[ros-diffs] [greatlrd] 30482: Updating Mesa32 icd interface to support some of opengl 2.1 api. more will comes.

greatlrd at svn.reactos.org greatlrd at svn.reactos.org
Thu Nov 15 23:44:48 CET 2007


Author: greatlrd
Date: Fri Nov 16 01:44:48 2007
New Revision: 30482

URL: http://svn.reactos.org/svn/reactos?rev=30482&view=rev
Log:
Updating Mesa32 icd interface to support some of opengl 2.1 api.
more will comes. 

Modified:
    trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icd.c
    trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icdlist.h

Modified: trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icd.c
URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icd.c?rev=30482&r1=30481&r2=30482&view=diff
==============================================================================
--- trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icd.c (original)
+++ trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icd.c Fri Nov 16 01:44:48 2007
@@ -64,7 +64,8 @@
 # define GL_FUNC(func) gl##func
 #endif
 
-static ICDTABLE icdTable = { 336, {
+//static ICDTABLE icdTable = { 336, {
+static ICDTABLE icdTable = { 395, {
 #define ICD_ENTRY(func) (PROC)GL_FUNC(func),
 #include "icdlist.h"
 #undef ICD_ENTRY

Modified: trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icdlist.h
URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icdlist.h?rev=30482&r1=30481&r2=30482&view=diff
==============================================================================
--- trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icdlist.h (original)
+++ trunk/reactos/dll/3rdparty/mesa32/src/drivers/windows/icd/icdlist.h Fri Nov 16 01:44:48 2007
@@ -1,336 +1,394 @@
-ICD_ENTRY(NewList)				/* 0 */
-ICD_ENTRY(EndList)				/* 1 */
-ICD_ENTRY(CallList)				/* 2 */
-ICD_ENTRY(CallLists)				/* 3 */
-ICD_ENTRY(DeleteLists)			/* 4 */
-ICD_ENTRY(GenLists)				/* 5 */
-ICD_ENTRY(ListBase)				/* 6 */
-ICD_ENTRY(Begin)					/* 7 */
-ICD_ENTRY(Bitmap)					/* 8 */
-ICD_ENTRY(Color3b)				/* 9 */
-ICD_ENTRY(Color3bv)				/* 10 */
-ICD_ENTRY(Color3d)				/* 11 */
-ICD_ENTRY(Color3dv)				/* 12 */
-ICD_ENTRY(Color3f)				/* 13 */
-ICD_ENTRY(Color3fv)				/* 14 */
-ICD_ENTRY(Color3i)				/* 15 */
-ICD_ENTRY(Color3iv)				/* 16 */
-ICD_ENTRY(Color3s)				/* 17 */
-ICD_ENTRY(Color3sv)				/* 18 */
-ICD_ENTRY(Color3ub)				/* 19 */
-ICD_ENTRY(Color3ubv)				/* 20 */
-ICD_ENTRY(Color3ui)				/* 21 */
-ICD_ENTRY(Color3uiv)				/* 22 */
-ICD_ENTRY(Color3us)				/* 23 */
-ICD_ENTRY(Color3usv)				/* 24 */
-ICD_ENTRY(Color4b)				/* 25 */
-ICD_ENTRY(Color4bv)				/* 26 */
-ICD_ENTRY(Color4d)				/* 27 */
-ICD_ENTRY(Color4dv)				/* 28 */
-ICD_ENTRY(Color4f)				/* 29 */
-ICD_ENTRY(Color4fv)				/* 30 */
-ICD_ENTRY(Color4i)				/* 31 */
-ICD_ENTRY(Color4iv)				/* 32 */
-ICD_ENTRY(Color4s)				/* 33 */
-ICD_ENTRY(Color4sv)				/* 34 */
-ICD_ENTRY(Color4ub)				/* 35 */
-ICD_ENTRY(Color4ubv)				/* 36 */
-ICD_ENTRY(Color4ui)				/* 37 */
-ICD_ENTRY(Color4uiv)				/* 38 */
-ICD_ENTRY(Color4us)				/* 39 */
-ICD_ENTRY(Color4usv)				/* 40 */
-ICD_ENTRY(EdgeFlag)				/* 41 */
-ICD_ENTRY(EdgeFlagv)				/* 42 */
-ICD_ENTRY(End)					/* 43 */
-ICD_ENTRY(Indexd)					/* 44 */
-ICD_ENTRY(Indexdv)				/* 45 */
-ICD_ENTRY(Indexf)					/* 46 */
-ICD_ENTRY(Indexfv)				/* 47 */
-ICD_ENTRY(Indexi)					/* 48 */
-ICD_ENTRY(Indexiv)				/* 49 */
-ICD_ENTRY(Indexs)					/* 50 */
-ICD_ENTRY(Indexsv)				/* 51 */
-ICD_ENTRY(Normal3b)				/* 52 */
-ICD_ENTRY(Normal3bv)				/* 53 */
-ICD_ENTRY(Normal3d)				/* 54 */
-ICD_ENTRY(Normal3dv)				/* 55 */
-ICD_ENTRY(Normal3f)				/* 56 */
-ICD_ENTRY(Normal3fv)				/* 57 */
-ICD_ENTRY(Normal3i)				/* 58 */
-ICD_ENTRY(Normal3iv)				/* 59 */
-ICD_ENTRY(Normal3s)				/* 60 */
-ICD_ENTRY(Normal3sv)				/* 61 */
-ICD_ENTRY(RasterPos2d)			/* 62 */
-ICD_ENTRY(RasterPos2dv)			/* 63 */
-ICD_ENTRY(RasterPos2f)			/* 64 */
-ICD_ENTRY(RasterPos2fv)			/* 65 */
-ICD_ENTRY(RasterPos2i)			/* 66 */
-ICD_ENTRY(RasterPos2iv)			/* 67 */
-ICD_ENTRY(RasterPos2s)			/* 68 */
-ICD_ENTRY(RasterPos2sv)			/* 69 */
-ICD_ENTRY(RasterPos3d)			/* 70 */
-ICD_ENTRY(RasterPos3dv)			/* 71 */
-ICD_ENTRY(RasterPos3f)			/* 72 */
-ICD_ENTRY(RasterPos3fv)			/* 73 */
-ICD_ENTRY(RasterPos3i)			/* 74 */
-ICD_ENTRY(RasterPos3iv)			/* 75 */
-ICD_ENTRY(RasterPos3s)			/* 76 */
-ICD_ENTRY(RasterPos3sv)			/* 77 */
-ICD_ENTRY(RasterPos4d)			/* 78 */
-ICD_ENTRY(RasterPos4dv)			/* 79 */
-ICD_ENTRY(RasterPos4f)			/* 80 */
-ICD_ENTRY(RasterPos4fv)			/* 81 */
-ICD_ENTRY(RasterPos4i)			/* 82 */
-ICD_ENTRY(RasterPos4iv)			/* 83 */
-ICD_ENTRY(RasterPos4s)			/* 84 */
-ICD_ENTRY(RasterPos4sv)			/* 85 */
-ICD_ENTRY(Rectd)					/* 86 */
-ICD_ENTRY(Rectdv)					/* 87 */
-ICD_ENTRY(Rectf)					/* 88 */
-ICD_ENTRY(Rectfv)					/* 89 */
-ICD_ENTRY(Recti)					/* 90 */
-ICD_ENTRY(Rectiv)					/* 91 */
-ICD_ENTRY(Rects)					/* 92 */
-ICD_ENTRY(Rectsv)					/* 93 */
-ICD_ENTRY(TexCoord1d)				/* 94 */
-ICD_ENTRY(TexCoord1dv)			/* 95 */
-ICD_ENTRY(TexCoord1f)				/* 96 */
-ICD_ENTRY(TexCoord1fv)			/* 97 */
-ICD_ENTRY(TexCoord1i)				/* 98 */
-ICD_ENTRY(TexCoord1iv)			/* 99 */
-ICD_ENTRY(TexCoord1s)				/* 100 */
-ICD_ENTRY(TexCoord1sv)			/* 101 */
-ICD_ENTRY(TexCoord2d)				/* 102 */
-ICD_ENTRY(TexCoord2dv)			/* 103 */
-ICD_ENTRY(TexCoord2f)				/* 104 */
-ICD_ENTRY(TexCoord2fv)			/* 105 */
-ICD_ENTRY(TexCoord2i)				/* 106 */
-ICD_ENTRY(TexCoord2iv)			/* 107 */
-ICD_ENTRY(TexCoord2s)				/* 108 */
-ICD_ENTRY(TexCoord2sv)			/* 109 */
-ICD_ENTRY(TexCoord3d)				/* 110 */
-ICD_ENTRY(TexCoord3dv)			/* 111 */
-ICD_ENTRY(TexCoord3f)				/* 112 */
-ICD_ENTRY(TexCoord3fv)			/* 113 */
-ICD_ENTRY(TexCoord3i)				/* 114 */
-ICD_ENTRY(TexCoord3iv)			/* 115 */
