[ros-diffs] [fireball] 30542: - Make opengl32.def MSVC-compatible.

fireball at svn.reactos.org fireball at svn.reactos.org
Sun Nov 18 14:06:39 CET 2007


Author: fireball
Date: Sun Nov 18 16:06:38 2007
New Revision: 30542

URL: http://svn.reactos.org/svn/reactos?rev=30542&view=rev
Log:
- Make opengl32.def MSVC-compatible.

Modified:
    trunk/reactos/dll/win32/opengl32/opengl32.def

Modified: trunk/reactos/dll/win32/opengl32/opengl32.def
URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/win32/opengl32/opengl32.def?rev=30542&r1=30541&r2=30542&view=diff
==============================================================================
--- trunk/reactos/dll/win32/opengl32/opengl32.def (original)
+++ trunk/reactos/dll/win32/opengl32/opengl32.def Sun Nov 18 16:06:38 2007
@@ -8,394 +8,394 @@
 EXPORTS
 ;DllInitialize
 
-glAccum at 8
-glAlphaFunc at 8
-glAreTexturesResident at 12
-glArrayElement at 4
-glBegin at 4
-glBindTexture at 8
-glBitmap at 28
-glBlendFunc at 8
-glCallList at 4
-glCallLists at 12
-glClear at 4
-glClearAccum at 16
-glClearColor at 16
-glClearDepth at 8
-glClearIndex at 4
-glClearStencil at 4
-glClipPlane at 8
-
-glColor3b at 12
-glColor3bv at 4
-glColor3d at 24
-glColor3dv at 4
-glColor3f at 12
-glColor3fv at 4
-glColor3i at 12
-glColor3iv at 4
-glColor3s at 12
-glColor3sv at 4
-glColor3ub at 12
-glColor3ubv at 4
-glColor3ui at 12
-glColor3uiv at 4
-glColor3us at 12
-glColor3usv at 4
-
-glColor4b at 16
-glColor4bv at 4
-glColor4d at 32
-glColor4dv at 4
-glColor4f at 16
-glColor4fv at 4
-glColor4i at 16
-glColor4iv at 4
-glColor4s at 16
-glColor4sv at 4
-glColor4ub at 16
-glColor4ubv at 4
-glColor4ui at 16
-glColor4uiv at 4
-glColor4us at 16
-glColor4usv at 4
-
-glColorMask at 16
-glColorMaterial at 8
-glColorPointer at 16
-glCopyPixels at 20
-glCopyTexImage1D at 28
-glCopyTexImage2D at 32
-glCopyTexSubImage1D at 24
-glCopyTexSubImage2D at 32
-glCullFace at 4
+glAccum
+glAlphaFunc
+glAreTexturesResident
+glArrayElement
+glBegin
+glBindTexture
+glBitmap
+glBlendFunc
+glCallList
+glCallLists
+glClear
+glClearAccum
+glClearColor
+glClearDepth
+glClearIndex
+glClearStencil
+glClipPlane
+
+glColor3b
+glColor3bv
+glColor3d
+glColor3dv
+glColor3f
+glColor3fv
+glColor3i
+glColor3iv
+glColor3s
+glColor3sv
+glColor3ub
+glColor3ubv
+glColor3ui
+glColor3uiv
+glColor3us
+glColor3usv
+
+glColor4b
+glColor4bv
+glColor4d
+glColor4dv
+glColor4f
+glColor4fv
+glColor4i
+glColor4iv
+glColor4s
+glColor4sv
+glColor4ub
+glColor4ubv
+glColor4ui
+glColor4uiv
+glColor4us
+glColor4usv
+
+glColorMask
+glColorMaterial
+glColorPointer
+glCopyPixels
+glCopyTexImage1D
+glCopyTexImage2D
+glCopyTexSubImage1D
+glCopyTexSubImage2D
+glCullFace
 ;glDebugEntry
-glDeleteLists at 8
-glDeleteTextures at 8
-glDepthFunc at 4
-glDepthMask at 4
-glDepthRange at 16
-glDisable at 4
-glDisableClientState at 4
-glDrawArrays at 12
-glDrawBuffer at 4
-glDrawElements at 16
-glDrawPixels at 20
