MAX_CONVOLUTION_WIDTH                0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT               0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE           0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE         0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE          0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE         0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS            0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS          0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS           0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS          0x8023
+#define GL_CONSTANT_BORDER                      0x8151
+#define GL_REPLICATE_BORDER                     0x8153
+#define GL_CONVOLUTION_BORDER_COLOR             0x8154
+/* GL_SGI_color_matrix */
+#define GL_COLOR_MATRIX                         0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH             0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH         0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE          0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE        0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE         0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE        0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS           0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS         0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS          0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS         0x80BB
+/* GL_EXT_histogram */
+#define GL_HISTOGRAM                            0x8024
+#define GL_PROXY_HISTOGRAM                      0x8025
+#define GL_HISTOGRAM_WIDTH                      0x8026
+#define GL_HISTOGRAM_FORMAT                     0x8027
+#define GL_HISTOGRAM_RED_SIZE                   0x8028
+#define GL_HISTOGRAM_GREEN_SIZE                 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE                  0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE                 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE             0x802C
+#define GL_HISTOGRAM_SINK                       0x802D
+#define GL_MINMAX                               0x802E
+#define GL_MINMAX_FORMAT                        0x802F
+#define GL_MINMAX_SINK                          0x8030
+#define GL_TABLE_TOO_LARGE                      0x8031
+/* GL_EXT_blend_color, GL_EXT_blend_minmax */
+#define GL_BLEND_EQUATION                       0x8009
+#define GL_MIN                                  0x8007
+#define GL_MAX                                  0x8008
+#define GL_FUNC_ADD                             0x8006
+#define GL_FUNC_SUBTRACT                        0x800A
+#define GL_FUNC_REVERSE_SUBTRACT                0x800B
+#define GL_BLEND_COLOR                          0x8005
+
+
+/* OpenGL 1.3 */
+/* multitexture */
+#define GL_TEXTURE0                             0x84C0
+#define GL_TEXTURE1                             0x84C1
+#define GL_TEXTURE2                             0x84C2
+#define GL_TEXTURE3                             0x84C3
+#define GL_TEXTURE4                             0x84C4
+#define GL_TEXTURE5                             0x84C5
+#define GL_TEXTURE6                             0x84C6
+#define GL_TEXTURE7                             0x84C7
+#define GL_TEXTURE8                             0x84C8
+#define GL_TEXTURE9                             0x84C9
+#define GL_TEXTURE10                            0x84CA
+#define GL_TEXTURE11                            0x84CB
+#define GL_TEXTURE12                            0x84CC
+#define GL_TEXTURE13                            0x84CD
+#define GL_TEXTURE14                            0x84CE
+#define GL_TEXTURE15                            0x84CF
+#define GL_TEXTURE16                            0x84D0
+#define GL_TEXTURE17                            0x84D1
+#define GL_TEXTURE18                            0x84D2
+#define GL_TEXTURE19                            0x84D3
+#define GL_TEXTURE20                            0x84D4
+#define GL_TEXTURE21                            0x84D5
+#define GL_TEXTURE22                            0x84D6
+#define GL_TEXTURE23                            0x84D7
+#define GL_TEXTURE24                            0x84D8
+#define GL_TEXTURE25                            0x84D9
+#define GL_TEXTURE26                            0x84DA
+#define GL_TEXTURE27                            0x84DB
+#define GL_TEXTURE28                            0x84DC
+#define GL_TEXTURE29                            0x84DD
+#define GL_TEXTURE30                            0x84DE
+#define GL_TEXTURE31                            0x84DF
+#define GL_ACTIVE_TEXTURE                       0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE                0x84E1
+#define GL_MAX_TEXTURE_UNITS                    0x84E2
+/* texture_cube_map */
+#define GL_NORMAL_MAP                           0x8511
+#define GL_REFLECTION_MAP                       0x8512
+#define GL_TEXTURE_CUBE_MAP                     0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP             0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X          0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X          0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y          0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y          0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z          0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z          0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP               0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE            0x851C
+/* texture_compression */
+#define GL_COMPRESSED_ALPHA                     0x84E9
+#define GL_COMPRESSED_LUMINANCE                 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA           0x84EB
+#define GL_COMPRESSED_INTENSITY                 0x84EC
+#define GL_COMPRESSED_RGB                       0x84ED
+#define GL_COMPRESSED_RGBA                      0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT             0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE        0x86A0
+#define GL_TEXTURE_COMPRESSED                   0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS       0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS           0x86A3
+/* multisample */
+#define GL_MULTISAMPLE                          0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE             0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE                  0x809F
+#define GL_SAMPLE_COVERAGE                      0x80A0
+#define GL_SAMPLE_BUFFERS                       0x80A8
+#define GL_SAMPLES                              0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE                0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT               0x80AB
+#define GL_MULTISAMPLE_BIT                      0x20000000
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