0.4.11 Testing
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0.4.11 Testing
We have another release coming up! Please support us in testing for regressions.
https://reactos.org/wiki/Tests_for_0.4.11
Thanks!
https://reactos.org/wiki/Tests_for_0.4.11
Thanks!
Pierre Schweitzer (aka Heis Spiter)
ReactOS kernel developer.
ReactOS systems administrator.
ReactOS kernel developer.
ReactOS systems administrator.
Re: 0.4.11 Testing
It seems that release is very delayed.Heis Spiter wrote: ↑Sun Jan 20, 2019 11:48 pm We have another release coming up! Please support us in testing for regressions.
https://reactos.org/wiki/Tests_for_0.4.11
Thanks!
Could be holidays or that we are busy?
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Re: 0.4.11 Testing
0.4.10 was released 83 days ago.
As you can see from this handy chart, this isn't really that long at all:
[ external image ]
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Re: 0.4.11 Testing
Having kept an eye on the chat recently, it appears that 0.4.11 is pretty much ready for release now, and is primarily waiting for someone to put the final touches on the release notes before it gets published, so it shouldn't take too much longer. At a guess, I'd say we'll probably see it in around a week or so, but I don't really know, that's just my guess.
I reserve the right to ignore any portion of any post if I deem it not constructive or likely to cause the discussion to degenerate.
Re: 0.4.11 Testing
Hi,
First, the light theme needs correction. Some of the icons are off center.
Second, I think that we should completely fix the app renderer, before 4.12 release.
First, the light theme needs correction. Some of the icons are off center.
Second, I think that we should completely fix the app renderer, before 4.12 release.
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Re: 0.4.11 Testing
I think Win32 is "App Renderer". idk what else he could be saying.
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Re: 0.4.11 Testing
I think that is what is I mean. Normally, there is something like DirectX or OpenGL that controls how the programs are displayed.
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Re: 0.4.11 Testing
But DirectX only helps in the case of games and similar. It is not the same as the shell. So the Win32 for the stuff in Windows and DirectX/OpenGL for the fullscreen aps....
Re: 0.4.11 Testing
Ahhh I see, thanks for the clarification.PurpleGurl wrote: ↑Tue Mar 05, 2019 3:28 am But DirectX only helps in the case of games and similar. It is not the same as the shell. So the Win32 for the stuff in Windows and DirectX/OpenGL for the fullscreen aps....
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Re: 0.4.11 Testing
Now that that's clarified, you still haven't explained what you meant by "completely fix the app renderer". What exactly is broken that you'd like to see fixed? If there are no Jira tickets for those issues, it's unlikely to happen.
Re: 0.4.11 Testing
Have now downloaded and tested ReactOS 0.4.11
And winver is a little bit outdated.
[ external image ]
theuserbl
And winver is a little bit outdated.
[ external image ]
Copyright (C) 1996-2018 ReactOS Team & Contributors
Copyright 1998-2018 Das ReactOS Team
GreetingsCopyright 1993-2018 WINE team
Copyright 1998-2018 ReactOS Team
theuserbl
Re: 0.4.11 Testing
The release was branched in December, so aside from back-ported fixes it is indeed code from 2018.
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