Difference between revisions of "ReactOS Game"

From ReactOS Wiki
Jump to: navigation, search
(Preview of Superreacty)
Line 192: Line 192:
  
  
These are the characters ones:
+
These are the original characters:
  
 
http://svn.berlios.de/viewcvs/*checkout*/supertux/tags/supertux_0_1_2/supertux/data/images/shared/smalltux-left-1.png
 
http://svn.berlios.de/viewcvs/*checkout*/supertux/tags/supertux_0_1_2/supertux/data/images/shared/smalltux-left-1.png
  
 
http://svn.berlios.de/viewcvs/*checkout*/supertux/tags/supertux_0_1_2/supertux/data/images/shared/mriceblock-right-1.png
 
http://svn.berlios.de/viewcvs/*checkout*/supertux/tags/supertux_0_1_2/supertux/data/images/shared/mriceblock-right-1.png

Revision as of 11:10, 12 May 2005

The Idea

I think ReactOS should have its own game. A simple 2d game, maybe something like Xbill would be cool. The game project should be a seperate project and it should not take time away from development of ReactOS. When the game is ready it could (or could not) be included in ReactOS. But the more interesting thing here is that everyone can run the game in Windows too and if they have never heard about ReactOS, after they have played the game they may become interested in the ReactOS -project. So the motivation of the game project is to promote ReactOS. The game should give a positive impression of ReactOS, So it should not be too agressive against MS.

Motivation

The main reason for this game project is to promote ReactOS. All big companys have games that promote their products, why should ReactOS be any different. Even the US army has their own game (America's Army). EU has a game called Food-force and so on.

Project Status

We have decided to do a simple side-scrolling jump'n'run game. For now on we will use all of our resources to have more ideas for that game and forget for the other game ideas. We still need to decide who is the project coordinator and head designer and is SuperTux the base of our project or is there some better one to use for side-scrolling jump'n'run game.


DONE

Results: ReactRacer (TuxRacer with ReactOS art) 12% [ 5 ]

ReactBubble (Frozen Bubble with ReactOS art) 10% [ 4 ]

Super Reacty. A simple side-scrolling jump'n'run game (with ReactOS art) 53% [ 21 ]

Paintball 10% [ 4 ]

ReactFighter 12% [ 5 ]

Total Votes : 39


IN PROGRESS

  • Week 19-20 Getting more ideas for Super Reacty. A simple side-scrolling jump'n'run game (improving the idea)


TODO

  • Week 21 Choosing the platform for the game (maybe getting something from another project)
  • Week 21 Choosing the project-manager from one of the contributers
  • Week 22 Starting sf.net project for the game
  • do some initial art work
  • choose chief artist
  • coding (if the chosen platform is good, we may not need alot of coding)
  • first demo (some ReactOS Art implemented to chosen platform)
  • ...


How to Proceed

<Add any ideas of how we can get forward in this game project (tasks, things to do,...)>

Guidelines for the game project

  • Positive promotion for ReactOS included in the game (not too agressive against MS)
    • Includes ReactOS logo or Reacty or both (important for Windows users who do not know ReactOS)
    • May also include other references to ReactOS (important for Windows users who do not know ReactOS)
  • Works in both Windows and ReactOS (this should be easy)
  • Addictive (you would want to play it forever)
  • GPL
  • Fast project, not too complex of a game (6 to 12 months?)
  • Should not take time from ReactOS developers (people who have no kernel skills could contribute)
  • Simple controls
  • Does not need long study before you can play it
  • Should appeal to casual gamers
  • Levels (or whatever) should be kept short to enable casual gaming. (You should be able to play the game every now and then without losing track of the game/story). Maybe even show replay of 10 last seconds since save/quit before actually letting the player play. ("Previously seen on Reacto") [crap]

Gameplay

Here is few game ideas. Add your comments for any idea or add your own suggestion for game.