-glEdgeFlag at 4
-glEdgeFlagPointer at 8
-glEdgeFlagv at 4
-glEnable at 4
-glEnableClientState at 4
-glEnd at 0
-glEndList at 0
-
-glEvalCoord1d at 8
-glEvalCoord1dv at 4
-glEvalCoord1f at 4
-glEvalCoord1fv at 4
-glEvalCoord2d at 16
-glEvalCoord2dv at 4
-glEvalCoord2f at 8
-glEvalCoord2fv at 4
-
-glEvalMesh1 at 12
-glEvalMesh2 at 20
-glEvalPoint1 at 4
-glEvalPoint2 at 8
-glFeedbackBuffer at 12
-glFinish at 0
-glFlush at 0
-glFogf at 8
-glFogfv at 8
-glFogi at 8
-glFogiv at 8
-glFrontFace at 4
-glFrustum at 48
-glGenLists at 4
-glGenTextures at 8
-glGetBooleanv at 8
-glGetClipPlane at 8
-glGetDoublev at 8
-glGetError at 0
-glGetFloatv at 8
-glGetIntegerv at 8
-glGetLightfv at 12
-glGetLightiv at 12
-glGetMapdv at 12
-glGetMapfv at 12
-glGetMapiv at 12
-glGetMaterialfv at 12
-glGetMaterialiv at 12
-glGetPixelMapfv at 8
-glGetPixelMapuiv at 8
-glGetPixelMapusv at 8
-glGetPointerv at 8
-glGetPolygonStipple at 4
-glGetString at 4
-glGetTexEnvfv at 12
-glGetTexEnviv at 12
-glGetTexGendv at 12
-glGetTexGenfv at 12
-glGetTexGeniv at 12
-glGetTexImage at 20
-glGetTexLevelParameterfv at 16
-glGetTexLevelParameteriv at 16
-glGetTexParameterfv at 12
-glGetTexParameteriv at 12
-glHint at 8
-glIndexd at 8
-glIndexdv at 4
-glIndexf at 4
-glIndexfv at 4
-glIndexi at 4
-glIndexiv at 4
-glIndexMask at 4
-glIndexPointer at 12
-glIndexs at 4
-glIndexsv at 4
-glIndexub at 4
-glIndexubv at 4
-glInitNames at 0
-glInterleavedArrays at 12
-glIsEnabled at 4
-glIsList at 4
-glIsTexture at 4
-
-glLightf at 12
-glLightfv at 12
-glLighti at 12
-glLightiv at 12
-glLightModelf at 8
-glLightModelfv at 8
-glLightModeli at 8
-glLightModeliv at 8
-
-glLineStipple at 8
-glLineWidth at 4
-glListBase at 4
-glLoadIdentity at 0
-glLoadMatrixd at 4
-glLoadMatrixf at 4
-glLoadName at 4
-glLogicOp at 4
-
-glMap1d at 32
-glMap1f at 24
-glMap2d at 56
-glMap2f at 40
-glMapGrid1d at 20
-glMapGrid1f at 12
-glMapGrid2d at 40
-glMapGrid2f at 24
-
-glMaterialf at 12
-glMaterialfv at 12
-glMateriali at 12
-glMaterialiv at 12
-
-glMatrixMode at 4
+glDeleteLists
+glDeleteTextures
+glDepthFunc
+glDepthMask
+glDepthRange
+glDisable
+glDisableClientState
+glDrawArrays
+glDrawBuffer
+glDrawElements
+glDrawPixels
+glEdgeFlag
+glEdgeFlagPointer
+glEdgeFlagv
+glEnable
+glEnableClientState
+glEnd
+glEndList
+
+glEvalCoord1d
+glEvalCoord1dv
+glEvalCoord1f
+glEvalCoord1fv
+glEvalCoord2d
+glEvalCoord2dv
+glEvalCoord2f
+glEvalCoord2fv
+
+glEvalMesh1
+glEvalMesh2
+glEvalPoint1
+glEvalPoint2
+glFeedbackBuffer
+glFinish
+glFlush
+glFogf
+glFogfv
+glFogi
+glFogiv
+glFrontFace
+glFrustum
+glGenLists
+glGenTextures
+glGetBooleanv
+glGetClipPlane
+glGetDoublev
+glGetError
+glGetFloatv
+glGetIntegerv
+glGetLightfv
+glGetLightiv
+glGetMapdv
+glGetMapfv
+glGetMapiv
+glGetMaterialfv
+glGetMaterialiv
+glGetPixelMapfv
+glGetPixelMapuiv
+glGetPixelMapusv
+glGetPointerv
+glGetPolygonStipple
+glGetString
+glGetTexEnvfv
