ReactOS runs my games...
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ReactOS runs my games...
just thought I'd let you know that ReactOS runs my little SDL games perfectly.
Maybe this is only of interest to me, but then again, everybody loves screenshots...
[ external image ]
Thanks to all ReactOS-Devs who made this possible!
Maybe this is only of interest to me, but then again, everybody loves screenshots...
[ external image ]
Thanks to all ReactOS-Devs who made this possible!
RomanH
(just as I thought. I'm not the only one who likes colourful screenshots)
http://www.romanhoegg.ch/Games.zip
The file contains the three games & their sources. All are done with Dev-C. To compile them you will need to download the SDL pack for Dev-C.
But be warned: All games are (just as 99.9% of all homebrew games) WORK IN PROGRESS. They are not finnished. I intend to keep working on all of them.
http://www.romanhoegg.ch/Games.zip
The file contains the three games & their sources. All are done with Dev-C. To compile them you will need to download the SDL pack for Dev-C.
But be warned: All games are (just as 99.9% of all homebrew games) WORK IN PROGRESS. They are not finnished. I intend to keep working on all of them.
RomanH
Re: ReactOS runs my games...
lol cool, what else can you do with the engine?RomanH wrote:just thought I'd let you know that ReactOS runs my little SDL games perfectly.
Maybe this is only of interest to me, but then again, everybody loves screenshots...
[ external image ]
Thanks to all ReactOS-Devs who made this possible!
SDL (Simple DirectMedia Layer) is a library I used (which I did NOT write!)
It was originally developed by a company called Loki Games which ported commercial games to GNU/Linux. The company wasn't very successful (commercially) but their library still rules. SDL is comparable to DirectX but it is available for many more platforms.
It makes developing games a lot easier as you can focus on the game itself and you don't have to worry about stuff like "how do I create a window?", "how can I ensure that my code will compile on other operating systems (reasonably) easily?", "how can I address the joystick?", ...
SDL is also used by many other projects like ScummVM, the Quake2 engine has been and Quake3 is currently being ported to SDL...
hope this makes things clearer
http://www.libsdl.org/index.phpdesigned to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
It was originally developed by a company called Loki Games which ported commercial games to GNU/Linux. The company wasn't very successful (commercially) but their library still rules. SDL is comparable to DirectX but it is available for many more platforms.
(I guess ReactOS should be added to this list)Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
It makes developing games a lot easier as you can focus on the game itself and you don't have to worry about stuff like "how do I create a window?", "how can I ensure that my code will compile on other operating systems (reasonably) easily?", "how can I address the joystick?", ...
SDL is also used by many other projects like ScummVM, the Quake2 engine has been and Quake3 is currently being ported to SDL...
hope this makes things clearer
RomanH
Cool, thanks for the info, pity it didnt work out for them.RomanH wrote:SDL (Simple DirectMedia Layer) is a library I used (which I did NOT write!)http://www.libsdl.org/index.phpdesigned to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer.
It was originally developed by a company called Loki Games which ported commercial games to GNU/Linux. The company wasn't very successful (commercially) but their library still rules. SDL is comparable to DirectX but it is available for many more platforms.(I guess ReactOS should be added to this list)Simple DirectMedia Layer supports Linux, Windows, BeOS, MacOS Classic, MacOS X, FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. There is also code, but no official support, for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64, RISC OS, and SymbianOS.
It makes developing games a lot easier as you can focus on the game itself and you don't have to worry about stuff like "how do I create a window?", "how can I ensure that my code will compile on other operating systems (reasonably) easily?", "how can I address the joystick?", ...
SDL is also used by many other projects like ScummVM, the Quake2 engine has been and Quake3 is currently being ported to SDL...
hope this makes things clearer
Re: ReactOS runs my games...
Would this means that SDL works on ReactOS ?RomanH wrote:just thought I'd let you know that ReactOS runs my little SDL games perfectly.
»Forward Agency NPO
In progress we (always) trust.
In progress we (always) trust.
I don't know whether all SDL functions work but at lot already runs very well. (input via mouse and keyboard, everything concerning 2d graphics, ...) Of course there is no sound yet.Would this means that SDL works on ReactOS ?
BTW: ScummVM (which also uses SDL) works perfectly as far as I tested it. (once again, no sound) - http://www.scummvm.org/
RomanH
I hope ROS will implement (or involve) some features from this projects:RomanH wrote:Of course there is no sound yet.
- OpenAL: cross-platform 3D audio API
- VDMSound: a modular, extendable soundcard (and other "legacy" hardware) emulator
- kX Project: free WDM Audio Drivers (API source code available)
»Forward Agency NPO
In progress we (always) trust.
In progress we (always) trust.
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