  • Super Reacty. A simple side-scrolling jump'n'run game (with ReactOS art)
    • Platform: SuperTux http://supertux.berlios.de/
    • something like Super Mario, Giana Sisters, etc. (RomanH)
    • could include Reacty as the main character (RomanH)
    • enemies could be pieces of bloatware and malware (gracefully depicted and drawn, of course) (AcetoliNe)
    • enemies could also be bugs in the system, which you have to destroy (AcetoliNe)
    • ReactOS logo and webaddress should be included in the the end demo.
    • Reacty has many tools to aid him on his trip:
    • <your comments here>

The Story

Reacty is lost in "OS-land" and finding his way to the net. Reacty is small and not really noticed by the larger OS's, His Mission is to find the coders that will set the world free, He must find the the core coders on the way and the coders will help him to grow bigger,(version number goes up after Reacty vists coders, coders to have familar names and tasks) and pass through different kinds of hitches (other operating systems have set up barriers and blocks on the way). Once reacty has visted all the coders he will be able to pass through the gateway and onto the net.There is also alot of evil bugs, malware and bloatware that are trying to kill Reacty. In the end Reacty will find his way into safe and familiar ReactOS -operating system and he can make ReactOS even better and more compatible by using all the information gathered on his trip. (Sami, remixed by Headstrong)

  • Level 0 (introduction)
    • Easy start level that introduces Reacty and maybe ReactOS somehow. This might be first step for the game (some sort of demo)
  • Level 1 <???>
  • Level 2 <???>
  • Level 3 <???>
  • Level 4 <???>
  • Level 5 <???>
  • Level 6 <???>
  • Level 7 <???>
  • Level 8 <???>
  • Level 9 <???>
  • Level 10 (Final level)
    • ???

Characters

Reacty

Who is Reacty

Reacty is the main character of this game. Reacty is a small and friendly character that lives inside ReactOS and helps the user.

Pictures of Reacty

Here are a few suggestions for the main chracter "Reacty" from users on forum:

http://www.romanhoegg.ch/Reacty2.gif http://www.romanhoegg.ch/Reacty3.gif http://www.romanhoegg.ch/Reacty4.gif


http://img142.echo.cx/img142/4680/reacty30bl.png http://img254.echo.cx/img254/1312/reacty21kz.png http://img250.echo.cx/img250/5899/reacty0ko.png


http://webpages.charter.net/mariemasters/atom_mascot.jpg


Bug (enemy)

Bug is one of the enemys of Reacty...

Pictures of Bug

http://img248.echo.cx/img248/5194/bug9ng.png


<...>


Weapons


Patch shooter

A device that emits patches and bugfixes, the patch shooter can be used to destroy bugs and patch security holes in the system. (AcetoliNe) Security holes could be large holes (or canyons) in the landscape Reacty is not able to pass. In order to get to the next stage he has to find the right patch. (dgr)


Antivirus pill

After consuming this pill, Reacty can successfully avoid infection with malware for a limited time (until the virus definitions expire :). (AcetoliNe)

When antivirus pill is obtained, Reacty's electrons should change to a different color and glow brighter, possibly circle faster. This would show some semblance of a "force field". (Mammlouk)


<...>

Links to other game projects for reference

http://hellcarrier.sourceforge.net/

http://trophy.sourceforge.net/

http://kof91.sourceforge.net/

http://fftrader.sourceforge.net/

http://openmugen.sourceforge.net/

http://gusanos.sourceforge.net/

http://nil.sourceforge.net/

http://moagg.sourceforge.net/

http://stratagus.sourceforge.net/ (an RTS engine)

http://wouter.fov120.com/cube/ (a FPS engine + rudimentary game)

http://laser.narr.as/laser.swf (a flash puzzle game. not an open source project)

Contributers

  • Project coordinator:? <to be decide>
  • Head designer:? <to be decide>
  • Graphic artists:? <add your name>
  • Animation artist: ? (if needed?)
  • Music artist:? <add your name>
  • Coders:? <add your name>
  • Other contributers (Brainstorming and general support):
    • Sami


Please move your name into appropriate category (may be also in several categories)


crappish ((overseeing) initial game design process)

RomanH (whatever is needed. some programming skills (C), SDL knowledge, PaintShopPro knowledge)

Floyd (content designer: war2, war3, quake2, quake3, neverwinter) (basic coding skills: c++, php) (basic photoshop skills)

AcetoliNe (artwork: 2d, 3d)(basic coding skills: c, c++)

Headstrong (brainstorming)

Harteex (Basic c/c++ skills, experienced in php (if it is to any use), some art, ideas and general support ;))

Mammlouk (Brainstorming and General Support)

<add your name or alias and skills here>

Preview of Superreacty

This is what you see if you simply replace some of the character images in your supertux directory:

http://img248.echo.cx/img248/2192/superreacty0mq.th.png full size


These are the original characters:

http://svn.berlios.de/viewcvs/*checkout*/supertux/tags/supertux_0_1_2/supertux/data/images/shared/smalltux-left-1.png

http://svn.berlios.de/viewcvs/*checkout*/supertux/tags/supertux_0_1_2/supertux/data/images/shared/mriceblock-right-1.png