+glGetTexEnviv
+glGetTexGendv
+glGetTexGenfv
+glGetTexGeniv
+glGetTexImage
+glGetTexLevelParameterfv
+glGetTexLevelParameteriv
+glGetTexParameterfv
+glGetTexParameteriv
+glHint
+glIndexd
+glIndexdv
+glIndexf
+glIndexfv
+glIndexi
+glIndexiv
+glIndexMask
+glIndexPointer
+glIndexs
+glIndexsv
+glIndexub
+glIndexubv
+glInitNames
+glInterleavedArrays
+glIsEnabled
+glIsList
+glIsTexture
+
+glLightf
+glLightfv
+glLighti
+glLightiv
+glLightModelf
+glLightModelfv
+glLightModeli
+glLightModeliv
+
+glLineStipple
+glLineWidth
+glListBase
+glLoadIdentity
+glLoadMatrixd
+glLoadMatrixf
+glLoadName
+glLogicOp
+
+glMap1d
+glMap1f
+glMap2d
+glMap2f
+glMapGrid1d
+glMapGrid1f
+glMapGrid2d
+glMapGrid2f
+
+glMaterialf
+glMaterialfv
+glMateriali
+glMaterialiv
+
+glMatrixMode
 ;GlmfBeginGlsBlock
 ;GlmfCloseMetaFile
 ;GlmfEndGlsBlock
 ;GlmfEndPlayback
 ;GlmfInitPlayback
 ;GlmfPlayGlsRecord
-glMultMatrixd at 4
-glMultMatrixf at 4
-glNewList at 8
-
-glNormal3b at 12
-glNormal3bv at 4
-glNormal3d at 24
-glNormal3dv at 4
-glNormal3f at 12
-glNormal3fv at 4
-glNormal3i at 12
-glNormal3iv at 4
-glNormal3s at 12
-glNormal3sv at 4
-glNormalPointer at 12
-
-glOrtho at 48
-glPassThrough at 4
-glPixelMapfv at 12
-glPixelMapuiv at 12
-glPixelMapusv at 12
-glPixelStoref at 8
-glPixelStorei at 8
-glPixelTransferf at 8
-glPixelTransferi at 8
-glPixelZoom at 8
-glPointSize at 4
-glPolygonMode at 8
-glPolygonOffset at 8
-glPolygonStipple at 4
-glPopAttrib at 0
-glPopClientAttrib at 0
-glPopMatrix at 0
-glPopName at 0
-glPrioritizeTextures at 12
-glPushAttrib at 4
-glPushClientAttrib at 4
-glPushMatrix at 0
-glPushName at 4
-glRasterPos2d at 16
-glRasterPos2dv at 4
-glRasterPos2f at 8
-glRasterPos2fv at 4
-glRasterPos2i at 8
-glRasterPos2iv at 4
-glRasterPos2s at 8
-glRasterPos2sv at 4
-glRasterPos3d at 24
-glRasterPos3dv at 4
-glRasterPos3f at 12
-glRasterPos3fv at 4
-glRasterPos3i at 12
-glRasterPos3iv at 4
-glRasterPos3s at 12
-glRasterPos3sv at 4
-glRasterPos4d at 32
-glRasterPos4dv at 4
-glRasterPos4f at 16
-glRasterPos4fv at 4
-glRasterPos4i at 16
-glRasterPos4iv at 4
-glRasterPos4s at 16
-glRasterPos4sv at 4
-glReadBuffer at 4
-glReadPixels at 28
-glRectd at 32
-glRectdv at 8
-glRectf at 16
-glRectfv at 8
-glRecti at 16
-glRectiv at 8
-glRects at 16
-glRectsv at 8
-glRenderMode at 4
-glRotated at 32
-glRotatef at 16
-glScaled at 24
-glScalef at 12
-glScissor at 16
-glSelectBuffer at 8
-glShadeModel at 4
-glStencilFunc at 12
-glStencilMask at 4
-glStencilOp at 12
-
-glTexCoord1d at 8
-glTexCoord1dv at 4
-glTexCoord1f at 4
-glTexCoord1fv at 4
-glTexCoord1i at 4
-glTexCoord1iv at 4
-glTexCoord1s at 4
-glTexCoord1sv at 4
-
-glTexCoord2d at 16
-glTexCoord2dv at 4
-glTexCoord2f at 8
-glTexCoord2fv at 4
-glTexCoord2i at 8
-glTexCoord2iv at 4
-glTexCoord2s at 8
-glTexCoord2sv at 4
-
-glTexCoord3d at 24
-glTexCoord3dv at 4
-glTexCoord3f at 12
-glTexCoord3fv at 4
-glTexCoord3i at 12
-glTexCoord3iv at 4