-ICD_ENTRY(TexCoord3s)				/* 116 */
-ICD_ENTRY(TexCoord3sv)			/* 117 */
-ICD_ENTRY(TexCoord4d)				/* 118 */
-ICD_ENTRY(TexCoord4dv)			/* 119 */
-ICD_ENTRY(TexCoord4f)				/* 120 */
-ICD_ENTRY(TexCoord4fv)			/* 121 */
-ICD_ENTRY(TexCoord4i)				/* 122 */
-ICD_ENTRY(TexCoord4iv)			/* 123 */
-ICD_ENTRY(TexCoord4s)				/* 124 */
-ICD_ENTRY(TexCoord4sv)			/* 125 */
-ICD_ENTRY(Vertex2d)				/* 126 */
-ICD_ENTRY(Vertex2dv)				/* 127 */
-ICD_ENTRY(Vertex2f)				/* 128 */
-ICD_ENTRY(Vertex2fv)				/* 129 */
-ICD_ENTRY(Vertex2i)				/* 130 */
-ICD_ENTRY(Vertex2iv)				/* 131 */
-ICD_ENTRY(Vertex2s)				/* 132 */
-ICD_ENTRY(Vertex2sv)				/* 133 */
-ICD_ENTRY(Vertex3d)				/* 134 */
-ICD_ENTRY(Vertex3dv)				/* 135 */
-ICD_ENTRY(Vertex3f)				/* 136 */
-ICD_ENTRY(Vertex3fv)				/* 137 */
-ICD_ENTRY(Vertex3i)				/* 138 */
-ICD_ENTRY(Vertex3iv)				/* 139 */
-ICD_ENTRY(Vertex3s)				/* 140 */
-ICD_ENTRY(Vertex3sv)				/* 141 */
-ICD_ENTRY(Vertex4d)				/* 142 */
-ICD_ENTRY(Vertex4dv)				/* 143 */
-ICD_ENTRY(Vertex4f)				/* 144 */
-ICD_ENTRY(Vertex4fv)				/* 145 */
-ICD_ENTRY(Vertex4i)				/* 146 */
-ICD_ENTRY(Vertex4iv)				/* 147 */
-ICD_ENTRY(Vertex4s)				/* 148 */
-ICD_ENTRY(Vertex4sv)				/* 149 */
-ICD_ENTRY(ClipPlane)				/* 150 */
-ICD_ENTRY(ColorMaterial)			/* 151 */
-ICD_ENTRY(CullFace)				/* 152 */
-ICD_ENTRY(Fogf)					/* 153 */
-ICD_ENTRY(Fogfv)					/* 154 */
-ICD_ENTRY(Fogi)					/* 155 */
-ICD_ENTRY(Fogiv)					/* 156 */
-ICD_ENTRY(FrontFace)				/* 157 */
-ICD_ENTRY(Hint)					/* 158 */
-ICD_ENTRY(Lightf)					/* 159 */
-ICD_ENTRY(Lightfv)				/* 160 */
-ICD_ENTRY(Lighti)					/* 161 */
-ICD_ENTRY(Lightiv)				/* 162 */
-ICD_ENTRY(LightModelf)			/* 163 */
-ICD_ENTRY(LightModelfv)			/* 164 */
-ICD_ENTRY(LightModeli)			/* 165 */
-ICD_ENTRY(LightModeliv)			/* 166 */
-ICD_ENTRY(LineStipple)			/* 167 */
-ICD_ENTRY(LineWidth)				/* 168 */
-ICD_ENTRY(Materialf)				/* 169 */
-ICD_ENTRY(Materialfv)				/* 170 */
-ICD_ENTRY(Materiali)				/* 171 */
-ICD_ENTRY(Materialiv)				/* 172 */
-ICD_ENTRY(PointSize)				/* 173 */
-ICD_ENTRY(PolygonMode)			/* 174 */
-ICD_ENTRY(PolygonStipple)			/* 175 */
-ICD_ENTRY(Scissor)				/* 176 */
-ICD_ENTRY(ShadeModel)				/* 177 */
-ICD_ENTRY(TexParameterf)			/* 178 */
-ICD_ENTRY(TexParameterfv)			/* 179 */
-ICD_ENTRY(TexParameteri)			/* 180 */
-ICD_ENTRY(TexParameteriv)			/* 181 */
-ICD_ENTRY(TexImage1D)				/* 182 */
-ICD_ENTRY(TexImage2D)				/* 183 */
-ICD_ENTRY(TexEnvf)				/* 184 */
-ICD_ENTRY(TexEnvfv)				/* 185 */
-ICD_ENTRY(TexEnvi)				/* 186 */
-ICD_ENTRY(TexEnviv)				/* 187 */
-ICD_ENTRY(TexGend)				/* 188 */
-ICD_ENTRY(TexGendv)				/* 189 */
-ICD_ENTRY(TexGenf)				/* 190 */
-ICD_ENTRY(TexGenfv)				/* 191 */
-ICD_ENTRY(TexGeni)				/* 192 */
-ICD_ENTRY(TexGeniv)				/* 193 */
-ICD_ENTRY(FeedbackBuffer)			/* 194 */
-ICD_ENTRY(SelectBuffer)			/* 195 */
-ICD_ENTRY(RenderMode)				/* 196 */
-ICD_ENTRY(InitNames)				/* 197 */
-ICD_ENTRY(LoadName)				/* 198 */
-ICD_ENTRY(PassThrough)			/* 199 */
-ICD_ENTRY(PopName)				/* 200 */
-ICD_ENTRY(PushName)				/* 201 */
-ICD_ENTRY(DrawBuffer)				/* 202 */
-ICD_ENTRY(Clear)					/* 203 */
-ICD_ENTRY(ClearAccum)				/* 204 */
-ICD_ENTRY(ClearIndex)				/* 205 */
-ICD_ENTRY(ClearColor)				/* 206 */
-ICD_ENTRY(ClearStencil)			/* 207 */
-ICD_ENTRY(ClearDepth)				/* 208 */
-ICD_ENTRY(StencilMask)			/* 209 */
-ICD_ENTRY(ColorMask)				/* 210 */
-ICD_ENTRY(DepthMask)				/* 211 */
-ICD_ENTRY(IndexMask)				/* 212 */
-ICD_ENTRY(Accum)					/* 213 */
-ICD_ENTRY(Disable)				/* 214 */
-ICD_ENTRY(Enable)					/* 215 */
-ICD_ENTRY(Finish)					/* 216 */
-ICD_ENTRY(Flush)					/* 217 */
-ICD_ENTRY(PopAttrib)				/* 218 */
-ICD_ENTRY(PushAttrib)				/* 219 */
-ICD_ENTRY(Map1d)					/* 220 */
-ICD_ENTRY(Map1f)					/* 221 */
-ICD_ENTRY(Map2d)					/* 222 */
-ICD_ENTRY(Map2f)					/* 223 */
-ICD_ENTRY(MapGrid1d)				/* 224 */
-ICD_ENTRY(MapGrid1f)				/* 225 */
-ICD_ENTRY(MapGrid2d)				/* 226 */
-ICD_ENTRY(MapGrid2f)				/* 227 */
-ICD_ENTRY(EvalCoord1d)			/* 228 */
-ICD_ENTRY(EvalCoord1dv)			/* 229 */
-ICD_ENTRY(EvalCoord1f)			/* 230 */
-ICD_ENTRY(EvalCoord1fv)			/* 231 */
-ICD_ENTRY(EvalCoord2d)			/* 232 */
-ICD_ENTRY(EvalCoord2dv)			/* 233 */
-ICD_ENTRY(EvalCoord2f)			/* 234 */
-ICD_ENTRY(EvalCoord2fv)			/* 235 */
-ICD_ENTRY(EvalMesh1)				/* 236 */
-ICD_ENTRY(EvalPoint1)				/* 237 */
-ICD_ENTRY(EvalMesh2)				/* 238 */
-ICD_ENTRY(EvalPoint2)				/* 239 */
-ICD_ENTRY(AlphaFunc)				/* 240 */
-ICD_ENTRY(BlendFunc)				/* 241 */
-ICD_ENTRY(LogicOp)				/* 242 */
-ICD_ENTRY(StencilFunc)			/* 243 */
-ICD_ENTRY(StencilOp)				/* 244 */
-ICD_ENTRY(DepthFunc)				/* 245 */
-ICD_ENTRY(PixelZoom)				/* 246 */
-ICD_ENTRY(PixelTransferf)			/* 247 */
-ICD_ENTRY(PixelTransferi)			/* 248 */
-ICD_ENTRY(PixelStoref)			/* 249 */
-ICD_ENTRY(PixelStorei)			/* 250 */
-ICD_ENTRY(PixelMapfv)				/* 251 */
-ICD_ENTRY(PixelMapuiv)			/* 252 */
-ICD_ENTRY(PixelMapusv)			/* 253 */
-ICD_ENTRY(ReadBuffer)				/* 254 */
-ICD_ENTRY(CopyPixels)				/* 255 */
-ICD_ENTRY(ReadPixels)				/* 256 */
-ICD_ENTRY(DrawPixels)				/* 257 */
-ICD_ENTRY(GetBooleanv)			/* 258 */
-ICD_ENTRY(GetClipPlane)			/* 259 */
-ICD_ENTRY(GetDoublev)				/* 260 */
-ICD_ENTRY(GetError)				/* 261 */
-ICD_ENTRY(GetFloatv)				/* 262 */
-ICD_ENTRY(GetIntegerv)			/* 263 */
-ICD_ENTRY(GetLightfv)				/* 264 */
-ICD_ENTRY(GetLightiv)				/* 265 */
-ICD_ENTRY(GetMapdv)				/* 266 */
-ICD_ENTRY(GetMapfv)				/* 267 */
-ICD_ENTRY(GetMapiv)				/* 268 */
-ICD_ENTRY(GetMaterialfv)			/* 269 */
-ICD_ENTRY(GetMaterialiv)			/* 270 */
-ICD_ENTRY(GetPixelMapfv)			/* 271 */
-ICD_ENTRY(GetPixelMapuiv)			/* 272 */
-ICD_ENTRY(GetPixelMapusv)			/* 273 */
-ICD_ENTRY(GetPolygonStipple)		/* 274 */
-ICD_ENTRY(GetString)				/* 275 */
