[ros-diffs] [fireball] 30549: - Revert 30542, bend to mingw, and use its crappy @nn syntax. Otherwise it can't link glu32 and other.

fireball at svn.reactos.org fireball at svn.reactos.org
Sun Nov 18 16:51:57 CET 2007


Author: fireball
Date: Sun Nov 18 18:51:57 2007
New Revision: 30549

URL: http://svn.reactos.org/svn/reactos?rev=30549&view=rev
Log:
- Revert 30542, bend to mingw, and use its crappy @nn syntax. Otherwise it can't link glu32 and other.

Modified:
    trunk/reactos/dll/win32/opengl32/opengl32.def

Modified: trunk/reactos/dll/win32/opengl32/opengl32.def
URL: http://svn.reactos.org/svn/reactos/trunk/reactos/dll/win32/opengl32/opengl32.def?rev=30549&r1=30548&r2=30549&view=diff
==============================================================================
--- trunk/reactos/dll/win32/opengl32/opengl32.def (original)
+++ trunk/reactos/dll/win32/opengl32/opengl32.def Sun Nov 18 18:51:57 2007
@@ -8,394 +8,394 @@
 EXPORTS
 ;DllInitialize
 
-glAccum
-glAlphaFunc
-glAreTexturesResident
-glArrayElement
-glBegin
-glBindTexture
-glBitmap
-glBlendFunc
-glCallList
-glCallLists
-glClear
-glClearAccum
-glClearColor
-glClearDepth
-glClearIndex
-glClearStencil
-glClipPlane
-
-glColor3b
-glColor3bv
-glColor3d
-glColor3dv
-glColor3f
-glColor3fv
-glColor3i
-glColor3iv
-glColor3s
-glColor3sv
-glColor3ub
-glColor3ubv
-glColor3ui
-glColor3uiv
-glColor3us
-glColor3usv
-
-glColor4b
-glColor4bv
-glColor4d
-glColor4dv
-glColor4f
-glColor4fv
-glColor4i
-glColor4iv
-glColor4s
-glColor4sv
-glColor4ub
-glColor4ubv
-glColor4ui
-glColor4uiv
-glColor4us
-glColor4usv
-
-glColorMask
-glColorMaterial
-glColorPointer
-glCopyPixels
-glCopyTexImage1D
-glCopyTexImage2D
-glCopyTexSubImage1D
-glCopyTexSubImage2D
-glCullFace
+glAccum at 8
+glAlphaFunc at 8
+glAreTexturesResident at 12
+glArrayElement at 4
+glBegin at 4
+glBindTexture at 8
+glBitmap at 28
+glBlendFunc at 8
+glCallList at 4
+glCallLists at 12
+glClear at 4
+glClearAccum at 16
+glClearColor at 16
+glClearDepth at 8
+glClearIndex at 4
+glClearStencil at 4
+glClipPlane at 8
+
+glColor3b at 12
+glColor3bv at 4
+glColor3d at 24
+glColor3dv at 4
+glColor3f at 12
+glColor3fv at 4
+glColor3i at 12
+glColor3iv at 4
+glColor3s at 12
+glColor3sv at 4
+glColor3ub at 12
+glColor3ubv at 4
+glColor3ui at 12
+glColor3uiv at 4
+glColor3us at 12
+glColor3usv at 4
+
+glColor4b at 16
+glColor4bv at 4
+glColor4d at 32
+glColor4dv at 4
+glColor4f at 16
+glColor4fv at 4
+glColor4i at 16
+glColor4iv at 4
+glColor4s at 16
+glColor4sv at 4
+glColor4ub at 16
+glColor4ubv at 4
+glColor4ui at 16
+glColor4uiv at 4
+glColor4us at 16
+glColor4usv at 4
+
+glColorMask at 16
+glColorMaterial at 8
+glColorPointer at 16
+glCopyPixels at 20
+glCopyTexImage1D at 28
+glCopyTexImage2D at 32
+glCopyTexSubImage1D at 24
+glCopyTexSubImage2D at 32
+glCullFace at 4
 ;glDebugEntry
-glDeleteLists
-glDeleteTextures
-glDepthFunc
-glDepthMask
-glDepthRange
-glDisable
-glDisableClientState
