Search found 1749 matches

by PurpleGurl
Sun Apr 28, 2019 9:48 pm
Forum: General Discussion and Feedback
Topic: Building new systems with ReactOS?
Replies: 17
Views: 591

Re: Building new systems with ReactOS?

Yeah, that's the rub. The time is ripe but ReactOS isn't.
by PurpleGurl
Fri Apr 19, 2019 3:53 am
Forum: Off Topic
Topic: I have had enough
Replies: 17
Views: 2424

Re: I have had enough

And in the common abbreviation (OM_) the G on the end can mean "Goodness," not the name of any deity. So why not give the benefit of the doubt and not automatically assume they are using God's name in vain? And when I was a teen, I nearly got in trouble with my parents for using "G*lly Molly" becaus...
by PurpleGurl
Fri Apr 19, 2019 3:44 am
Forum: General Discussion and Feedback
Topic: Mattermost - up or down for you?
Replies: 7
Views: 410

Re: Mattermost - up or down for you?

It works fine for me.
by PurpleGurl
Wed Apr 03, 2019 4:54 pm
Forum: General Discussion and Feedback
Topic: Upload filters
Replies: 41
Views: 1860

Re: Upload filters

Yes, of course, if you want kill the project. The US laws are worst than EU. Yes and no. You wouldn't likely kill it, and the project tries to stay US compliant. The copyright laws are tougher here to an extent, but the project doesn't violate them. I think there was once a US branch of ReactOS. Bu...
by PurpleGurl
Mon Apr 01, 2019 11:29 am
Forum: General Discussion and Feedback
Topic: Should I make a Pinball game for ReactOS?
Replies: 34
Views: 1022

Re: Should I make a Pinball game for ReactOS?

I don't see what would be wrong with including ROS artwork in a game, though I don't know what the foundation would think due to trademark issues, at the least, include a disclaimer statement about who owns the trademark... ("ReactOS and the ReactOS 'planet' logo are registered trademarks of the Rea...
by PurpleGurl
Sun Mar 31, 2019 7:05 am
Forum: General Discussion and Feedback
Topic: Should I make a Pinball game for ReactOS?
Replies: 34
Views: 1022

Re: Should I make a Pinball game for ReactOS?

On game engines, you might want to do more research. A pinball game is more open ended. It isn't like a first person shooter where it is an established format. Or even adventure games, though using such limits the scope of the play. So if you use a game engine, you are at the mercy of finding one th...
by PurpleGurl
Sat Mar 30, 2019 9:47 pm
Forum: General Discussion and Feedback
Topic: Should I make a Pinball game for ReactOS?
Replies: 34
Views: 1022

Re: Should I make a Pinball game for ReactOS?

Instead of using code to make one, I would use a game engine. Well, I am not sure that is applicable to arcade style games. Game engines mostly apply to First Person Shooter games. If we wanted to include a Doom-like game, it is easy to get some version of the Quake engine or a 3rd party open sourc...
by PurpleGurl
Sat Mar 30, 2019 8:37 am
Forum: General Discussion and Feedback
Topic: Should I make a Pinball game for ReactOS?
Replies: 34
Views: 1022

Re: Should I make a Pinball game for ReactOS?

Justin, Thank you for the missing pieces. IA-64 changes things. --- Also, again, maybe another way to get a pinball is if some of us decide to write one. As suggested before, there are open source pinball games. So if someone could work on one of those and make it reasonably look and feel like the o...
by PurpleGurl
Fri Mar 29, 2019 7:59 pm
Forum: General Discussion and Feedback
Topic: ReactOS involving in 'GSoC' like event concerning documentation?
Replies: 9
Views: 363

Re: ReactOS involving in 'GSoC' like event concerning documentation?

shunesburg wrote:
Fri Mar 29, 2019 2:23 pm
Sorry, misunderstood of myself, cause I have read too quickly (and because I'm not native English speaker too).
Hey, it happens. I might have been too harsh.
by PurpleGurl
Fri Mar 29, 2019 2:13 am
Forum: General Discussion and Feedback
Topic: ReactOS involving in 'GSoC' like event concerning documentation?
Replies: 9
Views: 363

Re: ReactOS involving in 'GSoC' like event concerning documentation?

I assume this is only for interns. There is nothing stopping the rest of us from already doing this.
by PurpleGurl
Thu Mar 28, 2019 3:27 pm
Forum: Development Help
Topic: Bugs as development target?
Replies: 4
Views: 420

Re: Bugs as development target?

by PurpleGurl
Thu Mar 28, 2019 3:21 pm
Forum: Development Help
Topic: Vista+ functions non visible to apps that needs them
Replies: 2
Views: 518

Re: Vista+ functions non visible to apps that needs them

I think this is being worked on. They want to make the compatibility engine to where it can selectively use the new APIs. Not sure of the details. I guess the goal would be to right click on a newer app, go to properties, and manually add in the compatibility section (that likely writes to the regis...
by PurpleGurl
Thu Mar 28, 2019 2:56 pm
Forum: General Discussion and Feedback
Topic: Should I make a Pinball game for ReactOS?
Replies: 34
Views: 1022

Re: Should I make a Pinball game for ReactOS?

Yes, Hermes, the top link you posted was why I said what I did. They could, but it was a foreign code. There were math errors that did not surface using x32 code but did using amd64 code. It would require a comprehensive rewrite to eliminate all those. I think you missed what he asked. He meant leav...
by PurpleGurl
Thu Mar 28, 2019 12:48 pm
Forum: General Discussion and Feedback
Topic: ReactOS involving in 'GSoC' like event concerning documentation?
Replies: 9
Views: 363

Re: ReactOS involving in 'GSoC' like event concerning documentation?

No, that's a separate program. He is talking about a new program SIMILAR to GSOC, but it is ONLY for documentation.
by PurpleGurl
Thu Mar 28, 2019 6:50 am
Forum: General Discussion and Feedback
Topic: Should I make a Pinball game for ReactOS?
Replies: 34
Views: 1022

Re: Should I make a Pinball game for ReactOS?

On Microsoft removing Pinball, a couple of things stand out on that. I don't see why they felt the need to attempt to rewrite it. It was already 32-bit and would run as-is under x64. The other thing is that it sounds like it had sloppy code to begin with. If I were them, I'd have sent the rewrite ba...