Search found 131 matches

by Forever Winter
Tue Dec 01, 2015 7:20 pm
Forum: Development Help
Topic: keyboard switching and persistence
Replies: 9
Views: 10493

Re: keyboard switching and persistence

Why can it considered as wrong? At least in kbdswitch.exe/input.dll the call does exactly what is required. That it affects only the current thread/process is by design and the layout is not set for the entire system is by design. For example consider that you write, at the same time, a letter in ch...
by Forever Winter
Tue Dec 01, 2015 6:09 am
Forum: General Discussion and Feedback
Topic: EPIC WIN!
Replies: 1206
Views: 1098048

Re: EPIC WIN!

InDesign CS 2 on ReactOS r70173

Image
by Forever Winter
Tue Dec 01, 2015 2:25 am
Forum: Development Help
Topic: keyboard switching and persistence
Replies: 9
Views: 10493

Re: keyboard switching and persistence

To set the system wide keyboard layout, see SystemParametersInfo (with SPI_SETDEFAULTINPUTLANG as the desired action). As for the "current" thread/process, it is normally the thread/process that calls
the function in question (LoadKeyboardLayout in this case).
by Forever Winter
Thu Nov 26, 2015 7:59 pm
Forum: Support
Topic: how can we add modelines from xorg.conf on ReactOS?
Replies: 5
Views: 4768

Re: how can we add modelines from xorg.conf on ReactOS?

How can we add these resolution on ReactOS as well? You should have a look at the sample monitor inf file from the Windows DDK and related documentation to get a clue how to archive what you want. Also it appears that the modeline features allows you to customize the display timings, while I'm not ...
by Forever Winter
Wed Nov 25, 2015 10:32 pm
Forum: General Discussion and Feedback
Topic: Epic NTVDM
Replies: 17
Views: 13466

Re: Epic NTVDM

hbelusca wrote:I'm not sure I understand the problem with the bat files.
I guess what MugenFighter want to say is that if you execute a batch file instead of the program, the console window gets the cmd icon instead of the ntvdm icon, so it may look like it
is not a DOS program but a program for Windows.
by Forever Winter
Fri Oct 02, 2015 8:21 pm
Forum: General Discussion and Feedback
Topic: My ReactOS Wishlist
Replies: 44
Views: 24051

Re: My ReactOS Wishlist

Yes, it has. Probably because it is still missing some stuff. There implementation doesn't support rotating or horizontal flipping at the moment. Also they miss many buildin color formats. Sending requests to Wine for adding more formats to the buildin ones seems also not ideal to me. Since it is de...
by Forever Winter
Wed Sep 30, 2015 9:54 pm
Forum: General Discussion and Feedback
Topic: My ReactOS Wishlist
Replies: 44
Views: 24051

Re: My ReactOS Wishlist

Sorry that I correct you, but both Wine as well as ReactOS have a WIC implementation and it works fine most of the time (Like on Vista+, Wine/ReactOS GDI+ is based on it).
by Forever Winter
Wed Sep 30, 2015 6:35 pm
Forum: General Discussion and Feedback
Topic: My ReactOS Wishlist
Replies: 44
Views: 24051

Re: My ReactOS Wishlist

TrueVision Targa (.tga) is 30+ years old, yet still widely used and supported by all primary graphical viewer/editor applications. That is the difference between them. Targa is still used, MSP was never used and PCX is not relevant anymore except for legacy applications and maybe old games, like Bl...
by Forever Winter
Tue Sep 29, 2015 3:43 pm
Forum: General Discussion and Feedback
Topic: My ReactOS Wishlist
Replies: 44
Views: 24051

Re: My ReactOS Wishlist

PCX and MSP support for compatibility. What is ootb? Of course for compatibility, but for compatibility with what? MSP is around 30 years old and afaik the only program that used it was Paint from Windows Versions before 3.0. PCX is also out of general use for more than a few years. windowscodecs.d...
by Forever Winter
Mon Sep 28, 2015 7:33 pm
Forum: General Discussion and Feedback
Topic: My ReactOS Wishlist
Replies: 44
Views: 24051

Re: My ReactOS Wishlist

ercanersoy wrote:MSP, PCX, GIF, JPEG, JPEG2000, PNG, TIFF support for image files on ReactOS.
Do you mean ootb support? So, why MSP? Even PCX seems more or less questionable for ootb support.
by Forever Winter
Fri Sep 25, 2015 5:22 pm
Forum: Off Topic
Topic: explorer.exe's Description in System
Replies: 8
Views: 16232

Re: explorer.exe's Description in System

It is the Shell entry under HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon and HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows NT\CurrentVersion\Winlogon
by Forever Winter
Tue Sep 01, 2015 7:15 pm
Forum: General Discussion and Feedback
Topic: Mouse speed!
Replies: 17
Views: 8737

Re: Mouse speed!

From a hardware point of view, the mouse speed is affected mainly by the resolution, which defines how many points of movement the device reports per physical millimeter. The sampling rate says how many times per second the device issues interrupts, updates movement counters, reports data to the hos...
by Forever Winter
Mon Aug 24, 2015 5:29 am
Forum: Off Topic
Topic: Steam and ReactOS
Replies: 11
Views: 21974

Re: Steam and ReactOS

Is this thought train right? There doesn't to be much info regarding hotpatching... or I ask DuckDuckGo wrong things :-) If a function is marked as hotpatchable, the compiler will generate a modified prolouge which contains some meaningless code. It consists of two parts, one that has the size of a...
by Forever Winter
Tue Aug 18, 2015 7:23 pm
Forum: General Discussion and Feedback
Topic: Add a dummy printer?
Replies: 12
Views: 6594

Re: Add a dummy printer?

The PRINT32 one is the one that 32bit applications normally use.
by Forever Winter
Tue Aug 18, 2015 6:52 pm
Forum: General Discussion and Feedback
Topic: Add a dummy printer?
Replies: 12
Views: 6594

Re: Add a dummy printer?

If you just want to see how they are look, you can also view them with Resource Hacker and similar programs.