-ICD_ENTRY(GetTexEnvfv)			/* 276 */
-ICD_ENTRY(GetTexEnviv)			/* 277 */
-ICD_ENTRY(GetTexGendv)			/* 278 */
-ICD_ENTRY(GetTexGenfv)			/* 279 */
-ICD_ENTRY(GetTexGeniv)			/* 280 */
-ICD_ENTRY(GetTexImage)			/* 281 */
-ICD_ENTRY(GetTexParameterfv)		/* 282 */
-ICD_ENTRY(GetTexParameteriv)		/* 283 */
-ICD_ENTRY(GetTexLevelParameterfv)	/* 284 */
-ICD_ENTRY(GetTexLevelParameteriv)	/* 285 */
-ICD_ENTRY(IsEnabled)				/* 286 */
-ICD_ENTRY(IsList)					/* 287 */
-ICD_ENTRY(DepthRange)				/* 288 */
-ICD_ENTRY(Frustum)				/* 289 */
-ICD_ENTRY(LoadIdentity)			/* 290 */
-ICD_ENTRY(LoadMatrixf)			/* 291 */
-ICD_ENTRY(LoadMatrixd)			/* 292 */
-ICD_ENTRY(MatrixMode)				/* 293 */
-ICD_ENTRY(MultMatrixf)			/* 294 */
-ICD_ENTRY(MultMatrixd)			/* 295 */
-ICD_ENTRY(Ortho)					/* 296 */
-ICD_ENTRY(PopMatrix)				/* 297 */
-ICD_ENTRY(PushMatrix)				/* 298 */
-ICD_ENTRY(Rotated)				/* 299 */
-ICD_ENTRY(Rotatef)				/* 300 */
-ICD_ENTRY(Scaled)					/* 301 */
-ICD_ENTRY(Scalef)					/* 302 */
-ICD_ENTRY(Translated)				/* 303 */
-ICD_ENTRY(Translatef)				/* 304 */
-ICD_ENTRY(Viewport)				/* 305 */
-ICD_ENTRY(ArrayElement)			/* 306 */
-ICD_ENTRY(BindTexture)			/* 307 */
-ICD_ENTRY(ColorPointer)			/* 308 */
-ICD_ENTRY(DisableClientState)		/* 309 */
-ICD_ENTRY(DrawArrays)				/* 310 */
-ICD_ENTRY(DrawElements)			/* 311 */
-ICD_ENTRY(EdgeFlagPointer)		/* 312 */
-ICD_ENTRY(EnableClientState)		/* 313 */
-ICD_ENTRY(IndexPointer)			/* 314 */
-ICD_ENTRY(Indexub)				/* 315 */
-ICD_ENTRY(Indexubv)				/* 316 */
-ICD_ENTRY(InterleavedArrays)		/* 317 */
-ICD_ENTRY(NormalPointer)			/* 318 */
-ICD_ENTRY(PolygonOffset)			/* 319 */
-ICD_ENTRY(TexCoordPointer)		/* 320 */
-ICD_ENTRY(VertexPointer)			/* 321 */
-ICD_ENTRY(AreTexturesResident)	/* 322 */
-ICD_ENTRY(CopyTexImage1D)			/* 323 */
-ICD_ENTRY(CopyTexImage2D)			/* 324 */
-ICD_ENTRY(CopyTexSubImage1D)		/* 325 */
-ICD_ENTRY(CopyTexSubImage2D)		/* 326 */
-ICD_ENTRY(DeleteTextures)			/* 327 */
-ICD_ENTRY(GenTextures)			/* 328 */
-ICD_ENTRY(GetPointerv)			/* 329 */
-ICD_ENTRY(IsTexture)				/* 330 */
-ICD_ENTRY(PrioritizeTextures)		/* 331 */
-ICD_ENTRY(TexSubImage1D)			/* 332 */
-ICD_ENTRY(TexSubImage2D)			/* 333 */
-ICD_ENTRY(PopClientAttrib)		/* 334 */
-ICD_ENTRY(PushClientAttrib)		/* 335 */
+ICD_ENTRY(NewList)                      /* 000 "glNewList"                  */
+ICD_ENTRY(EndList)                      /* 001 "glEndList"                  */
+ICD_ENTRY(CallList)                     /* 002 "glCallList"                 */
+ICD_ENTRY(CallLists)                    /* 003 "glCallLists"                */
+ICD_ENTRY(DeleteLists)                  /* 004 "glDeleteLists"              */
+ICD_ENTRY(GenLists)                     /* 005 "glGenLists"                 */
+ICD_ENTRY(ListBase)                     /* 006 "glListBase"                 */
+ICD_ENTRY(Begin)                        /* 007 "glBegin"                    */
+ICD_ENTRY(Bitmap)                       /* 008 "glBitmap"                   */
+ICD_ENTRY(Color3b)                      /* 009 "glColor3b"                  */
+ICD_ENTRY(Color3bv)                     /* 010 "glColor3bv"                 */
+ICD_ENTRY(Color3d)                      /* 011 "glColor3d"                  */
+ICD_ENTRY(Color3dv)                     /* 012 "glColor3dv"                 */
+ICD_ENTRY(Color3f)                      /* 013 "glColor3f"                  */
+ICD_ENTRY(Color3fv)                     /* 014 "glColor3fv"                 */
+ICD_ENTRY(Color3i)                      /* 015 "glColor3i"                  */
+ICD_ENTRY(Color3iv)                     /* 016 "glColor3iv"                 */
+ICD_ENTRY(Color3s)                      /* 017 "glColor3s"                  */
+ICD_ENTRY(Color3sv)                     /* 018 "glColor3sv"                 */
+ICD_ENTRY(Color3ub)                     /* 019 "glColor3ub"                 */
+ICD_ENTRY(Color3ubv)                    /* 020 "glColor3ubv"                */
+ICD_ENTRY(Color3ui)                     /* 021 "glColor3ui"                 */
+ICD_ENTRY(Color3uiv)                    /* 022 "glColor3uiv"                */
+ICD_ENTRY(Color3us)                     /* 023 "glColor3us"                 */
+ICD_ENTRY(Color3usv)                    /* 024 "glColor3usv"                */
+ICD_ENTRY(Color4b)                      /* 025 "glColor4b"                  */
+ICD_ENTRY(Color4bv)                     /* 026 "glColor4bv"                 */
+ICD_ENTRY(Color4d)                      /* 027 "glColor4d"                  */
+ICD_ENTRY(Color4dv)                     /* 028 "glColor4dv"                 */
+ICD_ENTRY(Color4f)                      /* 029 "glColor4f"                  */
+ICD_ENTRY(Color4fv)                     /* 030 "glColor4fv"                 */
+ICD_ENTRY(Color4i)                      /* 031 "glColor4i"                  */
+ICD_ENTRY(Color4iv)                     /* 032 "glColor4iv"                 */
+ICD_ENTRY(Color4s)                      /* 033 "glColor4s"                  */
+ICD_ENTRY(Color4sv)                     /* 034 "glColor4sv"                 */
+ICD_ENTRY(Color4ub)                     /* 035 "glColor4ub"                 */
+ICD_ENTRY(Color4ubv)                    /* 036 "glColor4ubv"                */
+ICD_ENTRY(Color4ui)                     /* 037 "glColor4ui"                 */
+ICD_ENTRY(Color4uiv)                    /* 038 "glColor4uiv"                */
+ICD_ENTRY(Color4us)                     /* 039 "glColor4us"                 */
+ICD_ENTRY(Color4usv)                    /* 040 "glColor4usv"                */
+ICD_ENTRY(EdgeFlag)                     /* 041 "glEdgeFlag"                 */