-glDrawArrays
-glDrawBuffer
-glDrawElements
-glDrawPixels
-glEdgeFlag
-glEdgeFlagPointer
-glEdgeFlagv
-glEnable
-glEnableClientState
-glEnd
-glEndList
-
-glEvalCoord1d
-glEvalCoord1dv
-glEvalCoord1f
-glEvalCoord1fv
-glEvalCoord2d
-glEvalCoord2dv
-glEvalCoord2f
-glEvalCoord2fv
-
-glEvalMesh1
-glEvalMesh2
-glEvalPoint1
-glEvalPoint2
-glFeedbackBuffer
-glFinish
-glFlush
-glFogf
-glFogfv
-glFogi
-glFogiv
-glFrontFace
-glFrustum
-glGenLists
-glGenTextures
-glGetBooleanv
-glGetClipPlane
-glGetDoublev
-glGetError
-glGetFloatv
-glGetIntegerv
-glGetLightfv
-glGetLightiv
-glGetMapdv
-glGetMapfv
-glGetMapiv
-glGetMaterialfv
-glGetMaterialiv
-glGetPixelMapfv
-glGetPixelMapuiv
-glGetPixelMapusv
-glGetPointerv
-glGetPolygonStipple
-glGetString
-glGetTexEnvfv
-glGetTexEnviv
-glGetTexGendv
-glGetTexGenfv
-glGetTexGeniv
-glGetTexImage
-glGetTexLevelParameterfv
-glGetTexLevelParameteriv
-glGetTexParameterfv
-glGetTexParameteriv
-glHint
-glIndexd
-glIndexdv
-glIndexf
-glIndexfv
-glIndexi
-glIndexiv
-glIndexMask
-glIndexPointer
-glIndexs
-glIndexsv
-glIndexub
-glIndexubv
-glInitNames
-glInterleavedArrays
-glIsEnabled
-glIsList
-glIsTexture
-
-glLightf
-glLightfv
-glLighti
-glLightiv
-glLightModelf
-glLightModelfv
-glLightModeli
-glLightModeliv
-
-glLineStipple
-glLineWidth
-glListBase
-glLoadIdentity
-glLoadMatrixd
-glLoadMatrixf
-glLoadName
-glLogicOp
-
-glMap1d
-glMap1f
-glMap2d
-glMap2f
-glMapGrid1d
-glMapGrid1f
-glMapGrid2d
-glMapGrid2f
-
-glMaterialf
-glMaterialfv
-glMateriali
-glMaterialiv
-
-glMatrixMode
+glDeleteLists at 8
+glDeleteTextures at 8
+glDepthFunc at 4
+glDepthMask at 4
+glDepthRange at 16
+glDisable at 4
+glDisableClientState at 4
+glDrawArrays at 12
+glDrawBuffer at 4
+glDrawElements at 16
+glDrawPixels at 20
+glEdgeFlag at 4
+glEdgeFlagPointer at 8
+glEdgeFlagv at 4
+glEnable at 4
+glEnableClientState at 4
+glEnd at 0
+glEndList at 0
+
+glEvalCoord1d at 8
+glEvalCoord1dv at 4
+glEvalCoord1f at 4
+glEvalCoord1fv at 4
+glEvalCoord2d at 16
+glEvalCoord2dv at 4
+glEvalCoord2f at 8
+glEvalCoord2fv at 4
+
+glEvalMesh1 at 12
+glEvalMesh2 at 20
+glEvalPoint1 at 4
+glEvalPoint2 at 8
+glFeedbackBuffer at 12
+glFinish at 0
+glFlush at 0
+glFogf at 8
+glFogfv at 8
+glFogi at 8
+glFogiv at 8
+glFrontFace at 4
+glFrustum at 48
+glGenLists at 4
+glGenTextures at 8
+glGetBooleanv at 8
+glGetClipPlane at 8
+glGetDoublev at 8
+glGetError at 0
+glGetFloatv at 8
+glGetIntegerv at 8
+glGetLightfv at 12
+glGetLightiv at 12
+glGetMapdv at 12
+glGetMapfv at 12
+glGetMapiv at 12
+glGetMaterialfv at 12
+glGetMaterialiv at 12
+glGetPixelMapfv at 8
+glGetPixelMapuiv at 8
+glGetPixelMapusv at 8
+glGetPointerv at 8
+glGetPolygonStipple at 4
+glGetString at 4
+glGetTexEnvfv at 12
+glGetTexEnviv at 12
+glGetTexGendv at 12
+glGetTexGenfv at 12
+glGetTexGeniv at 12
+glGetTexImage at 20
+glGetTexLevelParameterfv at 16
+glGetTexLevelParameteriv at 16
+glGetTexParameterfv at 12
+glGetTexParameteriv at 12
+glHint at 8
