We create a cloud gaming platform using Wine(Proton) / ReactOS in Japan.
We also build a very low-latency streaming system ourself. Of course, we don't use WebRTC.
A lot of Japanese games will run on our system! Feel free to E-mail to us!
e-mail: cloud-gaming@naxa.co.jp
https://www.naxa.co.jp
Would you create a new cloud gaming platform with ReactOS?
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Re: Would you create a new cloud gaming platform with ReactOS?
Brave you are. I guess you plan to do so and not did so yet? ReactOS as use case for that right now might be... a bit difficult though. We are still alpha state out of a reason.
ReactOS is still in alpha stage, meaning it is not feature-complete and is recommended only for evaluation and testing purposes.
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Re: Would you create a new cloud gaming platform with ReactOS?
Their release date is obviously planned for sometime in 2028.
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Re: Would you create a new cloud gaming platform with ReactOS?
When USB support arrives, ReactOS may become useful for you in a very limited sense, ie. some apps may work, ReactOS will still be unstable but some of what you want to do may eventually work.
Regards,
Lewis
Regards,
Lewis
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