+ICD_ENTRY(EdgeFlagv)                    /* 042 "glEdgeFlagv"                */
+ICD_ENTRY(End)                          /* 043 "glEnd"                      */
+ICD_ENTRY(Indexd)                       /* 044 "glIndexd"                   */
+ICD_ENTRY(Indexdv)                      /* 045 "glIndexdv"                  */
+ICD_ENTRY(Indexf)                       /* 046 "glIndexf"                   */
+ICD_ENTRY(Indexfv)                      /* 047 "glIndexfv"                  */
+ICD_ENTRY(Indexi)                       /* 048 "glIndexi"                   */
+ICD_ENTRY(Indexiv)                      /* 049 "glIndexiv"                  */
+ICD_ENTRY(Indexs)                       /* 050 "glIndexs"                   */
+ICD_ENTRY(Indexsv)                      /* 051 "glIndexsv"                  */
+ICD_ENTRY(Normal3b)                     /* 052 "glNormal3b"                 */
+ICD_ENTRY(Normal3bv)                    /* 053 "glNormal3bv"                */
+ICD_ENTRY(Normal3d)                     /* 054 "glNormal3d"                 */
+ICD_ENTRY(Normal3dv)                    /* 055 "glNormal3dv"                */
+ICD_ENTRY(Normal3f)                     /* 056 "glNormal3f"                 */
+ICD_ENTRY(Normal3fv)                    /* 057 "glNormal3fv"                */
+ICD_ENTRY(Normal3i)                     /* 058 "glNormal3i"                 */
+ICD_ENTRY(Normal3iv)                    /* 059 "glNormal3iv"                */
+ICD_ENTRY(Normal3s)                     /* 060 "glNormal3s"                 */
+ICD_ENTRY(Normal3sv)                    /* 061 "glNormal3sv"                */
+ICD_ENTRY(RasterPos2d)                  /* 062 "glRasterPos2d"              */
+ICD_ENTRY(RasterPos2dv)                 /* 063 "glRasterPos2dv"             */
+ICD_ENTRY(RasterPos2f)                  /* 064 "glRasterPos2f"              */
+ICD_ENTRY(RasterPos2fv)                 /* 065 "glRasterPos2fv"             */
+ICD_ENTRY(RasterPos2i)                  /* 066 "glRasterPos2i"              */
+ICD_ENTRY(RasterPos2iv)                 /* 067 "glRasterPos2iv"             */
+ICD_ENTRY(RasterPos2s)                  /* 068 "glRasterPos2s"              */
+ICD_ENTRY(RasterPos2sv)                 /* 069 "glRasterPos2sv"             */
+ICD_ENTRY(RasterPos3d)                  /* 070 "glRasterPos3d"              */
+ICD_ENTRY(RasterPos3dv)                 /* 071 "glRasterPos3dv"             */
+ICD_ENTRY(RasterPos3f)                  /* 072 "glRasterPos3f"              */
+ICD_ENTRY(RasterPos3fv)                 /* 073 "glRasterPos3fv"             */
+ICD_ENTRY(RasterPos3i)                  /* 074 "glRasterPos3i"              */
+ICD_ENTRY(RasterPos3iv)                 /* 075 "glRasterPos3iv"             */
+ICD_ENTRY(RasterPos3s)                  /* 076 "glRasterPos3s"              */
+ICD_ENTRY(RasterPos3sv)                 /* 077 "glRasterPos3sv"             */
+ICD_ENTRY(RasterPos4d)                  /* 078 "glRasterPos4d"              */
+ICD_ENTRY(RasterPos4dv)                 /* 079 "glRasterPos4dv"             */
+ICD_ENTRY(RasterPos4f)                  /* 080 "glRasterPos4f"              */
+ICD_ENTRY(RasterPos4fv)                 /* 081 "glRasterPos4fv"             */
+ICD_ENTRY(RasterPos4i)                  /* 082 "glRasterPos4i"              */
+ICD_ENTRY(RasterPos4iv)                 /* 083 "glRasterPos4iv"             */
+ICD_ENTRY(RasterPos4s)                  /* 084 "glRasterPos4s"              */
+ICD_ENTRY(RasterPos4sv)                 /* 085 "glRasterPos4sv"             */
+ICD_ENTRY(Rectd)                        /* 086 "glRectd"                    */
+ICD_ENTRY(Rectdv)                       /* 087 "glRectdv"                   */
+ICD_ENTRY(Rectf)                        /* 088 "glRectf"                    */
+ICD_ENTRY(Rectfv)                       /* 089 "glRectfv"                   */
+ICD_ENTRY(Recti)                        /* 090 "glRecti"                    */
+ICD_ENTRY(Rectiv)                       /* 091 "glRectiv"                   */
+ICD_ENTRY(Rects)                        /* 092 "glRects"                    */
+ICD_ENTRY(Rectsv)                       /* 093 "glRectsv"                   */
+ICD_ENTRY(TexCoord1d)                   /* 094 "glTexCoord1d"               */
+ICD_ENTRY(TexCoord1dv)                  /* 095 "glTexCoord1dv"              */
+ICD_ENTRY(TexCoord1f)                   /* 096 "glTexCoord1f"               */
+ICD_ENTRY(TexCoord1fv)                  /* 097 "glTexCoord1fv"              */
+ICD_ENTRY(TexCoord1i)                   /* 098 "glTexCoord1i"               */
+ICD_ENTRY(TexCoord1iv)                  /* 099 "glTexCoord1iv"              */
+ICD_ENTRY(TexCoord1s)                   /* 100 "glTexCoord1s"               */
+ICD_ENTRY(TexCoord1sv)                  /* 101 "glTexCoord1sv"              */
+ICD_ENTRY(TexCoord2d)                   /* 102 "glTexCoord2d"               */
+ICD_ENTRY(TexCoord2dv)                  /* 103 "glTexCoord2dv"              */
+ICD_ENTRY(TexCoord2f)                   /* 104 "glTexCoord2f"               */
+ICD_ENTRY(TexCoord2fv)                  /* 105 "glTexCoord2fv"              */
+ICD_ENTRY(TexCoord2i)                   /* 106 "glTexCoord2i"               */
+ICD_ENTRY(TexCoord2iv)                  /* 107 "glTexCoord2iv"              */
+ICD_ENTRY(TexCoord2s)                   /* 108 "glTexCoord2s"               */
+ICD_ENTRY(TexCoord2sv)                  /* 109 "glTexCoord2sv"              */
+ICD_ENTRY(TexCoord3d)                   /* 110 "glTexCoord3d"               */
+ICD_ENTRY(TexCoord3dv)                  /* 111 "glTexCoord3dv"              */
+ICD_ENTRY(TexCoord3f)                   /* 112 "glTexCoord3f"               */
