[ros-general] ReactOS UI Team - Concept, Plan, and: help wanted

jwalsh at bigpond.net.au jwalsh at bigpond.net.au
Fri Oct 7 03:46:08 UTC 2005


Richard is correct.
I understand the statement below as a recipe for suicide.
If you are having trouble getting skills on the ground now, this will make sure you never do. 
Being SLAPP'ed by a multibillion business is no picnic.
JW.

> > -Recruiting-
> > So getting down to business. The UI team is recruiting two kinds of 
> > people.
> > Primarily: Programmers who have sufficient knowledge to hack other 
> > people's code, even if said code is rooted deeply in system libraries. 


---- Richard Campbell <eek2121 at comcast.net> wrote: 
> I don't think i quite understand this...Are you saying we should develop 
> a new UI?  I don't think so. The Windows UI is standard, and several 
> million users KNOW this UI.  Our UI should be kept as close as possible 
> to windows without breaking any laws. 
> 
> Aleksey Bragin wrote:
> 
> > Hi, our UI Team Coordinator - mf - asked me to sent this email on his 
> > behalf, because unfortunately mails from his address doesn't reach any 
> > mailing-list.
> >
> > Here is the original message:
> > *From: *mf <mf at mufunyo.net <mailto:mf at mufunyo.net>>
> > *Date: *October 6, 2005 1:20:56 AM GMT+04:00
> > *Subject: **ReactOS UI Team - Concept, Plan, and: help wanted*
> >
> >
> > Greetings ReactOS developers and interested parties!
> >
> > For the unintroduced, I am your humble UI coordinator. In addition, I 
> > also made some graphics for the project.
> >
> > -Concept-
> > I am here to remind you of a post that was made in the ReactOS user 
> > forum, written by crappish (Mikko Tikkanen). In it the author wrote of 
> > the need of a consistent user interface, the need of people that 
> > actually have knowledge of such things, and how these people would 
> > have to be in charge of enforcing such an interface. They should be 
> > familiar with Windows, know how to make things accessible and 
> > newbie-friendly, and have enough creativity to improve on existing 
> > concepts. In addition to that, there should be someone who represents 
> > this team and can interface it with the rest of the project, and make 
> > sure everything is the way everyone wants it to be. Now, this 
> > representative has been chosen. But there is no team to back him up!
> >
> > -Recruiting-
> > So getting down to business. The UI team is recruiting two kinds of 
> > people.
> > Primarily: Programmers who have sufficient knowledge to hack other 
> > people's code, even if said code is rooted deeply in system libraries. 
> > Skill in writing user interfaces and piecing together dialog 
> > resources. No advanced skills beyond that required. This is most 
> > important, since developers in this category can get straight to 
> > business and get started on improving ReactOS.
> > Secondarily: Interface concept designers who have advanced knowledge 
> > of human interfacing, easy access, logical positioning, and the 
> > creativity to improve and expand on existing ideas. This is a 
> > secondary category because a) right now there is little to do in this 
> > respect, b) there are already two (counting Mikko?) of these people in 
> > ReactOS, and c) for every 1 concept designer, there can be up to 10 
> > implementing developers.
> > Even more appreciated, would be someone who fits both gloves and can 
> > write code AND design interfaces. Sadly, experience proves that these 
> > two traits don't usually come together in one person.
> >
> > And! Just as important, though not actively recruited, I welcome icon 
> > designers, graphic designers, font designers (that includes you, 
> > wierd_w!), sound effect samplers, and programmers willing to implement 
> > missing UI features (think of things such as extended cursor/icon 
> > support, alpha blitting, runtime freetype configuration, recycle bin 
> > functionality, control panel, autorun support, etc), on individual 
> > application (mail me at mf at mufunyo.net <mailto:mf at mufunyo.net>).
> >
> > -Plan-
> > The plan(tm) to kickstart the UI team is as follows:
> > Our first goal will be to make the surface experience of ReactOS 
> > familiar. Surface in this context means the things a user will see 
> > during and after bootup. This mainly involves modifying explorer; to 
> > display a consistent and familiar start menu, and to show a friendly 
> > explorer when My Computer or the Explore link is opened. This means 
> > making all the surface icons consistent (my task), modifying 
> > explorer's interface (the 'programmer' category), and figuring out the 
> > best layout for the start menu (the 'designer' category).
> > There is no plan past this first task, because I cannot predict how 
> > small or big the team is going to be, what feedback we are going to 
> > get, and how fast things will move.
> >
> >
> >
> > And that's it for my first big announcement. I hope this will get some 
> > discussion going, and some balls rolling. I would also like to take 
> > this  opportunity to request a mailing list for the UI team, this 
> > should have been set up right after the coordinator vote was over, but 
> > it wasn't-- so to whoever's in charge of that, I count on you. Thanks.
> > Please reply to this mail only on the general list or to me in person 
> > (if you're not on the list and only get digests), it is only 
> > crossposted in ros-dev to get a wider range of attention.
> >
> >
> > Thanks for reading,
> > mf.
> >
> >------------------------------------------------------------------------
> >
> >_______________________________________________
> >ros-general mailing list
> >ros-general at reactos.org
> >http://www.reactos.org/mailman/listinfo/ros-general
> >
> 
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