+glIndexd at 8
+glIndexdv at 4
+glIndexf at 4
+glIndexfv at 4
+glIndexi at 4
+glIndexiv at 4
+glIndexMask at 4
+glIndexPointer at 12
+glIndexs at 4
+glIndexsv at 4
+glIndexub at 4
+glIndexubv at 4
+glInitNames at 0
+glInterleavedArrays at 12
+glIsEnabled at 4
+glIsList at 4
+glIsTexture at 4
+
+glLightf at 12
+glLightfv at 12
+glLighti at 12
+glLightiv at 12
+glLightModelf at 8
+glLightModelfv at 8
+glLightModeli at 8
+glLightModeliv at 8
+
+glLineStipple at 8
+glLineWidth at 4
+glListBase at 4
+glLoadIdentity at 0
+glLoadMatrixd at 4
+glLoadMatrixf at 4
+glLoadName at 4
+glLogicOp at 4
+
+glMap1d at 32
+glMap1f at 24
+glMap2d at 56
+glMap2f at 40
+glMapGrid1d at 20
+glMapGrid1f at 12
+glMapGrid2d at 40
+glMapGrid2f at 24
+
+glMaterialf at 12
+glMaterialfv at 12
+glMateriali at 12
+glMaterialiv at 12
+
+glMatrixMode at 4
 ;GlmfBeginGlsBlock
 ;GlmfCloseMetaFile
 ;GlmfEndGlsBlock
 ;GlmfEndPlayback
 ;GlmfInitPlayback
 ;GlmfPlayGlsRecord
-glMultMatrixd
-glMultMatrixf
-glNewList
-
-glNormal3b
-glNormal3bv
-glNormal3d
-glNormal3dv
-glNormal3f
-glNormal3fv
-glNormal3i
-glNormal3iv
-glNormal3s
-glNormal3sv
-glNormalPointer
-
-glOrtho
-glPassThrough
-glPixelMapfv
-glPixelMapuiv
-glPixelMapusv
-glPixelStoref
-glPixelStorei
-glPixelTransferf
-glPixelTransferi
-glPixelZoom
-glPointSize
-glPolygonMode
-glPolygonOffset
-glPolygonStipple
-glPopAttrib
-glPopClientAttrib
-glPopMatrix
-glPopName
-glPrioritizeTextures
-glPushAttrib
-glPushClientAttrib
-glPushMatrix
-glPushName
-glRasterPos2d
-glRasterPos2dv
-glRasterPos2f
-glRasterPos2fv
-glRasterPos2i
-glRasterPos2iv
-glRasterPos2s
-glRasterPos2sv
-glRasterPos3d
-glRasterPos3dv
-glRasterPos3f
-glRasterPos3fv
-glRasterPos3i
-glRasterPos3iv
-glRasterPos3s
-glRasterPos3sv
-glRasterPos4d
-glRasterPos4dv
-glRasterPos4f
-glRasterPos4fv
-glRasterPos4i
-glRasterPos4iv
-glRasterPos4s
-glRasterPos4sv
-glReadBuffer
-glReadPixels
-glRectd
-glRectdv
-glRectf
-glRectfv
-glRecti
-glRectiv
-glRects
-glRectsv
-glRenderMode
-glRotated
-glRotatef
-glScaled
-glScalef
-glScissor
-glSelectBuffer
-glShadeModel
-glStencilFunc
-glStencilMask
-glStencilOp
-
-glTexCoord1d
-glTexCoord1dv
-glTexCoord1f
-glTexCoord1fv
-glTexCoord1i
-glTexCoord1iv
-glTexCoord1s
-glTexCoord1sv
-
-glTexCoord2d
-glTexCoord2dv
-glTexCoord2f
-glTexCoord2fv
-glTexCoord2i
-glTexCoord2iv
-glTexCoord2s
-glTexCoord2sv
-
-glTexCoord3d
-glTexCoord3dv
-glTexCoord3f
-glTexCoord3fv
-glTexCoord3i
-glTexCoord3iv
-glTexCoord3s
-glTexCoord3sv
-
-glTexCoord4d
-glTexCoord4dv
-glTexCoord4f
-glTexCoord4fv
-glTexCoord4i
-glTexCoord4iv
-glTexCoord4s
-glTexCoord4sv
-
-glTexCoordPointer
-glTexEnvf
-glTexEnvfv
-glTexEnvi
-glTexEnviv
-glTexGend
-glTexGendv
-glTexGenf
-glTexGenfv
-glTexGeni
-glTexGeniv
-glTexImage1D
-glTexImage2D
-glTexParameterf
-glTexParameterfv
-glTexParameteri
-glTexParameteriv
-glTexSubImage1D
-glTexSubImage2D
-
-glTranslated
-glTranslatef
-
-glVertex2d
-glVertex2dv
-glVertex2f
-glVertex2fv