+ICD_ENTRY(TexCoord3fv)                  /* 113 "glTexCoord3fv"              */
+ICD_ENTRY(TexCoord3i)                   /* 114 "glTexCoord3i"               */
+ICD_ENTRY(TexCoord3iv)                  /* 115 "glTexCoord3iv"              */
+ICD_ENTRY(TexCoord3s)                   /* 116 "glTexCoord3s"               */
+ICD_ENTRY(TexCoord3sv)                  /* 117 "glTexCoord3sv"              */
+ICD_ENTRY(TexCoord4d)                   /* 118 "glTexCoord4d"               */
+ICD_ENTRY(TexCoord4dv)                  /* 119 "glTexCoord4dv"              */
+ICD_ENTRY(TexCoord4f)                   /* 120 "glTexCoord4f"               */
+ICD_ENTRY(TexCoord4fv)                  /* 121 "glTexCoord4fv"              */
+ICD_ENTRY(TexCoord4i)                   /* 122 "glTexCoord4i"               */
+ICD_ENTRY(TexCoord4iv)                  /* 123 "glTexCoord4iv"              */
+ICD_ENTRY(TexCoord4s)                   /* 124 "glTexCoord4s"               */
+ICD_ENTRY(TexCoord4sv)                  /* 125 "glTexCoord4sv"              */
+ICD_ENTRY(Vertex2d)                     /* 126 "glVertex2d"                 */
+ICD_ENTRY(Vertex2dv)                    /* 127 "glVertex2dv"                */
+ICD_ENTRY(Vertex2f)                     /* 128 "glVertex2f"                 */
+ICD_ENTRY(Vertex2fv)                    /* 129 "glVertex2fv"                */
+ICD_ENTRY(Vertex2i)                     /* 130 "glVertex2i"                 */
+ICD_ENTRY(Vertex2iv)                    /* 131 "glVertex2iv"                */
+ICD_ENTRY(Vertex2s)                     /* 132 "glVertex2s"                 */
+ICD_ENTRY(Vertex2sv)                    /* 133 "glVertex2sv"                */
+ICD_ENTRY(Vertex3d)                     /* 134 "glVertex3d"                 */
+ICD_ENTRY(Vertex3dv)                    /* 135 "glVertex3dv"                */
+ICD_ENTRY(Vertex3f)                     /* 136 "glVertex3f"                 */
+ICD_ENTRY(Vertex3fv)                    /* 137 "glVertex3fv"                */
+ICD_ENTRY(Vertex3i)                     /* 138 "glVertex3i"                 */
+ICD_ENTRY(Vertex3iv)                    /* 139 "glVertex3iv"                */
+ICD_ENTRY(Vertex3s)                     /* 140 "glVertex3s"                 */
+ICD_ENTRY(Vertex3sv)                    /* 141 "glVertex3sv"                */
+ICD_ENTRY(Vertex4d)                     /* 142 "glVertex4d"                 */
+ICD_ENTRY(Vertex4dv)                    /* 143 "glVertex4dv"                */
+ICD_ENTRY(Vertex4f)                     /* 144 "glVertex4f"                 */
+ICD_ENTRY(Vertex4fv)                    /* 145 "glVertex4fv"                */
+ICD_ENTRY(Vertex4i)                     /* 146 "glVertex4i"                 */
+ICD_ENTRY(Vertex4iv)                    /* 147 "glVertex4iv"                */
+ICD_ENTRY(Vertex4s)                     /* 148 "glVertex4s"                 */
+ICD_ENTRY(Vertex4sv)                    /* 149 "glVertex4sv"                */
+ICD_ENTRY(ClipPlane)                    /* 150 "glClipPlane"                */
+ICD_ENTRY(ColorMaterial)                /* 151 "glColorMaterial"            */
+ICD_ENTRY(CullFace)                     /* 152 "glCullFace"                 */
+ICD_ENTRY(Fogf)                         /* 153 "glFogf"                     */
+ICD_ENTRY(Fogfv)                        /* 154 "glFogfv"                    */
+ICD_ENTRY(Fogi)                         /* 155 "glFogi"                     */
+ICD_ENTRY(Fogiv)                        /* 156 "glFogiv"                    */
+ICD_ENTRY(FrontFace)                    /* 157 "glFrontFace"                */
+ICD_ENTRY(Hint)                         /* 158 "glHint"                     */
+ICD_ENTRY(Lightf)                       /* 159 "glLightf"                   */
+ICD_ENTRY(Lightfv)                      /* 160 "glLightfv"                  */
+ICD_ENTRY(Lighti)                       /* 161 "glLighti"                   */
+ICD_ENTRY(Lightiv)                      /* 162 "glLightiv"                  */
+ICD_ENTRY(LightModelf)                  /* 163 "glLightModelf"              */
+ICD_ENTRY(LightModelfv)                 /* 164 "glLightModelfv"             */
+ICD_ENTRY(LightModeli)                  /* 165 "glLightModeli"              */
+ICD_ENTRY(LightModeliv)                 /* 166 "glLightModeliv"             */
+ICD_ENTRY(LineStipple)                  /* 167 "glLineStipple"              */
+ICD_ENTRY(LineWidth)                    /* 168 "glLineWidth"                */
+ICD_ENTRY(Materialf)                    /* 169 "glMaterialf"                */
+ICD_ENTRY(Materialfv)                   /* 170 "glMaterialfv"               */
+ICD_ENTRY(Materiali)                    /* 171 "glMateriali"                */
+ICD_ENTRY(Materialiv)                   /* 172 "glMaterialiv"               */
+ICD_ENTRY(PointSize)                    /* 173 "glPointSize"                */
+ICD_ENTRY(PolygonMode)                  /* 174 "glPolygonMode"              */
+ICD_ENTRY(PolygonStipple)               /* 175 "glPolygonStipple"           */
+ICD_ENTRY(Scissor)                      /* 176 "glScissor"                  */
+ICD_ENTRY(ShadeModel)                   /* 177 "glShadeModel"               */
+ICD_ENTRY(TexParameterf)                /* 178 "glTexParameterf"            */
+ICD_ENTRY(TexParameterfv)               /* 179 "glTexParameterfv"           */
+ICD_ENTRY(TexParameteri)                /* 180 "glTexParameteri"            */
+ICD_ENTRY(TexParameteriv)               /* 181 "glTexParameteriv"           */
+ICD_ENTRY(TexImage1D)                   /* 182 "glTexImage1D"               */
