USB Support
Moderator: Moderator Team
in the SVN after 0.2.7
Aleksy said he woan't be ready to release it until 0.2.7 final has been released, so I figure it will be a part of the SVN after this or do I missunderstand something? Perhaps you are talking about adding an appertizer alpha software to the 0.2.7? Anyway, when we have 0.3.0 we will have USB weeeee!
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What I understand it's a fresh port of an earlier Cromewell Linux keyboard & mouse drivers as a start. Then it will evolve from there.Delfi wrote:i hope that the usb support won't be just a wrapper for linux code when released
I have actually got my USB Keyboard to work in ReactOS but not my mouse .
This is not so easy to tell, it is not just a matter of USB support, we will need PnP, driver install support, hardware support for all kind of USB-gear for example, printers, scannesr, web-cams, ets. So for full USB support we need a lot closer 1.0 release then we are yet, so we need patience and some good will until then. But there is so much we can do until everything works, some searching for buggs is always welcome.Polo wrote:Hi !
I'm new to ReactOS, but I like a lot this project which seems really good (the only thing I don't like is the explorer ).
I would like to know when USB will be fully supported, just to have mouse and keyboard working, for the moment I have to use vmware, but I would rather be using the live cd
Jaix wrote:web-cams, ets.
btw, adding this driver to reactos driver DB would be very useful to anyone using webcams through tv tuners and tv tuners in general: http://btwincap.sourceforge.net/ - it is a free opensource bt878 capture card driver.
Well, with the captureboards enabled in ReactOS we will then be able to run http://mediaportal.sourceforge.net/ on ROS as a HTPC, cool!Delfi wrote:Jaix wrote:web-cams, ets.
btw, adding this driver to reactos driver DB would be very useful to anyone using webcams through tv tuners and tv tuners in general: http://btwincap.sourceforge.net/ - it is a free opensource bt878 capture card driver.
to add a web cam or captuer card we need.
1. USB / Firewire
2. PNP
3. DirectDraw
4. DxAPI
5. DirectShow
6. and some more part of DirectX I do not rember all part now
7. wdm for captuer board / webcam
As u can see it is long way to these stuff. And it is long way. for DirectDraw and DirectShow is huge part of directx, I think the DirectShow is the bigest part of directx for it alot of directx *.dll need be implement then.
1. USB / Firewire
2. PNP
3. DirectDraw
4. DxAPI
5. DirectShow
6. and some more part of DirectX I do not rember all part now
7. wdm for captuer board / webcam
As u can see it is long way to these stuff. And it is long way. for DirectDraw and DirectShow is huge part of directx, I think the DirectShow is the bigest part of directx for it alot of directx *.dll need be implement then.
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