-glVertex2i
-glVertex2iv
-glVertex2s
-glVertex2sv
-
-glVertex3d
-glVertex3dv
-glVertex3f
-glVertex3fv
-glVertex3i
-glVertex3iv
-glVertex3s
-glVertex3sv
-
-glVertex4d
-glVertex4dv
-glVertex4f
-glVertex4fv
-glVertex4i
-glVertex4iv
-glVertex4s
-glVertex4sv
-
-glVertexPointer
-glViewport
-
-wglChoosePixelFormat=rosglChoosePixelFormat
-wglCopyContext=rosglCopyContext
-wglCreateContext=rosglCreateContext
-wglCreateLayerContext=rosglCreateLayerContext
-wglDeleteContext=rosglDeleteContext
-wglDescribeLayerPlane=rosglDescribeLayerPlane
-wglDescribePixelFormat=rosglDescribePixelFormat
-wglGetCurrentContext=rosglGetCurrentContext
-wglGetCurrentDC=rosglGetCurrentDC
-wglGetDefaultProcAddress=rosglGetDefaultProcAddress
-wglGetLayerPaletteEntries=rosglGetLayerPaletteEntries
-wglGetPixelFormat=rosglGetPixelFormat
-wglGetProcAddress=rosglGetProcAddress
-wglMakeCurrent=rosglMakeCurrent
-wglRealizeLayerPalette=rosglRealizeLayerPalette
-wglSetLayerPaletteEntries=rosglSetLayerPaletteEntries
-wglSetPixelFormat=rosglSetPixelFormat
-wglShareLists=rosglShareLists
-wglSwapBuffers=rosglSwapBuffers
-wglSwapLayerBuffers=rosglSwapLayerBuffers
-;wglSwapMultipleBuffers=rosglSwapMultipleBuffers
-wglUseFontBitmapsA=rosglUseFontBitmapsA
-wglUseFontBitmapsW=rosglUseFontBitmapsW
-wglUseFontOutlinesA=rosglUseFontOutlinesA
-wglUseFontOutlinesW=rosglUseFontOutlinesW
+glMultMatrixd at 4
+glMultMatrixf at 4
+glNewList at 8
+
+glNormal3b at 12
+glNormal3bv at 4
+glNormal3d at 24
+glNormal3dv at 4
+glNormal3f at 12
+glNormal3fv at 4
+glNormal3i at 12
+glNormal3iv at 4
+glNormal3s at 12
+glNormal3sv at 4
+glNormalPointer at 12
+
+glOrtho at 48
+glPassThrough at 4
+glPixelMapfv at 12
+glPixelMapuiv at 12
+glPixelMapusv at 12
+glPixelStoref at 8
+glPixelStorei at 8
+glPixelTransferf at 8
+glPixelTransferi at 8
+glPixelZoom at 8
+glPointSize at 4
+glPolygonMode at 8
+glPolygonOffset at 8
+glPolygonStipple at 4
+glPopAttrib at 0
+glPopClientAttrib at 0
+glPopMatrix at 0
+glPopName at 0
+glPrioritizeTextures at 12
+glPushAttrib at 4
+glPushClientAttrib at 4
+glPushMatrix at 0
+glPushName at 4
+glRasterPos2d at 16
+glRasterPos2dv at 4
+glRasterPos2f at 8
+glRasterPos2fv at 4
+glRasterPos2i at 8
+glRasterPos2iv at 4
+glRasterPos2s at 8
+glRasterPos2sv at 4
+glRasterPos3d at 24
+glRasterPos3dv at 4
+glRasterPos3f at 12
+glRasterPos3fv at 4
+glRasterPos3i at 12
+glRasterPos3iv at 4
+glRasterPos3s at 12
+glRasterPos3sv at 4
+glRasterPos4d at 32
+glRasterPos4dv at 4
+glRasterPos4f at 16
+glRasterPos4fv at 4
+glRasterPos4i at 16
+glRasterPos4iv at 4
+glRasterPos4s at 16
+glRasterPos4sv at 4
+glReadBuffer at 4
+glReadPixels at 28
+glRectd at 32
+glRectdv at 8
+glRectf at 16
+glRectfv at 8
+glRecti at 16
+glRectiv at 8
+glRects at 16
+glRectsv at 8
+glRenderMode at 4
+glRotated at 32
+glRotatef at 16
+glScaled at 24
+glScalef at 12
+glScissor at 16
+glSelectBuffer at 8
+glShadeModel at 4
+glStencilFunc at 12
+glStencilMask at 4
+glStencilOp at 12