+ICD_ENTRY(TexImage2D)                   /* 183 "glTexImage2D"               */
+ICD_ENTRY(TexEnvf)                      /* 184 "glTexEnvf"                  */
+ICD_ENTRY(TexEnvfv)                     /* 185 "glTexEnvfv"                 */
+ICD_ENTRY(TexEnvi)                      /* 186 "glTexEnvi"                  */
+ICD_ENTRY(TexEnviv)                     /* 187 "glTexEnviv"                 */
+ICD_ENTRY(TexGend)                      /* 188 "glTexGend"                  */
+ICD_ENTRY(TexGendv)                     /* 189 "glTexGendv"                 */
+ICD_ENTRY(TexGenf)                      /* 190 "glTexGenf"                  */
+ICD_ENTRY(TexGenfv)                     /* 191 "glTexGenfv"                 */
+ICD_ENTRY(TexGeni)                      /* 192 "glTexGeni"                  */
+ICD_ENTRY(TexGeniv)                     /* 193 "glTexGeniv"                 */
+ICD_ENTRY(FeedbackBuffer)               /* 194 "glFeedbackBuffer"           */
+ICD_ENTRY(SelectBuffer)                 /* 195 "glSelectBuffer"             */
+ICD_ENTRY(RenderMode)                   /* 196 "glRenderMode"               */
+ICD_ENTRY(InitNames)                    /* 197 "glInitNames"                */
+ICD_ENTRY(LoadName)                     /* 198 "glLoadName"                 */
+ICD_ENTRY(PassThrough)                  /* 199 "glPassThrough"              */
+ICD_ENTRY(PopName)                      /* 200 "glPopName"                  */
+ICD_ENTRY(PushName)                     /* 201 "glPushName"                 */
+ICD_ENTRY(DrawBuffer)                   /* 202 glDrawBuffer"                */
+ICD_ENTRY(Clear)                        /* 203 "glClear"                    */
+ICD_ENTRY(ClearAccum)                   /* 204 "glClearAccum"               */
+ICD_ENTRY(ClearIndex)                   /* 205 "glClearIndex"               */
+ICD_ENTRY(ClearColor)                   /* 206 "glClearColor"               */
+ICD_ENTRY(ClearStencil)                 /* 207 "glClearStencil"             */
+ICD_ENTRY(ClearDepth)                   /* 208 "glClearDepth"               */
+ICD_ENTRY(StencilMask)                  /* 209 "glStencilMask"              */
+ICD_ENTRY(ColorMask)                    /* 210 "glColorMask"                */
+ICD_ENTRY(DepthMask)                    /* 211 "glDepthMask"                */
+ICD_ENTRY(IndexMask)                    /* 212 "glIndexMask"                */
+ICD_ENTRY(Accum)                        /* 213 "glAccum"                    */
+ICD_ENTRY(Disable)                      /* 214 "glDisable"                  */
+ICD_ENTRY(Enable)                       /* 215 "glEnable"                   */
+ICD_ENTRY(Finish)                       /* 216 "glFinish"                   */
+ICD_ENTRY(Flush)                        /* 217 "glFlush"                    */
+ICD_ENTRY(PopAttrib)                    /* 218 "glPopAttrib"                */
+ICD_ENTRY(PushAttrib)                   /* 219 "glPushAttrib"               */
+ICD_ENTRY(Map1d)                        /* 220 "glMap1d"                    */
+ICD_ENTRY(Map1f)                        /* 221 "glMap1f"                    */
+ICD_ENTRY(Map2d)                        /* 222 "glMap2d"                    */
+ICD_ENTRY(Map2f)                        /* 223 "glMap2f"                    */
+ICD_ENTRY(MapGrid1d)                    /* 224 "glMapGrid1d"                */
+ICD_ENTRY(MapGrid1f)                    /* 225 "glMapGrid1f"                */
+ICD_ENTRY(MapGrid2d)                    /* 226 "glMapGrid2d"                */
+ICD_ENTRY(MapGrid2f)                    /* 227 "glMapGrid2f"                */
+ICD_ENTRY(EvalCoord1d)                  /* 228 "glEvalCoord1d"              */
+ICD_ENTRY(EvalCoord1dv)                 /* 229 "glEvalCoord1dv"             */
+ICD_ENTRY(EvalCoord1f)                  /* 230 "glEvalCoord1f"              */
+ICD_ENTRY(EvalCoord1fv)                 /* 231 "glEvalCoord1fv"             */
+ICD_ENTRY(EvalCoord2d)                  /* 232 "glEvalCoord2d"              */
+ICD_ENTRY(EvalCoord2dv)                 /* 233 "glEvalCoord2dv"             */
+ICD_ENTRY(EvalCoord2f)                  /* 234 "glEvalCoord2f"              */
+ICD_ENTRY(EvalCoord2fv)                 /* 235 "glEvalCoord2fv"             */
+ICD_ENTRY(EvalMesh1)                    /* 236 "glEvalMesh1"                */
+ICD_ENTRY(EvalPoint1)                   /* 237 "glEvalPoint1"               */
+ICD_ENTRY(EvalMesh2)                    /* 238 "glEvalMesh2"                */
+ICD_ENTRY(EvalPoint2)                   /* 239 "glEvalPoint2"               */
+ICD_ENTRY(AlphaFunc)                    /* 240 "glAlphaFunc"                */
+ICD_ENTRY(BlendFunc)                    /* 241 "glBlendFunc"                */
+ICD_ENTRY(LogicOp)                      /* 242 "glLogicOp"                  */
+ICD_ENTRY(StencilFunc)                  /* 243 "glStencilFunc"              */
+ICD_ENTRY(StencilOp)                    /* 244 "glStencilOp"                */
+ICD_ENTRY(DepthFunc)                    /* 245 "glDepthFunc"                */
+ICD_ENTRY(PixelZoom)                    /* 246 "glPixelZoom"                */
+ICD_ENTRY(PixelTransferf)               /* 247 "glPixelTransferf"           */
+ICD_ENTRY(PixelTransferi)               /* 248 "glPixelTransferi"           */
+ICD_ENTRY(PixelStoref)                  /* 249 "glPixelStoref"              */
+ICD_ENTRY(PixelStorei)                  /* 250 "glPixelStorei"              */
+ICD_ENTRY(PixelMapfv)                   /* 251 "glPixelMapfv"               */
+ICD_ENTRY(PixelMapuiv)                  /* 252 "glPixelMapuiv"              */
