Should I make a Pinball game for ReactOS?

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Should I make a Pinball game for ReactOS?

Post by Reactions »

I thought it would be cool to add a Pinball game in reactos, since there is no longer one included in Windows. Man, that game is addictive. Should I make one to be included or not?
Last edited by Reactions on Mon Mar 25, 2019 11:30 pm, edited 1 time in total.
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Re: Should I make a Pinball game for ReactOS?

Post by dizt3mp3r »

Yes, of course!
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Re: Should I make a Pinball game for ReactOS?

Post by mrmajik45 »

Yes! I loved 3D pinball!
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Re: Should I make a Pinball game for ReactOS?

Post by Reactions »

mrmajik45 wrote: Mon Mar 25, 2019 11:54 pm Yes! I loved 3D pinball!
Ikr! Best score?
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binarymaster
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Re: Should I make a Pinball game for ReactOS?

Post by binarymaster »

Reactions wrote: Mon Mar 25, 2019 10:34 pm I thought it would be cool to add a Pinball game in reactos, since there is no longer one included in Windows. Man, that game is addictive. Should I make one to be included or not?
I think it would be more useful to fix existing bugs first which doesn't allow to play Microsoft's 3D Pinball "Space Cadet". ;)

See CORE-7742.
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Re: Should I make a Pinball game for ReactOS?

Post by Reactions »

binarymaster wrote: Tue Mar 26, 2019 1:03 am
Reactions wrote: Mon Mar 25, 2019 10:34 pm I thought it would be cool to add a Pinball game in reactos, since there is no longer one included in Windows. Man, that game is addictive. Should I make one to be included or not?
I think it would be more useful to fix existing bugs first which doesn't allow to play Microsoft's 3D Pinball "Space Cadet". ;)

See CORE-7742.
Or we can make an updated game similar to it that works. 😎😎😎😎😎👍👍👍
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cb88
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Re: Should I make a Pinball game for ReactOS?

Post by cb88 »

The old Sierra Pinball games I used to have were pretty good also yeah this one https://www.youtube.com/watch?v=HhN3cJrW4s4

Played that on our P166 :) 16MB ram, cirrus audio, and a 1GB HDD running W95.
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Re: Should I make a Pinball game for ReactOS?

Post by Patchworks »

Why "reinvent the weel" ?

It could be more interesting to test existing open source pinball games to ROS, IMHO:
https://sourceforge.net/projects/pinballnext/

...or to port from other platforms:
https://sourceforge.net/projects/pinball/

Last but not least, as always, it would be even better to involve 3rd party authors in order to attract devs to ROS.

Hope that inspires.
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Re: Should I make a Pinball game for ReactOS?

Post by Reactions »

Patchworks wrote: Tue Mar 26, 2019 11:29 am Why "reinvent the weel" ?

It could be more interesting to test existing open source pinball games to ROS, IMHO:
https://sourceforge.net/projects/pinballnext/

...or to port from other platforms:
https://sourceforge.net/projects/pinball/

Last but not least, as always, it would be even better to involve 3rd party authors in order to attract devs to ROS.

Hope that inspires.

Those look cool but a little dated. Also, they are significantly different from the OG game based on the pictures.
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Re: Should I make a Pinball game for ReactOS?

Post by middings »

Raymond Chen answered the question "Why was Pinball removed from Microsoft Windows Vista (and Microsoft Windows XP Professional x64 Edition)?" in his blog The Old New Thing.
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Re: Should I make a Pinball game for ReactOS?

Post by Reactions »

middings wrote: Tue Mar 26, 2019 11:44 pm Raymond Chen answered the question "Why was Pinball removed from Microsoft Windows Vista (and Microsoft Windows XP Professional x64 Edition)?" in his blog The Old New Thing.
Interesting, couldn't they just run 32-bit programs on 64-bit?
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Re: Should I make a Pinball game for ReactOS?

Post by binarymaster »

Reactions wrote: Tue Mar 26, 2019 1:13 am Or we can make an updated game similar to it that works. 😎😎😎😎😎👍👍👍
It's better to solve multiple problems at once than just a single problem.
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Re: Should I make a Pinball game for ReactOS?

Post by PurpleGurl »

On Microsoft removing Pinball, a couple of things stand out on that. I don't see why they felt the need to attempt to rewrite it. It was already 32-bit and would run as-is under x64. The other thing is that it sounds like it had sloppy code to begin with. If I were them, I'd have sent the rewrite back to the original author and see what they could do with it, since the original developer likely knows it better than them.

I'd say port one of the existing projects and rework it to look and feel closer to the original to the extent allowed.
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Re: Should I make a Pinball game for ReactOS?

Post by hbelusca »

Regarding Pinball removal from Windows, please read these two blog posts by Raymond Chen:
https://devblogs.microsoft.com/oldnewth ... 00/?p=5803
https://devblogs.microsoft.com/oldnewth ... /?p=100535
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Re: Should I make a Pinball game for ReactOS?

Post by erkinalp »

Reactions wrote: Tue Mar 26, 2019 11:57 pmInteresting, couldn't they just run 32-bit programs on 64-bit?
They could, but it was a foreign code. There were math errors that did not surface using x32 code but did using amd64 code. It would require a comprehensive rewrite to eliminate all those.
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