-glTexCoord3s at 12
-glTexCoord3sv at 4
-
-glTexCoord4d at 32
-glTexCoord4dv at 4
-glTexCoord4f at 16
-glTexCoord4fv at 4
-glTexCoord4i at 16
-glTexCoord4iv at 4
-glTexCoord4s at 16
-glTexCoord4sv at 4
-
-glTexCoordPointer at 16
-glTexEnvf at 12
-glTexEnvfv at 12
-glTexEnvi at 12
-glTexEnviv at 12
-glTexGend at 16
-glTexGendv at 12
-glTexGenf at 12
-glTexGenfv at 12
-glTexGeni at 12
-glTexGeniv at 12
-glTexImage1D at 32
-glTexImage2D at 36
-glTexParameterf at 12
-glTexParameterfv at 12
-glTexParameteri at 12
-glTexParameteriv at 12
-glTexSubImage1D at 28
-glTexSubImage2D at 36
-
-glTranslated at 24
-glTranslatef at 12
-
-glVertex2d at 16
-glVertex2dv at 4
-glVertex2f at 8
-glVertex2fv at 4
-glVertex2i at 8
-glVertex2iv at 4
-glVertex2s at 8
-glVertex2sv at 4
-
-glVertex3d at 24
-glVertex3dv at 4
-glVertex3f at 12
-glVertex3fv at 4
-glVertex3i at 12
-glVertex3iv at 4
-glVertex3s at 12
-glVertex3sv at 4
-
-glVertex4d at 32
-glVertex4dv at 4
-glVertex4f at 16
-glVertex4fv at 4
-glVertex4i at 16
-glVertex4iv at 4
-glVertex4s at 16
-glVertex4sv at 4
-
-glVertexPointer at 16
-glViewport at 16
-
-wglChoosePixelFormat at 8=rosglChoosePixelFormat at 8
-wglCopyContext at 12=rosglCopyContext at 12
-wglCreateContext at 4=rosglCreateContext at 4
-wglCreateLayerContext at 8=rosglCreateLayerContext at 8
-wglDeleteContext at 4=rosglDeleteContext at 4
-wglDescribeLayerPlane at 20=rosglDescribeLayerPlane at 20
-wglDescribePixelFormat at 16=rosglDescribePixelFormat at 16
-wglGetCurrentContext at 0=rosglGetCurrentContext at 0
-wglGetCurrentDC at 0=rosglGetCurrentDC at 0
-wglGetDefaultProcAddress=rosglGetDefaultProcAddress at 4
-wglGetLayerPaletteEntries at 20=rosglGetLayerPaletteEntries at 20
-wglGetPixelFormat at 4=rosglGetPixelFormat at 4
-wglGetProcAddress at 4=rosglGetProcAddress at 4
-wglMakeCurrent at 8=rosglMakeCurrent at 8
-wglRealizeLayerPalette at 12=rosglRealizeLayerPalette at 12
-wglSetLayerPaletteEntries at 20=rosglSetLayerPaletteEntries at 20
-wglSetPixelFormat at 12=rosglSetPixelFormat at 12
-wglShareLists at 8=rosglShareLists at 8
-wglSwapBuffers at 4=rosglSwapBuffers at 4
-wglSwapLayerBuffers at 8=rosglSwapLayerBuffers at 8
-;wglSwapMultipleBuffers=rosglSwapMultipleBuffers@
-wglUseFontBitmapsA at 16=rosglUseFontBitmapsA at 16
-wglUseFontBitmapsW at 16=rosglUseFontBitmapsW at 16
-wglUseFontOutlinesA at 32=rosglUseFontOutlinesA at 32
-wglUseFontOutlinesW at 32=rosglUseFontOutlinesW at 32
+glMultMatrixd
+glMultMatrixf
+glNewList
+
+glNormal3b
+glNormal3bv
+glNormal3d
+glNormal3dv
+glNormal3f
+glNormal3fv
+glNormal3i
+glNormal3iv
+glNormal3s
+glNormal3sv
+glNormalPointer
+
+glOrtho
+glPassThrough
+glPixelMapfv
+glPixelMapuiv
+glPixelMapusv
+glPixelStoref
+glPixelStorei
+glPixelTransferf
+glPixelTransferi
+glPixelZoom
+glPointSize
+glPolygonMode
+glPolygonOffset
+glPolygonStipple
+glPopAttrib
+glPopClientAttrib
+glPopMatrix
+glPopName
+glPrioritizeTextures
