Difference between revisions of "Gdi32.dll"
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* Fix a bug in DdDeleteDirectDrawObject, zero the DirectDraw handler. If it is successful memory is freed ([[Magnus Olsen]]) | * Fix a bug in DdDeleteDirectDrawObject, zero the DirectDraw handler. If it is successful memory is freed ([[Magnus Olsen]]) | ||
* Start implementation of gdientry2, for the moment it returns incorrect info and does not fill some stuff right ([[Magnus Olsen]]) | * Start implementation of gdientry2, for the moment it returns incorrect info and does not fill some stuff right ([[Magnus Olsen]]) | ||
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Revision as of 04:59, 3 April 2012
Gdi32.dll is NOT synced with WINE, it is made by ReactOS (source)
See Also
http://en.wikipedia.org/wiki/Microsoft_Windows_library_files#Gdi32.dll
http://svn.reactos.org/svn/reactos/trunk/reactos/dll/win32/gdi32/?view=log
History
ChangeLog-0.1.4 Gdi32.dll
- Begining of OpenGL support (James Tabor)
- Very basic implementation of ExtEscape (Filip Navara)
- Adapted GdiTransparentBlt (Kevin Koltzau)
- Implemented GetDCOrg() (Andrew Greenwood)
- Fix LOGFONT conversion in CreateFontIndirectA() (Ge van Geldorp)
- Gdi32 : DirectX : fixing a bug in gdientry3, found it when I wrote the doc how it should work. The doc also committed to ReactOS svn (Magnus Olsen)
- Implemented NtGdiPolyDraw, based on Wine's Implementation (Saveliy Tretiakov)
- Fix a bug in DdDeleteDirectDrawObject, zero the DirectDraw handler. If it is successful memory is freed (Magnus Olsen)
- Start implementation of gdientry2, for the moment it returns incorrect info and does not fill some stuff right (Magnus Olsen)