SwiftShader by default in ROS?

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Quim
Posts: 257
Joined: Wed Jul 04, 2018 11:45 pm

SwiftShader by default in ROS?

Post by Quim »

From these posts:
https://www.reactos.org/forum/viewtopic.php?f=2&t=16745
https://www.reactos.org/forum/viewtopic.php?f=2&t=5802

Are there plans to official have a compiled build of SwiftShader included in ROS, at least in RApps?
Here´s from one of the posts: https://www.mediafire.com/file/iz5yz8ko ... .47665.zip

Since when finally 3D full system will be ready, it will take years... and for unsupported video cards (a common situation now and in the future), it could be the only way to have 3D acceleration.

Or just Mesa3D Graphic Drivers is the answer?
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gonzoMD
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Re: SwiftShader by default in ROS?

Post by gonzoMD »

Just test it and if it works feel free to post a PR to the rapps DB repo.
Tux-
Posts: 2
Joined: Sat Oct 07, 2017 10:16 am

Re: SwiftShader by default in ROS?

Post by Tux- »

SwiftShader is already included in RAPPS - check others category.
Quim
Posts: 257
Joined: Wed Jul 04, 2018 11:45 pm

Re: SwiftShader by default in ROS?

Post by Quim »

Tux- wrote: Thu Jul 11, 2019 10:03 pm SwiftShader is already included in RAPPS - check others category.
I see now. :D
Should be in Libraries category instead?

I hope to be so useful to test some videogames in ROS... First test in ROS 0.4.13-dev (just copying the .dll file into games directory where game .exe is. And 3D option enabled in VirtualBox) fails... Am I missing something?
Trotte96
Posts: 1
Joined: Sat Jul 13, 2019 9:33 am

Re: SwiftShader by default in ROS?

Post by Trotte96 »

Agreed...SwiftShader is included in RAPPS....Just check another category..U will find it
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