+glPushAttrib
+glPushClientAttrib
+glPushMatrix
+glPushName
+glRasterPos2d
+glRasterPos2dv
+glRasterPos2f
+glRasterPos2fv
+glRasterPos2i
+glRasterPos2iv
+glRasterPos2s
+glRasterPos2sv
+glRasterPos3d
+glRasterPos3dv
+glRasterPos3f
+glRasterPos3fv
+glRasterPos3i
+glRasterPos3iv
+glRasterPos3s
+glRasterPos3sv
+glRasterPos4d
+glRasterPos4dv
+glRasterPos4f
+glRasterPos4fv
+glRasterPos4i
+glRasterPos4iv
+glRasterPos4s
+glRasterPos4sv
+glReadBuffer
+glReadPixels
+glRectd
+glRectdv
+glRectf
+glRectfv
+glRecti
+glRectiv
+glRects
+glRectsv
+glRenderMode
+glRotated
+glRotatef
+glScaled
+glScalef
+glScissor
+glSelectBuffer
+glShadeModel
+glStencilFunc
+glStencilMask
+glStencilOp
+
+glTexCoord1d
+glTexCoord1dv
+glTexCoord1f
+glTexCoord1fv
+glTexCoord1i
+glTexCoord1iv
+glTexCoord1s
+glTexCoord1sv
+
+glTexCoord2d
+glTexCoord2dv
+glTexCoord2f
+glTexCoord2fv
+glTexCoord2i
+glTexCoord2iv
+glTexCoord2s
+glTexCoord2sv
+
+glTexCoord3d
+glTexCoord3dv
+glTexCoord3f
+glTexCoord3fv
+glTexCoord3i
+glTexCoord3iv
+glTexCoord3s
+glTexCoord3sv
+
+glTexCoord4d
+glTexCoord4dv
+glTexCoord4f
+glTexCoord4fv
+glTexCoord4i
+glTexCoord4iv
+glTexCoord4s
+glTexCoord4sv
+
+glTexCoordPointer
+glTexEnvf
+glTexEnvfv
+glTexEnvi
+glTexEnviv
+glTexGend
+glTexGendv
+glTexGenf
+glTexGenfv
+glTexGeni
+glTexGeniv
+glTexImage1D
+glTexImage2D
+glTexParameterf
+glTexParameterfv
+glTexParameteri
+glTexParameteriv
+glTexSubImage1D
+glTexSubImage2D
+
+glTranslated
+glTranslatef
+
+glVertex2d
+glVertex2dv
+glVertex2f
+glVertex2fv
+glVertex2i
+glVertex2iv
+glVertex2s
+glVertex2sv
+
+glVertex3d
+glVertex3dv
+glVertex3f
+glVertex3fv
+glVertex3i
+glVertex3iv
+glVertex3s
+glVertex3sv
+
+glVertex4d
+glVertex4dv
+glVertex4f
+glVertex4fv
+glVertex4i
+glVertex4iv
+glVertex4s
+glVertex4sv
+
+glVertexPointer
+glViewport
+
+wglChoosePixelFormat=rosglChoosePixelFormat
+wglCopyContext=rosglCopyContext
+wglCreateContext=rosglCreateContext
+wglCreateLayerContext=rosglCreateLayerContext
+wglDeleteContext=rosglDeleteContext
+wglDescribeLayerPlane=rosglDescribeLayerPlane
+wglDescribePixelFormat=rosglDescribePixelFormat
+wglGetCurrentContext=rosglGetCurrentContext
+wglGetCurrentDC=rosglGetCurrentDC
+wglGetDefaultProcAddress=rosglGetDefaultProcAddress
+wglGetLayerPaletteEntries=rosglGetLayerPaletteEntries
+wglGetPixelFormat=rosglGetPixelFormat
+wglGetProcAddress=rosglGetProcAddress
+wglMakeCurrent=rosglMakeCurrent
+wglRealizeLayerPalette=rosglRealizeLayerPalette
+wglSetLayerPaletteEntries=rosglSetLayerPaletteEntries
+wglSetPixelFormat=rosglSetPixelFormat
+wglShareLists=rosglShareLists
+wglSwapBuffers=rosglSwapBuffers
+wglSwapLayerBuffers=rosglSwapLayerBuffers
+;wglSwapMultipleBuffers=rosglSwapMultipleBuffers
+wglUseFontBitmapsA=rosglUseFontBitmapsA
+wglUseFontBitmapsW=rosglUseFontBitmapsW
+wglUseFontOutlinesA=rosglUseFontOutlinesA
+wglUseFontOutlinesW=rosglUseFontOutlinesW




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