+ICD_ENTRY(PixelMapusv)                  /* 253 "glPixelMapusv"              */
+ICD_ENTRY(ReadBuffer)                   /* 254 "glReadBuffer"               */
+ICD_ENTRY(CopyPixels)                   /* 255 "glCopyPixels"               */
+ICD_ENTRY(ReadPixels)                   /* 256 "glReadPixels"               */
+ICD_ENTRY(DrawPixels)                   /* 257 "glDrawPixels"               */
+ICD_ENTRY(GetBooleanv)                  /* 258 "glGetBooleanv"              */
+ICD_ENTRY(GetClipPlane)                 /* 259 "glGetClipPlane"             */
+ICD_ENTRY(GetDoublev)                   /* 260 "glGetDoublev"               */
+ICD_ENTRY(GetError)                     /* 261 "glGetError"                 */
+ICD_ENTRY(GetFloatv)                    /* 262 "glGetFloatv"                */
+ICD_ENTRY(GetIntegerv)                  /* 263 "glGetIntegerv"              */
+ICD_ENTRY(GetLightfv)                   /* 264 "glGetLightfv"               */
+ICD_ENTRY(GetLightiv)                   /* 265 "glGetLightiv"               */
+ICD_ENTRY(GetMapdv)                     /* 266 "glGetMapdv"                 */
+ICD_ENTRY(GetMapfv)                     /* 267 "glGetMapfv"                 */
+ICD_ENTRY(GetMapiv)                     /* 268 "glGetMapiv"                 */
+ICD_ENTRY(GetMaterialfv)                /* 269 "glGetMaterialfv"            */
+ICD_ENTRY(GetMaterialiv)                /* 270 "glGetMaterialiv"            */
+ICD_ENTRY(GetPixelMapfv)                /* 271 "glGetPixelMapfv"            */
+ICD_ENTRY(GetPixelMapuiv)               /* 272 "glGetPixelMapuiv"           */
+ICD_ENTRY(GetPixelMapusv)               /* 273 "glGetPixelMapusv"           */
+ICD_ENTRY(GetPolygonStipple)            /* 274 "glGetPolygonStipple"        */
+ICD_ENTRY(GetString)                    /* 275 "glGetString"                */
+ICD_ENTRY(GetTexEnvfv)                  /* 276 "glGetTexEnvfv"              */
+ICD_ENTRY(GetTexEnviv)                  /* 277 "glGetTexEnviv"              */
+ICD_ENTRY(GetTexGendv)                  /* 278 "glGetTexGendv"              */
+ICD_ENTRY(GetTexGenfv)                  /* 279 "glGetTexGenfv"              */
+ICD_ENTRY(GetTexGeniv)                  /* 280 "glGetTexGeniv"              */
+ICD_ENTRY(GetTexImage)                  /* 281 "glGetTexImage"              */
+ICD_ENTRY(GetTexParameterfv)            /* 282 "glGetTexParameterfv"        */
+ICD_ENTRY(GetTexParameteriv)            /* 283 "glGetTexParameteriv"        */
+ICD_ENTRY(GetTexLevelParameterfv)       /* 284 "glGetTexLevelParameterfv"   */
+ICD_ENTRY(GetTexLevelParameteriv)       /* 285 "glGetTexLevelParameteriv"   */
+ICD_ENTRY(IsEnabled)                    /* 286 "glIsEnabled"                */
+ICD_ENTRY(IsList)                       /* 287 "glIsList"                   */
+ICD_ENTRY(DepthRange)                   /* 288 "glDepthRange"               */
+ICD_ENTRY(Frustum)                      /* 289 "glFrustum"                  */
+ICD_ENTRY(LoadIdentity)                 /* 290 "glLoadIdentity"             */
+ICD_ENTRY(LoadMatrixf)                  /* 291 "glLoadMatrixf"              */
+ICD_ENTRY(LoadMatrixd)                  /* 292 "glLoadMatrixd"              */
+ICD_ENTRY(MatrixMode)                   /* 293 "glMatrixMode"               */
+ICD_ENTRY(MultMatrixf)                  /* 294 "glMultMatrixf"              */
+ICD_ENTRY(MultMatrixd)                  /* 295 "glMultMatrixd"              */
+ICD_ENTRY(Ortho)                        /* 296 "glOrtho"                    */
+ICD_ENTRY(PopMatrix)                    /* 297 "glPopMatrix"                */
+ICD_ENTRY(PushMatrix)                   /* 298 "glPushMatrix"               */
+ICD_ENTRY(Rotated)                      /* 299 "glRotated"                  */
+ICD_ENTRY(Rotatef)                      /* 300 "glRotatef"                  */
+ICD_ENTRY(Scaled)                       /* 301 "glScaled"                   */
+ICD_ENTRY(Scalef)                       /* 302 "glScalef"                   */
+ICD_ENTRY(Translated)                   /* 303 "glTranslated"               */
+ICD_ENTRY(Translatef)                   /* 304 "glTranslatef"               */
+ICD_ENTRY(Viewport)                     /* 305 "glViewport"                 */
+ICD_ENTRY(ArrayElement)                 /* 306 "glArrayElement"             */
+ICD_ENTRY(BindTexture)                  /* 307 "glBindTexture"              */
+ICD_ENTRY(ColorPointer)                 /* 308 "glColorPointer"             */
+ICD_ENTRY(DisableClientState)           /* 309 "glDisableClientState"       */
+ICD_ENTRY(DrawArrays)                   /* 310 "glDrawArrays"               */
+ICD_ENTRY(DrawElements)                 /* 311 "glDrawElements"             */
+ICD_ENTRY(EdgeFlagPointer)              /* 312 "glEdgeFlagPointer"          */
+ICD_ENTRY(EnableClientState)            /* 313 "glEnableClientState"        */
+ICD_ENTRY(IndexPointer)                 /* 314 "glIndexPointer"             */
+ICD_ENTRY(Indexub)                      /* 315 "glIndexub"                  */
+ICD_ENTRY(Indexubv)                     /* 316 "glIndexubv"                 */
+ICD_ENTRY(InterleavedArrays)            /* 317 "glInterleavedArrays"        */
+ICD_ENTRY(NormalPointer)                /* 318 "glNormalPointer"            */
+ICD_ENTRY(PolygonOffset)                /* 319 "glPolygonOffset"            */
+ICD_ENTRY(TexCoordPointer)              /* 320 "glTexCoordPointer"          */
+ICD_ENTRY(VertexPointer)                /* 321 "glVertexPointer"            */
+ICD_ENTRY(AreTexturesResident)          /* 322 "glAreTexturesResident"      */