+
+glTexCoord1d at 8
+glTexCoord1dv at 4
+glTexCoord1f at 4
+glTexCoord1fv at 4
+glTexCoord1i at 4
+glTexCoord1iv at 4
+glTexCoord1s at 4
+glTexCoord1sv at 4
+
+glTexCoord2d at 16
+glTexCoord2dv at 4
+glTexCoord2f at 8
+glTexCoord2fv at 4
+glTexCoord2i at 8
+glTexCoord2iv at 4
+glTexCoord2s at 8
+glTexCoord2sv at 4
+
+glTexCoord3d at 24
+glTexCoord3dv at 4
+glTexCoord3f at 12
+glTexCoord3fv at 4
+glTexCoord3i at 12
+glTexCoord3iv at 4
+glTexCoord3s at 12
+glTexCoord3sv at 4
+
+glTexCoord4d at 32
+glTexCoord4dv at 4
+glTexCoord4f at 16
+glTexCoord4fv at 4
+glTexCoord4i at 16
+glTexCoord4iv at 4
+glTexCoord4s at 16
+glTexCoord4sv at 4
+
+glTexCoordPointer at 16
+glTexEnvf at 12
+glTexEnvfv at 12
+glTexEnvi at 12
+glTexEnviv at 12
+glTexGend at 16
+glTexGendv at 12
+glTexGenf at 12
+glTexGenfv at 12
+glTexGeni at 12
+glTexGeniv at 12
+glTexImage1D at 32
+glTexImage2D at 36
+glTexParameterf at 12
+glTexParameterfv at 12
+glTexParameteri at 12
+glTexParameteriv at 12
+glTexSubImage1D at 28
+glTexSubImage2D at 36
+
+glTranslated at 24
+glTranslatef at 12
+
+glVertex2d at 16
+glVertex2dv at 4
+glVertex2f at 8
+glVertex2fv at 4
+glVertex2i at 8
+glVertex2iv at 4
+glVertex2s at 8
+glVertex2sv at 4
+
+glVertex3d at 24
+glVertex3dv at 4
+glVertex3f at 12
+glVertex3fv at 4
+glVertex3i at 12
+glVertex3iv at 4
+glVertex3s at 12
+glVertex3sv at 4
+
+glVertex4d at 32
+glVertex4dv at 4
+glVertex4f at 16
+glVertex4fv at 4
+glVertex4i at 16
+glVertex4iv at 4
+glVertex4s at 16
+glVertex4sv at 4
+
+glVertexPointer at 16
+glViewport at 16
+
+wglChoosePixelFormat at 8=rosglChoosePixelFormat at 8
+wglCopyContext at 12=rosglCopyContext at 12
+wglCreateContext at 4=rosglCreateContext at 4
+wglCreateLayerContext at 8=rosglCreateLayerContext at 8
+wglDeleteContext at 4=rosglDeleteContext at 4
+wglDescribeLayerPlane at 20=rosglDescribeLayerPlane at 20
+wglDescribePixelFormat at 16=rosglDescribePixelFormat at 16
+wglGetCurrentContext at 0=rosglGetCurrentContext at 0
+wglGetCurrentDC at 0=rosglGetCurrentDC at 0
+wglGetDefaultProcAddress=rosglGetDefaultProcAddress at 4
+wglGetLayerPaletteEntries at 20=rosglGetLayerPaletteEntries at 20
+wglGetPixelFormat at 4=rosglGetPixelFormat at 4
+wglGetProcAddress at 4=rosglGetProcAddress at 4
+wglMakeCurrent at 8=rosglMakeCurrent at 8
+wglRealizeLayerPalette at 12=rosglRealizeLayerPalette at 12
+wglSetLayerPaletteEntries at 20=rosglSetLayerPaletteEntries at 20
+wglSetPixelFormat at 12=rosglSetPixelFormat at 12
+wglShareLists at 8=rosglShareLists at 8
+wglSwapBuffers at 4=rosglSwapBuffers at 4
+wglSwapLayerBuffers at 8=rosglSwapLayerBuffers at 8
+;wglSwapMultipleBuffers=rosglSwapMultipleBuffers@
+wglUseFontBitmapsA at 16=rosglUseFontBitmapsA at 16
+wglUseFontBitmapsW at 16=rosglUseFontBitmapsW at 16
+wglUseFontOutlinesA at 32=rosglUseFontOutlinesA at 32
+wglUseFontOutlinesW at 32=rosglUseFontOutlinesW at 32




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