Gdi32.dll

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Revision as of 04:59, 3 April 2012 by BrentNewland (talk | contribs)
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Gdi32.dll is NOT synced with WINE, it is made by ReactOS (source)


See Also

GDI

http://en.wikipedia.org/wiki/Microsoft_Windows_library_files#Gdi32.dll

http://svn.reactos.org/svn/reactos/trunk/reactos/dll/win32/gdi32/?view=log

History

ChangeLog-0.1.4 Gdi32.dll

ChangeLog-0.2.2

ChangeLog-0.3.0

  • Gdi32 : DirectX : fixing a bug in gdientry3, found it when I wrote the doc how it should work. The doc also committed to ReactOS svn (Magnus Olsen)

ChangeLog-0.3.1

  • Implemented NtGdiPolyDraw, based on Wine's Implementation (Saveliy Tretiakov)
  • Fix a bug in DdDeleteDirectDrawObject, zero the DirectDraw handler. If it is successful memory is freed (Magnus Olsen)
  • Start implementation of gdientry2, for the moment it returns incorrect info and does not fill some stuff right (Magnus Olsen)