+ICD_ENTRY(CopyTexImage1D)               /* 323 "glCopyTexImage1D"           */
+ICD_ENTRY(CopyTexImage2D)               /* 324 "glCopyTexImage2D"           */
+ICD_ENTRY(CopyTexSubImage1D)            /* 325  "glCopyTexSubImage1D"       */
+ICD_ENTRY(CopyTexSubImage2D)            /* 326 "glCopyTexSubImage2D"        */
+ICD_ENTRY(DeleteTextures)               /* 327 "glDeleteTextures"           */
+ICD_ENTRY(GenTextures)                  /* 328 "glGenTextures"              */
+ICD_ENTRY(GetPointerv)                  /* 329 "glGetPointerv"              */
+ICD_ENTRY(IsTexture)                    /* 330  "glIsTexture"               */
+ICD_ENTRY(PrioritizeTextures)           /* 331 "glPrioritizeTextures"       */
+ICD_ENTRY(TexSubImage1D)                /* 332 "glTexSubImage1D"            */
+ICD_ENTRY(TexSubImage2D)                /* 333 "glTexSubImage2D"            */
+ICD_ENTRY(PopClientAttrib)              /* 334 "glPopClientAttrib"          */
+ICD_ENTRY(PushClientAttrib)             /* 335 "glPushClientAttrib"         */
+ICD_ENTRY(TexImage3D)                   /* 336 "glTexImage3D"               */
+ICD_ENTRY(TexSubImage3D)                /* 337 "glTexSubImage3D"            */
+ICD_ENTRY(DrawRangeElements)            /* 338 "glDrawRangeElements"        */
+ICD_ENTRY(BlendColor)                   /* 339 "glBlendColor"               */
+ICD_ENTRY(BlendEquation)                /* 340 "glBlendEquation"            */
+ICD_ENTRY(ActiveTexture)                /* 341 "glActiveTexture"            */
+ICD_ENTRY(ClientActiveTexture)          /* 342 "glClientActiveTexture"      */
+ICD_ENTRY(MultiTexCoord1d)              /* 343 "glMultiTexCoord1d"          */
+ICD_ENTRY(MultiTexCoord1dv)             /* 344 "glMultiTexCoord1dv"         */
+ICD_ENTRY(MultiTexCoord1f)              /* 345 "glMultiTexCoord1f"          */
+ICD_ENTRY(MultiTexCoord1f)              /* 346 "glMultiTexCoord1fv"         */
+ICD_ENTRY(MultiTexCoord1i)              /* 347 "glMultiTexCoord1i"          */
+ICD_ENTRY(MultiTexCoord1iv)             /* 348 "glMultiTexCoord1iv"         */
+ICD_ENTRY(MultiTexCoord1s)              /* 349 "glMultiTexCoord1s"          */
+ICD_ENTRY(MultiTexCoord1sv)             /* 350 "glMultiTexCoord1sv"         */
+ICD_ENTRY(MultiTexCoord2d)              /* 351 "glMultiTexCoord2d"          */
+ICD_ENTRY(MultiTexCoord2dv)             /* 352 "glMultiTexCoord2dv"         */
+ICD_ENTRY(MultiTexCoord2f)              /* 353 "glMultiTexCoord2f"          */
+ICD_ENTRY(MultiTexCoord2fv)             /* 354 "glMultiTexCoord2fv"         */
+ICD_ENTRY(MultiTexCoord2i)              /* 355 "glMultiTexCoord2i"          */
+ICD_ENTRY(MultiTexCoord2iv)             /* 356 "glMultiTexCoord2iv"         */
+ICD_ENTRY(MultiTexCoord2s)              /* 357 "glMultiTexCoord2s"          */
+ICD_ENTRY(MultiTexCoord2sv)             /* 358 "glMultiTexCoord2sv"         */
+ICD_ENTRY(MultiTexCoord3d)              /* 359 "glMultiTexCoord3d"          */
+ICD_ENTRY(MultiTexCoord3dv)             /* 360 "glMultiTexCoord3dv"         */
+ICD_ENTRY(MultiTexCoord3f)              /* 361 "glMultiTexCoord3f"          */
+ICD_ENTRY(MultiTexCoord3fv)             /* 362 "glMultiTexCoord3fv"         */
+ICD_ENTRY(MultiTexCoord3i)              /* 363 "glMultiTexCoord3i"          */
+ICD_ENTRY(MultiTexCoord3iv)             /* 364 "glMultiTexCoord3iv"         */
+ICD_ENTRY(MultiTexCoord3s)              /* 365 "glMultiTexCoord3s"          */
+ICD_ENTRY(MultiTexCoord3sv)             /* 366 "glMultiTexCoord3sv"         */
+ICD_ENTRY(MultiTexCoord4d)              /* 367 "glMultiTexCoord4d"          */
+ICD_ENTRY(MultiTexCoord4dv)             /* 368 "glMultiTexCoord4dv"         */
+ICD_ENTRY(MultiTexCoord4f)              /* 369 "glMultiTexCoord4f"          */
+ICD_ENTRY(MultiTexCoord4fv)             /* 370 "glMultiTexCoord4fv"         */
+ICD_ENTRY(MultiTexCoord4i)              /* 371 "glMultiTexCoord4i"          */
+ICD_ENTRY(MultiTexCoord4iv)             /* 372 "glMultiTexCoord4iv"         */
+ICD_ENTRY(MultiTexCoord4s)              /* 373 "glMultiTexCoord4s"          */
+ICD_ENTRY(MultiTexCoord4sv)             /* 374 "glMultiTexCoord4sv"         */
+ICD_ENTRY(LoadTransposeMatrixf)         /* 375 "glLoadTransposeMatrixf"     */
+ICD_ENTRY(LoadTransposeMatrixd)         /* 376 "glLoadTransposeMatrixd"     */
+ICD_ENTRY(MultTransposeMatrixf)         /* 378 "glMultTransposeMatrixf"     */
+ICD_ENTRY(MultTransposeMatrixd)         /* 379 "glMultTransposeMatrixd"     */
+ICD_ENTRY(CompressedTexImage3D)         /* 380 "glCompressedTexImage3D"     */
+ICD_ENTRY(CompressedTexImage2D)         /* 381 "glCompressedTexImage2D"     */
+ICD_ENTRY(CompressedTexImage1D)         /* 382 "glCompressedTexImage1D"     */
+ICD_ENTRY(CompressedTexSubImage3D)      /* 383 "glCompressedTexSubImage3D"  */
+ICD_ENTRY(CompressedTexSubImage2D)      /* 384 "glCompressedTexSubImage2D"  */
+ICD_ENTRY(CompressedTexSubImage1D)      /* 385 "glCompressedTexSubImage1D"  */
+ICD_ENTRY(GetCompressedTexImage)        /* 386 "glGetCompressedTexImage"    */
+ICD_ENTRY(SampleCoverage)               /* 387 "glSampleCoverage"           */
+ICD_ENTRY(FogCoordf)                    /* 389 "glFogCoordf"                */
+ICD_ENTRY(FogCoordd)                    /* 390 "glFogCoordd"                */
+ICD_ENTRY(FogCoordfv)                   /* 391 "glFogCoordfv"               */
+ICD_ENTRY(FogCoorddv)                   /* 392 "glFogCoorddv"               */
+ICD_ENTRY(FogCoordPointer)              /* 393 "glFogCoordPointer"          */
+ICD_ENTRY(SecondaryColor3b)             /* 394 "glSecondaryColor3b"         */
+




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